Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
@@ -23,88 +23,89 @@
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#include "configfile.h"
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changeContentDialogImpl::changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t)
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: QDialog(parent), myConfig(config), myType(t)
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: QDialog(parent), myConfig(config), myType(t)
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{
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#ifdef __APPLE__
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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checkBox->hide();
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this->setGeometry(this->x(), this->y(), this->width(), this->height()-20 );
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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label_Message->setText(tr("Your player name is already used by another player.\nPlease choose a different name."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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}
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break;
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case CHANGE_NICK_INVALID: {
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label_Message->setText(tr("The player name is too short, too long or invalid. Please choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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}
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break;
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case CHANGE_INET_GAME_NAME_IN_USE: {
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label_Message->setText(tr("There is already a game with your chosen game name.\nPlease choose another one!"));
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label_lineLabel->setText(tr("Game name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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lineEdit->setMaxLength(48);
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}
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break;
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case CHANGE_INET_BAD_GAME_NAME: {
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label_Message->setText(tr("There is a forbidden word in your chosen game name.\nPlease choose another one!"));
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label_lineLabel->setText(tr("Game name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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lineEdit->setMaxLength(48);
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}
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break;
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}
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label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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checkBox->hide();
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this->setGeometry(this->x(), this->y(), this->width(), this->height()-20 );
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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label_Message->setText(tr("Your player name is already used by another player.\nPlease choose a different name."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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}
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break;
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case CHANGE_NICK_INVALID: {
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label_Message->setText(tr("The player name is too short, too long or invalid. Please choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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lineEdit->setMaxLength(12);
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}
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break;
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case CHANGE_INET_GAME_NAME_IN_USE: {
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label_Message->setText(tr("There is already a game with your chosen game name.\nPlease choose another one!"));
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label_lineLabel->setText(tr("Game name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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lineEdit->setMaxLength(48);
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}
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break;
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case CHANGE_INET_BAD_GAME_NAME: {
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label_Message->setText(tr("There is a forbidden word in your chosen game name.\nPlease choose another one!"));
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label_lineLabel->setText(tr("Game name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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lineEdit->setMaxLength(48);
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}
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break;
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}
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connect(this, SIGNAL(accepted ()), this, SLOT(saveContent()));
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connect(this, SIGNAL(accepted ()), this, SLOT(saveContent()));
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}
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void changeContentDialogImpl::saveContent() {
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void changeContentDialogImpl::saveContent()
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{
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_NICK_INVALID: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_INET_BAD_GAME_NAME:
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case CHANGE_INET_GAME_NAME_IN_USE: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("InternetGameName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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}
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_NICK_INVALID: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_INET_BAD_GAME_NAME:
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case CHANGE_INET_GAME_NAME_IN_USE: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("InternetGameName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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}
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//write buffer to disc
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myConfig->writeBuffer();
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//write buffer to disc
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myConfig->writeBuffer();
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}
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@@ -28,18 +28,19 @@ enum DialogType { CHANGE_HUMAN_PLAYER_NAME=0, CHANGE_NICK_ALREADY_IN_USE, CHANGE
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class ConfigFile;
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class changeContentDialogImpl: public QDialog, public Ui::changeContentDialog {
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Q_OBJECT
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class changeContentDialogImpl: public QDialog, public Ui::changeContentDialog
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{
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Q_OBJECT
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public:
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changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t);
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changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t);
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public slots:
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void saveContent();
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void saveContent();
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private:
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ConfigFile *myConfig;
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DialogType myType;
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private:
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ConfigFile *myConfig;
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DialogType myType;
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};
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