Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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+61
-60
@@ -31,84 +31,85 @@ class guiLog;
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class Session;
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class gameTableImpl;
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class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
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class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback
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{
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public:
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virtual ~GuiInterface();
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virtual ~GuiInterface();
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virtual void initGui(int speed) =0;
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virtual void initGui(int speed) =0;
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virtual boost::shared_ptr<Session> getSession() =0;
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virtual void setSession(boost::shared_ptr<Session> session) =0;
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virtual boost::shared_ptr<Session> getSession() =0;
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virtual void setSession(boost::shared_ptr<Session> session) =0;
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virtual gameTableImpl *getMyW() const=0;
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virtual guiLog* getMyGuiLog() const=0;
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virtual gameTableImpl *getMyW() const=0;
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virtual guiLog* getMyGuiLog() const=0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
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virtual void refreshAction(int =-1, int =-1) const=0;
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virtual void refreshChangePlayer() const=0;
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virtual void refreshPot() const=0;
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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virtual void refreshButton() const =0;
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virtual void refreshGameLabels(GameState state) const=0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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virtual void refreshCash() const=0;
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virtual void refreshAction(int =-1, int =-1) const=0;
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virtual void refreshChangePlayer() const=0;
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virtual void refreshPot() const=0;
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virtual void refreshGroupbox(int =-1, int =-1) const=0;
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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virtual void refreshButton() const =0;
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virtual void refreshGameLabels(GameState state) const=0;
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virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
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virtual void waitForGuiUpdateDone() const=0;
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virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
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virtual void waitForGuiUpdateDone() const=0;
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// Karten-Funktionen
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virtual void dealBeRoCards(int) =0;
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virtual void dealHoleCards()=0;
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virtual void dealFlopCards()=0;
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virtual void dealTurnCard()=0;
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virtual void dealRiverCard()=0;
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// Karten-Funktionen
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virtual void dealBeRoCards(int) =0;
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virtual void dealHoleCards()=0;
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virtual void dealFlopCards()=0;
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virtual void dealTurnCard()=0;
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virtual void dealRiverCard()=0;
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virtual void nextPlayerAnimation()=0;
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virtual void nextPlayerAnimation()=0;
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virtual void beRoAnimation2(int)=0;
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virtual void beRoAnimation2(int)=0;
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virtual void preflopAnimation1()=0;
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virtual void preflopAnimation2()=0;
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virtual void preflopAnimation1()=0;
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virtual void preflopAnimation2()=0;
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virtual void flopAnimation1()=0;
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virtual void flopAnimation2()=0;
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virtual void flopAnimation1()=0;
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virtual void flopAnimation2()=0;
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virtual void turnAnimation1()=0;
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virtual void turnAnimation2()=0;
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virtual void turnAnimation1()=0;
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virtual void turnAnimation2()=0;
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virtual void riverAnimation1()=0;
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virtual void riverAnimation2()=0;
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virtual void riverAnimation1()=0;
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virtual void riverAnimation2()=0;
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virtual void postRiverAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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virtual void flipHolecardsAllIn()=0;
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virtual void postRiverAnimation1()=0;
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virtual void postRiverRunAnimation1()=0;
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virtual void flipHolecardsAllIn()=0;
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virtual void nextRoundCleanGui()=0;
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virtual void meInAction()=0;
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virtual void updateMyButtonsState()=0;
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virtual void disableMyButtons()=0;
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virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
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virtual void stopTimeoutAnimation(int playerNum) =0;
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virtual void nextRoundCleanGui()=0;
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virtual void meInAction()=0;
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virtual void updateMyButtonsState()=0;
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virtual void disableMyButtons()=0;
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virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
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virtual void stopTimeoutAnimation(int playerNum) =0;
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virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
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virtual void changeVoteOnKickButtonsState(bool showHide) =0;
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virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
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virtual void endVoteOnKick() =0;
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virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
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virtual void changeVoteOnKickButtonsState(bool showHide) =0;
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virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
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virtual void endVoteOnKick() =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
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virtual void logPlayerSitsOut(std::string playerName) = 0;
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virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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virtual void flushLogAtGame(int gameID) =0;
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virtual void flushLogAtHand() =0;
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//log.cpp
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virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
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virtual void logNewGameHandMsg(int gameID, int HandID) =0;
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virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
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virtual void logPlayerSitsOut(std::string playerName) = 0;
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virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
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virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
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virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
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virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
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virtual void flushLogAtGame(int gameID) =0;
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virtual void flushLogAtHand() =0;
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};
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