Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+190 -49
View File
@@ -25,7 +25,7 @@ using namespace std;
ServerGuiWrapper::ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb), myIrccb(irccb)
: myConfig(config), myClientcb(clientcb), myServercb(servercb), myIrccb(irccb)
{
}
@@ -110,64 +110,205 @@ void ServerGuiWrapper::logNewGameHandMsg(int /*gameID*/, int /*handID*/) {}
void ServerGuiWrapper::logPlayerWinsMsg(std::string /*playerName*/, int /*pot*/, bool /*main*/) {}
void ServerGuiWrapper::logPlayerSitsOut(std::string /*playerName*/) {}
void ServerGuiWrapper::logNewBlindsSetsMsg(int /*sbSet*/, int /*bbSet*/, std::string /*sbName*/, std::string /*bbName*/) {}
void ServerGuiWrapper::logDealBoardCardsMsg(int /*roundID*/, int /*card1*/, int /*card2*/, int /*card3*/, int /*card4*/, int /*card5*/) {}
void ServerGuiWrapper::logFlipHoleCardsMsg(std::string /*playerName*/, int /*playerID*/, int /*card1*/, int /*card2*/, int /*cardsValueInt*/, std::string /*showHas*/) {}
void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID*/) {}
void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
void ServerGuiWrapper::flushLogAtHand() {}
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId); }
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId)
{
if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId);
}
void ServerGuiWrapper::SignalNetClientServerListClear()
{
if (myClientcb) myClientcb->SignalNetClientServerListClear();
}
void ServerGuiWrapper::SignalNetClientServerListShow()
{
if (myClientcb) myClientcb->SignalNetClientServerListShow();
}
void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId); }
void ServerGuiWrapper::SignalNetClientLoginShow()
{
if (myClientcb) myClientcb->SignalNetClientLoginShow();
}
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId);
}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myClientcb) myClientcb->SignalNetClientNotification(notificationId); }
void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats); }
void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec); }
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); }
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); }
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(unsigned msgId) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msgId); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) { if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds); }
void ServerGuiWrapper::SignalNetClientConnect(int actionID)
{
if (myClientcb) myClientcb->SignalNetClientConnect(actionID);
}
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID)
{
if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID);
}
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID)
{
if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID);
}
void ServerGuiWrapper::SignalNetClientNotification(int notificationId)
{
if (myClientcb) myClientcb->SignalNetClientNotification(notificationId);
}
void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats)
{
if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats);
}
void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec)
{
if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec);
}
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId)
{
if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId);
}
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
{
if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin);
}
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
{
if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin);
}
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{
if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName);
}
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason)
{
if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
}
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId)
{
if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId);
}
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId)
{
if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId);
}
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode)
{
if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode);
}
void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
{
if (myClientcb) myClientcb->SignalNetClientGameStart(game);
}
void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientMsgBox(msg);
}
void ServerGuiWrapper::SignalNetClientMsgBox(unsigned msgId)
{
if (myClientcb) myClientcb->SignalNetClientMsgBox(msgId);
}
void ServerGuiWrapper::SignalNetClientWaitDialog()
{
if (myClientcb) myClientcb->SignalNetClientWaitDialog();
}
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds)
{
if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds);
}
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetServerSuccess(int actionID)
{
if (myServercb) myServercb->SignalNetServerSuccess(actionID);
}
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID)
{
if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID);
}
void ServerGuiWrapper::SignalIrcConnect(const string &server) { if (myIrccb) myIrccb->SignalIrcConnect(server); }
void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel) { if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel); }
void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName); }
void ServerGuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { if (myIrccb) myIrccb->SignalIrcPlayerChanged(oldNick, newNick); }
void ServerGuiWrapper::SignalIrcPlayerKicked(const string &nickName, const string &byWhom, const string &reason) { if (myIrccb) myIrccb->SignalIrcPlayerKicked(nickName, byWhom, reason); }
void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName); }
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
void ServerGuiWrapper::SignalIrcError(int errorCode) { if (myIrccb) myIrccb->SignalIrcError(errorCode); }
void ServerGuiWrapper::SignalIrcServerError(int errorCode) {if (myIrccb) myIrccb->SignalIrcServerError(errorCode); }
void ServerGuiWrapper::SignalIrcConnect(const string &server)
{
if (myIrccb) myIrccb->SignalIrcConnect(server);
}
void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel)
{
if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel);
}
void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName)
{
if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName);
}
void ServerGuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick)
{
if (myIrccb) myIrccb->SignalIrcPlayerChanged(oldNick, newNick);
}
void ServerGuiWrapper::SignalIrcPlayerKicked(const string &nickName, const string &byWhom, const string &reason)
{
if (myIrccb) myIrccb->SignalIrcPlayerKicked(nickName, byWhom, reason);
}
void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName)
{
if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName);
}
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg)
{
if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg);
}
void ServerGuiWrapper::SignalIrcError(int errorCode)
{
if (myIrccb) myIrccb->SignalIrcError(errorCode);
}
void ServerGuiWrapper::SignalIrcServerError(int errorCode)
{
if (myIrccb) myIrccb->SignalIrcServerError(errorCode);
}
void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) { if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName); }
void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); }
void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); }
void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName)
{
if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName);
}
void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason)
{
if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason);
}
void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId)
{
if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId);
}
void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom); }
void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason); }
void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom)
{
if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom);
}
void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom)
{
if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom);
}
void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason)
{
if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason);
}
+112 -108
View File
@@ -28,146 +28,150 @@ class gameTableImpl;
class ServerGuiWrapper : public GuiInterface
{
public:
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
~ServerGuiWrapper();
ServerGuiWrapper(ConfigFile *config, ClientCallback *clientcb, ServerCallback *servercb, IrcCallback *irccb);
~ServerGuiWrapper();
void initGui(int speed);
void initGui(int speed);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const {return NULL;}
guiLog* getMyGuiLog() const {return NULL;}
gameTableImpl* getMyW() const {
return NULL;
}
guiLog* getMyGuiLog() const {
return NULL;
}
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void refreshSet() const;
void refreshCash() const;
void refreshAction(int =-1, int =-1) const;
void refreshChangePlayer() const;
void refreshPot() const;
void refreshGroupbox(int =-1, int =-1) const;
void refreshAll() const;
void refreshPlayerName() const;
void refreshButton() const;
void refreshGameLabels(GameState state) const;
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const;
void waitForGuiUpdateDone() const;
void waitForGuiUpdateDone() const;
void dealBeRoCards(int);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void dealBeRoCards(int);
void dealHoleCards();
void dealFlopCards();
void dealTurnCard();
void dealRiverCard();
void nextPlayerAnimation();
void nextPlayerAnimation();
void beRoAnimation2(int);
void beRoAnimation2(int);
void preflopAnimation1();
void preflopAnimation2();
void preflopAnimation1();
void preflopAnimation2();
void flopAnimation1();
void flopAnimation2();
void flopAnimation1();
void flopAnimation2();
void turnAnimation1();
void turnAnimation2();
void turnAnimation1();
void turnAnimation2();
void riverAnimation1();
void riverAnimation2();
void riverAnimation1();
void riverAnimation2();
void postRiverAnimation1();
void postRiverRunAnimation1();
void postRiverAnimation1();
void postRiverRunAnimation1();
void flipHolecardsAllIn();
void flipHolecardsAllIn();
void nextRoundCleanGui();
void nextRoundCleanGui();
void meInAction();
void updateMyButtonsState();
void disableMyButtons();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void meInAction();
void updateMyButtonsState();
void disableMyButtons();
void startTimeoutAnimation(int playerNum, int timeoutSec);
void stopTimeoutAnimation(int playerNum);
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick);
void changeVoteOnKickButtonsState(bool showHide);
void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
void endVoteOnKick();
void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void logPlayerActionMsg(std::string playerName, int playerID, int action, int setValue) ;
void logNewGameHandMsg(int gameID, int handID) ;
void logPlayerWinsMsg(std::string playerName, int pot, bool main);
void logPlayerSitsOut(std::string playerName);
void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName);
void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) ;
void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") ;
void logPlayerWinGame(std::string playerName, int gameID);
void flushLogAtGame(int gameID);
void flushLogAtHand();
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
void SignalNetClientConnect(int actionID);
void SignalNetClientGameInfo(int actionID);
void SignalNetClientError(int errorID, int osErrorID);
void SignalNetClientNotification(int notificationId);
void SignalNetClientStatsUpdate(const ServerStats &stats);
void SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec);
void SignalNetClientRemovedFromGame(int notificationId);
void SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, bool isGameAdmin);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName, int removeReason);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientGameChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientLobbyChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
void SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetClientGameListNew(unsigned gameId);
void SignalNetClientGameListRemove(unsigned gameId);
void SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode);
void SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId);
void SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId);
void SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId);
void SignalNetClientGameStart(boost::shared_ptr<Game> game);
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListClear();
void SignalNetClientServerListShow();
void SignalNetClientServerListAdd(unsigned serverId);
void SignalNetClientServerListClear();
void SignalNetClientServerListShow();
void SignalNetClientLoginShow();
void SignalNetClientLoginShow();
void SignalNetClientPostRiverShowCards(unsigned playerId);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalNetServerSuccess(int actionID);
void SignalNetServerError(int errorID, int osErrorID);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientMsgBox(unsigned msgId);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalIrcConnect(const std::string &server);
void SignalIrcSelfJoined(const std::string &nickName, const std::string &channel);
void SignalIrcPlayerJoined(const std::string &nickName);
void SignalIrcPlayerChanged(const std::string &oldNick, const std::string &newNick);
void SignalIrcPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalIrcPlayerLeft(const std::string &nickName);
void SignalIrcChatMsg(const std::string &nickName, const std::string &msg);
void SignalNetClientMsgBox(const std::string &msg);
void SignalNetClientMsgBox(unsigned msgId);
void SignalIrcError(int errorCode);
void SignalIrcServerError(int errorCode);
void SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName);
void SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason);
void SignalLobbyPlayerLeft(unsigned playerId);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
void SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom);
void SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom);
void SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason);
private:
boost::shared_ptr<Session> mySession;
ConfigFile *myConfig;
boost::shared_ptr<Session> mySession;
ConfigFile *myConfig;
ClientCallback *myClientcb;
ServerCallback *myServercb;
IrcCallback *myIrccb;
ClientCallback *myClientcb;
ServerCallback *myServercb;
IrcCallback *myIrccb;
};
#endif