Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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@@ -26,75 +26,142 @@
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#include "berointerface.h"
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#include "handinterface.h"
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class LocalBeRo : public BeRoInterface{
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class LocalBeRo : public BeRoInterface
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{
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public:
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LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
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~LocalBeRo();
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GameState getMyBeRoID() const { return myBeRoID; }
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GameState getMyBeRoID() const {
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return myBeRoID;
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}
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int getHighestCardsValue() const;
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void setHighestCardsValue(int /*theValue*/) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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void setMinimumRaise ( int theValue ) {
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minimumRaise = theValue;
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}
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int getMinimumRaise() const {
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return minimumRaise;
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}
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void setFullBetRule ( bool theValue ) { fullBetRule = theValue; }
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bool getFullBetRule() const { return fullBetRule; }
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void setFullBetRule ( bool theValue ) {
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fullBetRule = theValue;
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}
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bool getFullBetRule() const {
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return fullBetRule;
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}
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void skipFirstRunGui() { firstRunGui = false; }
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void skipFirstRunGui() {
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firstRunGui = false;
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}
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void nextPlayer();
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void run();
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void postRiverRun() {};
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protected:
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HandInterface* getMyHand() const { return myHand; }
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HandInterface* getMyHand() const {
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return myHand;
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}
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int getDealerPosition() const {return dealerPosition; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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int getDealerPosition() const {
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return dealerPosition;
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}
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void setDealerPosition(int theValue) {
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dealerPosition = theValue;
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}
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void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
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unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
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void setCurrentPlayersTurnId(unsigned theValue) {
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currentPlayersTurnId = theValue;
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}
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unsigned getCurrentPlayersTurnId() const {
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return currentPlayersTurnId;
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}
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void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; }
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unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;}
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void setFirstRoundLastPlayersTurnId(unsigned theValue) {
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firstRoundLastPlayersTurnId = theValue;
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}
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unsigned getFirstRoundLastPlayersTurnId() const {
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return firstRoundLastPlayersTurnId;
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}
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
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PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
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void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
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currentPlayersTurnIt = theValue;
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}
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PlayerListIterator getCurrentPlayersTurnIt() const {
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return currentPlayersTurnIt;
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}
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void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
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PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
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void setHighestSet(int theValue) { highestSet = theValue; }
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int getHighestSet() const { return highestSet;}
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void setLastPlayersTurnIt(PlayerListIterator theValue) {
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lastPlayersTurnIt = theValue;
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}
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PlayerListIterator getLastPlayersTurnIt() const {
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return lastPlayersTurnIt;
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}
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void setFirstRun(bool theValue) { firstRun = theValue;}
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bool getFirstRun() const { return firstRun;}
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void setHighestSet(int theValue) {
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highestSet = theValue;
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}
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int getHighestSet() const {
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return highestSet;
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}
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void setFirstRound(bool theValue) { firstRound = theValue;}
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bool getFirstRound() const { return firstRound;}
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void setFirstRun(bool theValue) {
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firstRun = theValue;
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}
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bool getFirstRun() const {
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return firstRun;
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}
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void setFirstRound(bool theValue) {
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firstRound = theValue;
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}
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bool getFirstRound() const {
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return firstRound;
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}
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void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;}
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unsigned getDealerPositionId() const { return dealerPositionId; }
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void setDealerPositionId(unsigned theValue) {
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dealerPositionId = theValue;
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}
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unsigned getDealerPositionId() const {
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return dealerPositionId;
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}
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void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;}
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unsigned getSmallBlindPositionId() const { return smallBlindPositionId; }
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void setSmallBlindPositionId(unsigned theValue) {
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smallBlindPositionId = theValue;
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}
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unsigned getSmallBlindPositionId() const {
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return smallBlindPositionId;
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}
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void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;}
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unsigned getBigBlindPositionId() const { return bigBlindPositionId; }
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void setBigBlindPositionId(unsigned theValue) {
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bigBlindPositionId = theValue;
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}
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unsigned getBigBlindPositionId() const {
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return bigBlindPositionId;
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}
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void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
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int getSmallBlindPosition() const { return smallBlindPosition; }
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void setSmallBlindPosition(int theValue) {
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smallBlindPosition = theValue;
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}
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int getSmallBlindPosition() const {
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return smallBlindPosition;
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}
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void setSmallBlind(int theValue) {
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smallBlind = theValue;
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}
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int getSmallBlind() const {
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return smallBlind;
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}
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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@@ -115,7 +182,7 @@ private:
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int smallBlind;
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int highestSet;
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int minimumRaise;
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bool fullBetRule;
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bool fullBetRule;
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bool firstRun;
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bool firstRunGui; // HACK
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