Making cppcheck happier.

This commit is contained in:
lotodore
2011-10-27 20:14:48 +00:00
parent 7dd8ec7ffd
commit 024f10328a
+3 -3
View File
@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
sBluff(0), sBluffStatus(false), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
{
// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
@@ -1298,10 +1298,10 @@ void LocalPlayer::preflopEngine()
// cout << sBluff << endl;
// auf sBluff testen --> raise statt call oder fold
if((sBluff < 100/((((int)currentHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && currentHand->getCurrentBeRo()->getHighestSet() == 2*currentHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
if((sBluff < 100/((((int)currentHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && currentHand->getCurrentBeRo()->getHighestSet() == 2*currentHand->getSmallBlind() && !sBluffStatus) || sBluffStatus) {
// cout << "sBLUFF!" << endl;
sBluffStatus = 1;
sBluffStatus = true;
// Gegner raisen ebenfalls -> call
if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {