Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+25 -26
View File
@@ -112,8 +112,7 @@ protected:
typedef std::map<unsigned, PlayerInfo> PlayerInfoMap;
typedef std::map<unsigned, boost::shared_ptr<AvatarFile> > AvatarFileMap;
typedef std::map<unsigned, ServerInfo> ServerInfoMap;
struct LoginData
{
struct LoginData {
LoginData() : isGuest(false) {}
std::string userName;
std::string password;
@@ -276,30 +275,30 @@ private:
boost::asio::deadline_timer m_stateTimer;
boost::asio::deadline_timer m_avatarTimer;
friend class AbstractClientStateReceiving;
friend class ClientStateInit;
friend class ClientStateStartResolve;
friend class ClientStateResolving;
friend class ClientStateStartServerListDownload;
friend class ClientStateSynchronizingServerList;
friend class ClientStateDownloadingServerList;
friend class ClientStateReadingServerList;
friend class ClientStateWaitChooseServer;
friend class ClientStateStartConnect;
friend class ClientStateConnecting;
friend class ClientStateStartSession;
friend class ClientStateWaitEnterLogin;
friend class ClientStateWaitAuthChallenge;
friend class ClientStateWaitAuthVerify;
friend class ClientStateWaitSession;
friend class ClientStateWaitJoin;
friend class ClientStateWaitGame;
friend class ClientStateSynchronizeStart;
friend class ClientStateWaitStart;
friend class ClientStateWaitHand;
friend class ClientStateRunHand;
friend class ClientStateFinal;
friend class ClientSenderCallback;
friend class AbstractClientStateReceiving;
friend class ClientStateInit;
friend class ClientStateStartResolve;
friend class ClientStateResolving;
friend class ClientStateStartServerListDownload;
friend class ClientStateSynchronizingServerList;
friend class ClientStateDownloadingServerList;
friend class ClientStateReadingServerList;
friend class ClientStateWaitChooseServer;
friend class ClientStateStartConnect;
friend class ClientStateConnecting;
friend class ClientStateStartSession;
friend class ClientStateWaitEnterLogin;
friend class ClientStateWaitAuthChallenge;
friend class ClientStateWaitAuthVerify;
friend class ClientStateWaitSession;
friend class ClientStateWaitJoin;
friend class ClientStateWaitGame;
friend class ClientStateSynchronizeStart;
friend class ClientStateWaitStart;
friend class ClientStateWaitHand;
friend class ClientStateRunHand;
friend class ClientStateFinal;
friend class ClientSenderCallback;
};
#endif