Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore committed 2011-02-11 20:02:08 +00:00
1 parent 29dca1846e
commit 02518c67b2
232 files changed
+22743 -21044

No files matched your search

@@ -22,21 +22,22 @@
#include "configfile.h"
newGameDialogImpl::newGameDialogImpl(QMainWindow *parent, ConfigFile *c)
: QDialog(parent), myConfig(c)
: QDialog(parent), myConfig(c)
{
#ifdef __APPLE__
setWindowModality(Qt::ApplicationModal);
setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
#endif
setupUi(this);
#endif
setupUi(this);
myChangeCompleteBlindsDialog = new changeCompleteBlindsDialogImpl;
connect( radioButton_changeBlindsSettings, SIGNAL( clicked(bool) ), this, SLOT( callChangeBlindsDialog(bool) ) );
}
void newGameDialogImpl::exec() {
void newGameDialogImpl::exec()
{
spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NumberOfPlayers"));
spinBox_startCash->setValue(myConfig->readConfigInt("StartCash"));
@@ -56,22 +57,23 @@ void newGameDialogImpl::exec() {
std::list<int> myBlindsList = myConfig->readConfigIntList("ManualBlindsList");
std::list<int>::iterator it1;
for(it1= myBlindsList.begin(); it1 != myBlindsList.end(); ++it1) {
myChangeCompleteBlindsDialog->listWidget_blinds->addItem(QString::number(*it1,10));
}
myChangeCompleteBlindsDialog->sortBlindsList();
myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysDoubleBlinds->setChecked(myConfig->readConfigInt("AfterMBAlwaysDoubleBlinds"));
myChangeCompleteBlindsDialog->radioButton_afterThisAlwaysRaiseAbout->setChecked(myConfig->readConfigInt("AfterMBAlwaysRaiseAbout"));
myChangeCompleteBlindsDialog->spinBox_afterThisAlwaysRaiseValue->setValue(myConfig->readConfigInt("AfterMBAlwaysRaiseValue"));
myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("AfterMBStayAtLastBlind"));
QDialog::exec();
}
void newGameDialogImpl::callChangeBlindsDialog(bool show) {
void newGameDialogImpl::callChangeBlindsDialog(bool show)
{
if(show) {
myChangeCompleteBlindsDialog->exec();