Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.
Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
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@@ -56,8 +56,7 @@ SessionManager::AddSession(SessionWrapper session)
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// If pos points to a pair whose key is equivalent to the socket, this handle
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// already exists within the list.
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if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first)
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{
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if (pos != m_sessionMap.end() && session.sessionData->GetId() == pos->first) {
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throw ServerException(__FILE__, __LINE__, ERR_SOCK_CONN_EXISTS, 0);
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}
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m_sessionMap.insert(pos, SessionMap::value_type(session.sessionData->GetId(), session));
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@@ -100,16 +99,13 @@ SessionManager::GetSessionByPlayerName(const string &playerName) const
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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while (session_i != session_end) {
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// Check all players which are fully connected.
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if (session_i->second.sessionData->GetState() != SessionData::Init)
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{
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if (session_i->second.sessionData->GetState() != SessionData::Init) {
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (!tmpPlayer.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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if (tmpPlayer->GetName() == playerName)
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{
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if (tmpPlayer->GetName() == playerName) {
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tmpSession = session_i->second;
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break;
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}
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@@ -129,14 +125,11 @@ SessionManager::GetSessionByUniquePlayerId(unsigned uniqueId, bool initSessions)
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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while (session_i != session_end) {
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// Check all players which are fully connected.
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if (initSessions || session_i->second.sessionData->GetState() != SessionData::Init)
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{
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if (initSessions || session_i->second.sessionData->GetState() != SessionData::Init) {
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (tmpPlayer && tmpPlayer->GetUniqueId() == uniqueId)
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{
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if (tmpPlayer && tmpPlayer->GetUniqueId() == uniqueId) {
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tmpSession = session_i->second;
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break;
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}
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@@ -156,11 +149,9 @@ SessionManager::GetPlayerDataList() const
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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while (session_i != session_end) {
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// Get all players in the game.
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if (session_i->second.sessionData->GetState() == SessionData::Game)
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{
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if (session_i->second.sessionData->GetState() == SessionData::Game) {
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boost::shared_ptr<PlayerData> tmpPlayer(session_i->second.playerData);
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if (!tmpPlayer.get() || tmpPlayer->GetName().empty())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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@@ -180,11 +171,9 @@ SessionManager::GetPlayerIdList(SessionData::State state) const
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SessionMap::const_iterator session_i = m_sessionMap.begin();
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SessionMap::const_iterator session_end = m_sessionMap.end();
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while (session_i != session_end)
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{
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while (session_i != session_end) {
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// Get all players in the game.
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if (session_i->second.sessionData->GetState() == state)
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{
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if (session_i->second.sessionData->GetState() == state) {
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playerList.push_back(session_i->second.playerData->GetUniqueId());
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}
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++session_i;
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@@ -227,10 +216,8 @@ SessionManager::IsClientAddressConnected(const std::string &clientAddress) const
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SessionMap::const_iterator i = m_sessionMap.begin();
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SessionMap::const_iterator end = m_sessionMap.end();
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while (i != end)
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{
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if ((*i).second.sessionData->GetClientAddr() == clientAddress)
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{
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while (i != end) {
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if ((*i).second.sessionData->GetClientAddr() == clientAddress) {
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retVal = true;
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break;
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}
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@@ -247,8 +234,7 @@ SessionManager::ForEach(boost::function<void (SessionWrapper)> func)
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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SessionMap::iterator next = i;
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++next;
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func((*i).second);
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@@ -265,8 +251,7 @@ SessionManager::CountReadySessions() const
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SessionMap::const_iterator i = m_sessionMap.begin();
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SessionMap::const_iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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if ((*i).second.sessionData->IsReady())
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++counter;
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++i;
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@@ -282,8 +267,7 @@ SessionManager::ResetAllReadyFlags()
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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(*i).second.sessionData->ResetReadyFlag();
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++i;
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}
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@@ -297,8 +281,7 @@ SessionManager::Clear()
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SessionMap::iterator end = m_sessionMap.end();
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boost::system::error_code ec;
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while (i != end)
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{
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while (i != end) {
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i->second.sessionData->GetAsioSocket()->close(ec);
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++i;
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}
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@@ -320,8 +303,7 @@ SessionManager::SendToAllSessions(SenderHelper &sender, boost::shared_ptr<NetPac
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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if (!i->second.sessionData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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@@ -340,8 +322,7 @@ SessionManager::SendLobbyMsgToAllSessions(SenderHelper &sender, boost::shared_pt
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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if (!i->second.sessionData.get())
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throw ServerException(__FILE__, __LINE__, ERR_NET_INVALID_SESSION, 0);
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@@ -360,8 +341,7 @@ SessionManager::SendToAllButOneSessions(SenderHelper &sender, boost::shared_ptr<
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SessionMap::iterator i = m_sessionMap.begin();
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SessionMap::iterator end = m_sessionMap.end();
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while (i != end)
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{
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while (i != end) {
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// Send each fully connected client but one a copy of the packet.
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if (i->second.sessionData->GetState() == state)
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if (i->first != except)
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