Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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@@ -31,57 +31,120 @@
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class Log;
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class LocalHand : public HandInterface{
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class LocalHand : public HandInterface
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{
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public:
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LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
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~LocalHand();
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void start();
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PlayerList getSeatsList() const {return seatsList;}
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PlayerList getActivePlayerList() const {return activePlayerList;}
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PlayerList getRunningPlayerList() const {return runningPlayerList;}
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PlayerList getSeatsList() const {
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return seatsList;
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}
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PlayerList getActivePlayerList() const {
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return activePlayerList;
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}
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PlayerList getRunningPlayerList() const {
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return runningPlayerList;
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}
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boost::shared_ptr<BoardInterface> getBoard() const { return myBoard; }
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boost::shared_ptr<BeRoInterface> getPreflop() const { return myBeRo[GAME_STATE_PREFLOP]; }
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boost::shared_ptr<BeRoInterface> getFlop() const { return myBeRo[GAME_STATE_FLOP]; }
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boost::shared_ptr<BeRoInterface> getTurn() const { return myBeRo[GAME_STATE_TURN]; }
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boost::shared_ptr<BeRoInterface> getRiver() const { return myBeRo[GAME_STATE_RIVER]; }
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GuiInterface* getGuiInterface() const { return myGui; }
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { return myBeRo[currentRound]; }
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boost::shared_ptr<BoardInterface> getBoard() const {
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return myBoard;
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}
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boost::shared_ptr<BeRoInterface> getPreflop() const {
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return myBeRo[GAME_STATE_PREFLOP];
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}
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boost::shared_ptr<BeRoInterface> getFlop() const {
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return myBeRo[GAME_STATE_FLOP];
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}
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boost::shared_ptr<BeRoInterface> getTurn() const {
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return myBeRo[GAME_STATE_TURN];
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}
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boost::shared_ptr<BeRoInterface> getRiver() const {
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return myBeRo[GAME_STATE_RIVER];
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}
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GuiInterface* getGuiInterface() const {
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return myGui;
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}
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const {
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return myBeRo[currentRound];
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}
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void setMyID(int theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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void setMyID(int theValue) {
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myID = theValue;
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}
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int getMyID() const {
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return myID;
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}
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void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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void setStartQuantityPlayers(int theValue) {
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startQuantityPlayers = theValue;
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}
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int getStartQuantityPlayers() const {
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return startQuantityPlayers;
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}
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void setCurrentRound(int theValue) { currentRound = theValue; }
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int getCurrentRound() const { return currentRound; }
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void setCurrentRound(int theValue) {
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currentRound = theValue;
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}
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int getCurrentRound() const {
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return currentRound;
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}
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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int getDealerPosition() const { return dealerPosition; }
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void setDealerPosition(int theValue) {
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dealerPosition = theValue;
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}
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int getDealerPosition() const {
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return dealerPosition;
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}
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void setSmallBlind(int theValue) { smallBlind = theValue; }
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int getSmallBlind() const { return smallBlind; }
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void setSmallBlind(int theValue) {
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smallBlind = theValue;
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}
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int getSmallBlind() const {
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return smallBlind;
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}
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void setAllInCondition(bool theValue) { allInCondition = theValue; }
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bool getAllInCondition() const { return allInCondition; }
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void setAllInCondition(bool theValue) {
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allInCondition = theValue;
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}
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bool getAllInCondition() const {
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return allInCondition;
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}
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void setStartCash(int theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
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int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
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void setStartCash(int theValue) {
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startCash = theValue;
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}
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int getStartCash() const {
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return startCash;
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}
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void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
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int getLastPlayersTurn() const { return lastPlayersTurn; }
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void setBettingRoundsPlayed(int theValue) {
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bettingRoundsPlayed = theValue;
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}
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int getBettingRoundsPlayed() const {
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return bettingRoundsPlayed;
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}
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void setLastPlayersTurn(int theValue) {
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lastPlayersTurn = theValue;
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}
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int getLastPlayersTurn() const {
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return lastPlayersTurn;
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}
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const { return lastActionPlayer; }
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unsigned getLastActionPlayer() const {
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return lastActionPlayer;
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}
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void setCardsShown(bool theValue) { cardsShown = theValue; }
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bool getCardsShown() const { return cardsShown; }
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void setCardsShown(bool theValue) {
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cardsShown = theValue;
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}
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bool getCardsShown() const {
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return cardsShown;
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}
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void assignButtons();
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@@ -97,25 +160,25 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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boost::shared_ptr<BoardInterface> myBoard;
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Log *myLog;
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Log *myLog;
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PlayerList seatsList; // all player
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PlayerList activePlayerList; // all player who are not out
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PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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PlayerList seatsList; // all player
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PlayerList activePlayerList; // all player who are not out
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PlayerList runningPlayerList; // all player who are not folded, not all in and not out
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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int myID;
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int startQuantityPlayers;
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unsigned dealerPosition;
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unsigned smallBlindPosition;
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unsigned bigBlindPosition;
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unsigned smallBlindPosition;
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unsigned bigBlindPosition;
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int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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int lastPlayersTurn;
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unsigned lastActionPlayer;
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unsigned lastActionPlayer;
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bool allInCondition;
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bool cardsShown;
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