Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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/***************************************************************************
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* Copyright (C) 2010 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Generic server database implementation. Basically does nothing. */
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#ifndef _SERVERDBNOACTION_H_
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#define _SERVERDBNOACTION_H_
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#include <db/serverdbinterface.h>
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class ServerDBNoAction : public ServerDBInterface
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{
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public:
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ServerDBNoAction();
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virtual ~ServerDBNoAction();
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virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/,
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const std::string &/*database*/, const std::string &/*encryptionKey*/) {}
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virtual void Start() {}
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virtual void Stop() {}
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virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {}
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virtual void AsyncCheckAvatarBlacklist(unsigned /*requestId*/, const std::string &/*avatarHash*/) {}
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virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {}
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virtual void PlayerLogout(DB_id /*playerId*/) {}
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(DB_id /*gameId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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/***************************************************************************
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* Copyright (C) 2010 by Lothar May *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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/* Generic server database implementation. Basically does nothing. */
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#ifndef _SERVERDBNOACTION_H_
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#define _SERVERDBNOACTION_H_
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#include <db/serverdbinterface.h>
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class ServerDBNoAction : public ServerDBInterface
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{
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public:
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ServerDBNoAction();
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virtual ~ServerDBNoAction();
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virtual void Init(const std::string &/*host*/, const std::string &/*user*/, const std::string &/*pwd*/,
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const std::string &/*database*/, const std::string &/*encryptionKey*/) {}
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virtual void Start() {}
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virtual void Stop() {}
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virtual void AsyncPlayerLogin(unsigned /*requestId*/, const std::string &/*playerName*/) {}
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virtual void AsyncCheckAvatarBlacklist(unsigned /*requestId*/, const std::string &/*avatarHash*/) {}
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virtual void PlayerPostLogin(DB_id /*playerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/) {}
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virtual void PlayerLogout(DB_id /*playerId*/) {}
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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virtual void SetGamePlayerPlace(DB_id /*gameId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void EndGame(DB_id /*gameId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id */*byPlayerId*/) {}
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};
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#endif // _SERVERDBNOACTION_H_
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