Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+52 -21
View File
@@ -35,12 +35,13 @@ struct GameData;
struct StartData;
class Game {
class Game
{
public:
Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
const PlayerDataList &playerDataList, const GameData &gameData,
const StartData &startData, int gameId, Log *myLog);
Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
const PlayerDataList &playerDataList, const GameData &gameData,
const StartData &startData, int gameId, Log *myLog);
~Game();
@@ -50,28 +51,58 @@ public:
boost::shared_ptr<HandInterface> getCurrentHand();
const boost::shared_ptr<HandInterface> getCurrentHand() const;
PlayerList getSeatsList() const {return seatsList;}
PlayerList getActivePlayerList() const {return activePlayerList;}
PlayerList getRunningPlayerList() const {return runningPlayerList;}
PlayerList getSeatsList() const {
return seatsList;
}
PlayerList getActivePlayerList() const {
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
return runningPlayerList;
}
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setStartSmallBlind(int theValue) { startSmallBlind = theValue; }
int getStartSmallBlind() const { return startSmallBlind; }
void setStartQuantityPlayers(int theValue) {
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
return startQuantityPlayers;
}
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setStartSmallBlind(int theValue) {
startSmallBlind = theValue;
}
int getStartSmallBlind() const {
return startSmallBlind;
}
int getMyGameID() const { return myGameID; }
void setStartCash(int theValue) {
startCash = theValue;
}
int getStartCash() const {
return startCash;
}
void setCurrentSmallBlind(int theValue) { currentSmallBlind = theValue; }
int getCurrentSmallBlind() const { return currentSmallBlind; }
int getMyGameID() const {
return myGameID;
}
void setCurrentHandID(int theValue) { currentHandID = theValue; }
int getCurrentHandID() const { return currentHandID; }
void setCurrentSmallBlind(int theValue) {
currentSmallBlind = theValue;
}
int getCurrentSmallBlind() const {
return currentSmallBlind;
}
unsigned getDealerPosition() const { return dealerPosition; }
void setCurrentHandID(int theValue) {
currentHandID = theValue;
}
int getCurrentHandID() const {
return currentHandID;
}
unsigned getDealerPosition() const {
return dealerPosition;
}
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
@@ -82,7 +113,7 @@ private:
boost::shared_ptr<EngineFactory> myFactory;
GuiInterface *myGui;
Log *myLog;
Log *myLog;
boost::shared_ptr<HandInterface> currentHand;
boost::shared_ptr<BoardInterface> currentBoard;