Making cppcheck happier.
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@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(0), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
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sBluff(0), sBluffStatus(false), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
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{
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{
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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@@ -1298,10 +1298,10 @@ void LocalPlayer::preflopEngine()
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// cout << sBluff << endl;
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// cout << sBluff << endl;
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// auf sBluff testen --> raise statt call oder fold
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// auf sBluff testen --> raise statt call oder fold
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if((sBluff < 100/((((int)currentHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && currentHand->getCurrentBeRo()->getHighestSet() == 2*currentHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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if((sBluff < 100/((((int)currentHand->getActivePlayerList()->size()-2)*6)+3) && myOdds < myNiveau[2] && currentHand->getCurrentBeRo()->getHighestSet() == 2*currentHand->getSmallBlind() && !sBluffStatus) || sBluffStatus) {
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// cout << "sBLUFF!" << endl;
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// cout << "sBLUFF!" << endl;
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sBluffStatus = 1;
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sBluffStatus = true;
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// Gegner raisen ebenfalls -> call
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// Gegner raisen ebenfalls -> call
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if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {
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if(currentHand->getCurrentBeRo()->getHighestSet() >= 4*currentHand->getSmallBlind()) {
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