Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+105 -38
View File
@@ -26,75 +26,142 @@
#include "berointerface.h"
#include "handinterface.h"
class LocalBeRo : public BeRoInterface{
class LocalBeRo : public BeRoInterface
{
public:
LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
~LocalBeRo();
GameState getMyBeRoID() const { return myBeRoID; }
GameState getMyBeRoID() const {
return myBeRoID;
}
int getHighestCardsValue() const;
void setHighestCardsValue(int /*theValue*/) { }
void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
int getMinimumRaise() const { return minimumRaise; }
void setMinimumRaise ( int theValue ) {
minimumRaise = theValue;
}
int getMinimumRaise() const {
return minimumRaise;
}
void setFullBetRule ( bool theValue ) { fullBetRule = theValue; }
bool getFullBetRule() const { return fullBetRule; }
void setFullBetRule ( bool theValue ) {
fullBetRule = theValue;
}
bool getFullBetRule() const {
return fullBetRule;
}
void skipFirstRunGui() { firstRunGui = false; }
void skipFirstRunGui() {
firstRunGui = false;
}
void nextPlayer();
void run();
void postRiverRun() {};
protected:
HandInterface* getMyHand() const { return myHand; }
HandInterface* getMyHand() const {
return myHand;
}
int getDealerPosition() const {return dealerPosition; }
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const {
return dealerPosition;
}
void setDealerPosition(int theValue) {
dealerPosition = theValue;
}
void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
void setCurrentPlayersTurnId(unsigned theValue) {
currentPlayersTurnId = theValue;
}
unsigned getCurrentPlayersTurnId() const {
return currentPlayersTurnId;
}
void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; }
unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;}
void setFirstRoundLastPlayersTurnId(unsigned theValue) {
firstRoundLastPlayersTurnId = theValue;
}
unsigned getFirstRoundLastPlayersTurnId() const {
return firstRoundLastPlayersTurnId;
}
void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
currentPlayersTurnIt = theValue;
}
PlayerListIterator getCurrentPlayersTurnIt() const {
return currentPlayersTurnIt;
}
void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setLastPlayersTurnIt(PlayerListIterator theValue) {
lastPlayersTurnIt = theValue;
}
PlayerListIterator getLastPlayersTurnIt() const {
return lastPlayersTurnIt;
}
void setFirstRun(bool theValue) { firstRun = theValue;}
bool getFirstRun() const { return firstRun;}
void setHighestSet(int theValue) {
highestSet = theValue;
}
int getHighestSet() const {
return highestSet;
}
void setFirstRound(bool theValue) { firstRound = theValue;}
bool getFirstRound() const { return firstRound;}
void setFirstRun(bool theValue) {
firstRun = theValue;
}
bool getFirstRun() const {
return firstRun;
}
void setFirstRound(bool theValue) {
firstRound = theValue;
}
bool getFirstRound() const {
return firstRound;
}
void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;}
unsigned getDealerPositionId() const { return dealerPositionId; }
void setDealerPositionId(unsigned theValue) {
dealerPositionId = theValue;
}
unsigned getDealerPositionId() const {
return dealerPositionId;
}
void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;}
unsigned getSmallBlindPositionId() const { return smallBlindPositionId; }
void setSmallBlindPositionId(unsigned theValue) {
smallBlindPositionId = theValue;
}
unsigned getSmallBlindPositionId() const {
return smallBlindPositionId;
}
void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;}
unsigned getBigBlindPositionId() const { return bigBlindPositionId; }
void setBigBlindPositionId(unsigned theValue) {
bigBlindPositionId = theValue;
}
unsigned getBigBlindPositionId() const {
return bigBlindPositionId;
}
void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlindPosition(int theValue) {
smallBlindPosition = theValue;
}
int getSmallBlindPosition() const {
return smallBlindPosition;
}
void setSmallBlind(int theValue) {
smallBlind = theValue;
}
int getSmallBlind() const {
return smallBlind;
}
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
@@ -115,7 +182,7 @@ private:
int smallBlind;
int highestSet;
int minimumRaise;
bool fullBetRule;
bool fullBetRule;
bool firstRun;
bool firstRunGui; // HACK