Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+61 -60
View File
@@ -31,84 +31,85 @@ class guiLog;
class Session;
class gameTableImpl;
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback
{
public:
virtual ~GuiInterface();
virtual ~GuiInterface();
virtual void initGui(int speed) =0;
virtual void initGui(int speed) =0;
virtual boost::shared_ptr<Session> getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
virtual boost::shared_ptr<Session> getSession() =0;
virtual void setSession(boost::shared_ptr<Session> session) =0;
virtual gameTableImpl *getMyW() const=0;
virtual guiLog* getMyGuiLog() const=0;
virtual gameTableImpl *getMyW() const=0;
virtual guiLog* getMyGuiLog() const=0;
//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
//refresh-Funktionen
virtual void refreshSet() const=0;
virtual void refreshCash() const=0;
virtual void refreshAction(int =-1, int =-1) const=0;
virtual void refreshChangePlayer() const=0;
virtual void refreshPot() const=0;
virtual void refreshGroupbox(int =-1, int =-1) const=0;
virtual void refreshAll() const=0;
virtual void refreshPlayerName() const=0;
virtual void refreshButton() const =0;
virtual void refreshGameLabels(GameState state) const=0;
virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
virtual void setPlayerAvatar(int myUniqueID, const std::string &myAvatar) const=0;
virtual void waitForGuiUpdateDone() const=0;
// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
// Karten-Funktionen
virtual void dealBeRoCards(int) =0;
virtual void dealHoleCards()=0;
virtual void dealFlopCards()=0;
virtual void dealTurnCard()=0;
virtual void dealRiverCard()=0;
virtual void nextPlayerAnimation()=0;
virtual void nextPlayerAnimation()=0;
virtual void beRoAnimation2(int)=0;
virtual void beRoAnimation2(int)=0;
virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
virtual void preflopAnimation1()=0;
virtual void preflopAnimation2()=0;
virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
virtual void flopAnimation1()=0;
virtual void flopAnimation2()=0;
virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
virtual void turnAnimation1()=0;
virtual void turnAnimation2()=0;
virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
virtual void riverAnimation1()=0;
virtual void riverAnimation2()=0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
virtual void postRiverAnimation1()=0;
virtual void postRiverRunAnimation1()=0;
virtual void flipHolecardsAllIn()=0;
virtual void nextRoundCleanGui()=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerNum) =0;
virtual void nextRoundCleanGui()=0;
virtual void meInAction()=0;
virtual void updateMyButtonsState()=0;
virtual void disableMyButtons()=0;
virtual void startTimeoutAnimation(int playerNum, int timeoutSec) =0;
virtual void stopTimeoutAnimation(int playerNum) =0;
virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
virtual void startVoteOnKick(unsigned playerId, unsigned voteStarterPlayerId, int timeoutSec, int numVotesNeededToKick) =0;
virtual void changeVoteOnKickButtonsState(bool showHide) =0;
virtual void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick) =0;
virtual void endVoteOnKick() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
//log.cpp
virtual void logPlayerActionMsg(std::string playName, int playerID, int action, int setValue) =0;
virtual void logNewGameHandMsg(int gameID, int HandID) =0;
virtual void logPlayerWinsMsg(std::string playerName, int pot, bool main) = 0;
virtual void logPlayerSitsOut(std::string playerName) = 0;
virtual void logNewBlindsSetsMsg(int sbSet, int bbSet, std::string sbName, std::string bbName) =0;
virtual void logDealBoardCardsMsg(int roundID, int card1, int card2, int card3, int card4 = -1, int card5 = -1) = 0;
virtual void logFlipHoleCardsMsg(std::string playerName, int playerID, int card1, int card2, int cardsValueInt = -1, std::string showHas = "shows") = 0;
virtual void logPlayerWinGame(std::string playerName, int gameID) =0;
virtual void flushLogAtGame(int gameID) =0;
virtual void flushLogAtHand() =0;
};