Reformatting code using Kernighan & Ritchie style, tabs, tab width=4.

Command line: astyle --style=kr --indent=force-tab=4 --lineend=linux -n -r <file names>
This commit is contained in:
lotodore
2011-02-11 20:02:08 +00:00
parent 29dca1846e
commit 02518c67b2
232 changed files with 22743 additions and 21044 deletions
+5 -2
View File
@@ -3,12 +3,15 @@
#include <QtCore>
class BadWordCheck: public QObject {
class BadWordCheck: public QObject
{
Q_OBJECT
public:
BadWordCheck();
void setBadWords(QStringList bw) { badWords = bw; }
void setBadWords(QStringList bw) {
badWords = bw;
}
bool run(QString);
+1 -2
View File
@@ -16,8 +16,7 @@ bool CapsFloodCheck::run(QString msg)
e.indexIn(msg);
if(e.matchedLength() != -1 ) return true;
else return false;
}
else {
} else {
// qDebug() << "The current Caps Flood RegExp is invalid" << endl;
return false;
}
+5 -2
View File
@@ -3,12 +3,15 @@
#include <QtCore>
class CapsFloodCheck: public QObject {
class CapsFloodCheck: public QObject
{
Q_OBJECT
public:
CapsFloodCheck();
void setCapsNumberToTrigger(int n) { capsNumberToTrigger = n; }
void setCapsNumberToTrigger(int n) {
capsNumberToTrigger = n;
}
bool run(QString);
private:
+28 -18
View File
@@ -50,8 +50,7 @@ CleanerConfig::CleanerConfig()
const char *appDataPath = getenv("AppData");
if (appDataPath && appDataPath[0] != 0) {
configFileName = appDataPath;
}
else {
} else {
const int MaxPathSize = 1024;
char curDir[MaxPathSize + 1];
curDir[0] = 0;
@@ -67,8 +66,7 @@ CleanerConfig::CleanerConfig()
// Datei wieder loeschen.
tmpFile.close();
remove((configFileName + "\\" + tmpFileName).c_str());
}
else {
} else {
// Fehlgeschlagen, Verzeichnis nicht beschreibbar
curDir[0] = 0;
GetTempPathA(MaxPathSize, curDir);
@@ -186,14 +184,15 @@ CleanerConfig::CleanerConfig()
if(!doc.LoadFile()) {
myConfigState = NONEXISTING;
updateConfig(myConfigState);
}
else {
} else {
//Check if config revision is ok. Otherwise --> update()
int tempRevision = 0;
TiXmlHandle docHandle( &doc );
TiXmlElement* confRevision = docHandle.FirstChild( "PokerTHCleaner" ).FirstChild( "Configuration" ).FirstChild( "ConfigRevision" ).ToElement();
if ( confRevision ) { confRevision->QueryIntAttribute("value", &tempRevision ); }
if ( confRevision ) {
confRevision->QueryIntAttribute("value", &tempRevision );
}
if (tempRevision < configRev ) { /*löschen()*/
myConfigState = OLD;
@@ -211,7 +210,8 @@ CleanerConfig::~CleanerConfig()
}
void CleanerConfig::fillBuffer() {
void CleanerConfig::fillBuffer()
{
string tempString1("");
string tempString2("");
@@ -247,13 +247,15 @@ void CleanerConfig::fillBuffer() {
configBufferList[i].defaultListValue = tempStringList2;
}
}
} else {
qDebug("Could not find the root element in the config file!");
}
else { qDebug("Could not find the root element in the config file!"); }
}
}
}
void CleanerConfig::writeBuffer() const {
void CleanerConfig::writeBuffer() const
{
TiXmlDocument doc;
TiXmlDeclaration * decl = new TiXmlDeclaration( "1.0", "UTF-8", "");
@@ -291,7 +293,8 @@ void CleanerConfig::writeBuffer() const {
}
void CleanerConfig::updateConfig(ConfigState myConfigState) {
void CleanerConfig::updateConfig(ConfigState myConfigState)
{
size_t i;
@@ -406,8 +409,7 @@ void CleanerConfig::updateConfig(ConfigState myConfigState) {
}
}
}
}
else {
} else {
// if element is not there --> set it with defaultValue
TiXmlElement *tmpElement = new TiXmlElement(configList[i].name);
config->LinkEndChild( tmpElement );
@@ -428,8 +430,9 @@ void CleanerConfig::updateConfig(ConfigState myConfigState) {
}
}
newDoc.SaveFile( configFileName );
} else {
qDebug("Cannot update config file: Unable to load configuration.");
}
else { qDebug("Cannot update config file: Unable to load configuration."); }
}
@@ -582,11 +585,14 @@ void CleanerConfig::writeConfigString(string varName, string varCont)
size_t i;
for (i=0; i<configBufferList.size(); i++) {
if (configBufferList[i].name == varName) { configBufferList[i].defaultValue = varCont; }
if (configBufferList[i].name == varName) {
configBufferList[i].defaultValue = varCont;
}
}
}
std::string CleanerConfig::stringToUtf8(const std::string &myString) {
std::string CleanerConfig::stringToUtf8(const std::string &myString)
{
QString tmpString = QString::fromStdString(myString);
std::string myUtf8String = tmpString.toUtf8().constData();
@@ -594,10 +600,14 @@ std::string CleanerConfig::stringToUtf8(const std::string &myString) {
return myUtf8String;
}
std::string CleanerConfig::stringFromUtf8(const std::string &myString) {
std::string CleanerConfig::stringFromUtf8(const std::string &myString)
{
QString tmpString = QString::fromUtf8(myString.c_str());
return tmpString.toStdString();
}
std::string CleanerConfig::getDefaultLanguage() { return QLocale::system().name().toStdString(); }
std::string CleanerConfig::getDefaultLanguage()
{
return QLocale::system().name().toStdString();
}
+6 -4
View File
@@ -28,13 +28,16 @@ enum ConfigState { NONEXISTING, OLD };
enum ConfigType { CONFIG_TYPE_INT, CONFIG_TYPE_STRING, CONFIG_TYPE_INT_LIST, CONFIG_TYPE_STRING_LIST };
class CleanerConfig{
class CleanerConfig
{
public:
CleanerConfig();
~CleanerConfig();
std::string getConfigFileName() const { return configFileName; }
std::string getConfigFileName() const {
return configFileName;
}
void fillBuffer();
void writeBuffer() const;
@@ -57,8 +60,7 @@ public:
private:
struct ConfigInfo
{
struct ConfigInfo {
ConfigInfo(const std::string &n, ConfigType t, const std::string &d, const std::list<std::string> &l =std::list<std::string>()) : name(n), type(t), defaultValue(d), defaultListValue(l) {}
std::string name;
ConfigType type;
+21 -34
View File
@@ -59,24 +59,19 @@ void CleanerServer::onRead()
{
qint64 bytesRead = tcpSocket->read((char *)m_recvBuf + m_recvBufUsed, sizeof(m_recvBuf) - m_recvBufUsed);
bool error = bytesRead < 1;
if (!error)
{
if (!error) {
m_recvBufUsed += bytesRead;
asn_dec_rval_t retVal;
do
{
do {
// Try to decode the packets.
InternalChatCleanerPacket recvMsg;
retVal = ber_decode(0, &asn_DEF_ChatCleanerMessage, (void **)recvMsg.GetMsgPtr(), m_recvBuf, m_recvBufUsed);
if(retVal.code == RC_OK)
{
if (retVal.consumed < m_recvBufUsed)
{
if(retVal.code == RC_OK) {
if (retVal.consumed < m_recvBufUsed) {
m_recvBufUsed -= retVal.consumed;
memmove(m_recvBuf, m_recvBuf + retVal.consumed, m_recvBufUsed);
}
else
} else
m_recvBufUsed = 0;
// Handle the packets.
@@ -85,8 +80,7 @@ void CleanerServer::onRead()
} while (!error && retVal.code == RC_OK);
}
if (error)
{
if (error) {
qDebug() << "Error handling packets from client.";
tcpSocket->close();
}
@@ -104,16 +98,14 @@ void CleanerServer::onRead()
tcpSocket->write(checkMessage.toAscii().data(), checkMessage.length());*/
}
bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg)
{
bool error = true;
if (msg.GetMsg()->present == ChatCleanerMessage_PR_cleanerInitMessage)
{
if (msg.GetMsg()->present == ChatCleanerMessage_PR_cleanerInitMessage) {
CleanerInitMessage_t *netInit = &msg.GetMsg()->choice.cleanerInitMessage;
if (netInit->requestedVersion == CLEANER_PROTOCOL_VERSION)
{
if (netInit->requestedVersion == CLEANER_PROTOCOL_VERSION) {
string tmpClientSecret((const char *)netInit->clientSecret.buf, netInit->clientSecret.size);
if (clientSecret == QString::fromStdString(tmpClientSecret))
{
if (clientSecret == QString::fromStdString(tmpClientSecret)) {
error = false;
InternalChatCleanerPacket tmpAck;
@@ -125,15 +117,11 @@ bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
tmpServerSecret.c_str(),
tmpServerSecret.length());
sendMessageToClient(tmpAck);
}
else
} else
qDebug() << "Invalid client secret.";
}
else
} else
qDebug() << "Invalid client version: " << netInit->requestedVersion;
}
else if (msg.GetMsg()->present == ChatCleanerMessage_PR_cleanerChatRequestMessage)
{
} else if (msg.GetMsg()->present == ChatCleanerMessage_PR_cleanerChatRequestMessage) {
error = false;
CleanerChatRequestMessage_t *netRequest = &msg.GetMsg()->choice.cleanerChatRequestMessage;
unsigned playerId = netRequest->playerId;
@@ -145,8 +133,7 @@ bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
QString checkAction = checkreturn.at(0);
QString checkMessage = checkreturn.at(1);
if (!checkAction.isEmpty())
{
if (!checkAction.isEmpty()) {
InternalChatCleanerPacket tmpReply;
tmpReply.GetMsg()->present = ChatCleanerMessage_PR_cleanerChatReplyMessage;
CleanerChatReplyMessage_t *netReply = &tmpReply.GetMsg()->choice.cleanerChatReplyMessage;
@@ -156,11 +143,9 @@ bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
if(checkAction == "warn") {
netReply->cleanerActionType = cleanerActionType_cleanerActionWarning;
}
else if(checkAction == "kick") {
} else if(checkAction == "kick") {
netReply->cleanerActionType = cleanerActionType_cleanerActionKick;
}
else if(checkAction == "kickban") {
} else if(checkAction == "kickban") {
netReply->cleanerActionType = cleanerActionType_cleanerActionBan;
}
@@ -176,13 +161,15 @@ bool CleanerServer::handleMessage(InternalChatCleanerPacket &msg) {
return error;
}
void CleanerServer::socketStateChanged(QAbstractSocket::SocketState state) {
void CleanerServer::socketStateChanged(QAbstractSocket::SocketState state)
{
qDebug() << "Socket state changed to: " << QAbstractSocket::UnconnectedState;
if(state == QAbstractSocket::UnconnectedState) blockConnection = false;
}
void CleanerServer::refreshConfig() {
void CleanerServer::refreshConfig()
{
QFileInfo configFileInfo(QString::fromUtf8(config->getConfigFileName().c_str()));
+2 -1
View File
@@ -8,7 +8,8 @@
class MessageFilter;
class CleanerConfig;
class CleanerServer: public QObject {
class CleanerServer: public QObject
{
Q_OBJECT
public:
+2 -4
View File
@@ -14,12 +14,10 @@ bool LetterRepeatingCheck::run(QString msg)
if(e.isValid()) {
if(e.exactMatch(msg)) {
return true;
}
else {
} else {
return false;
}
}
else {
} else {
// qDebug() << "The current Letter Repeating RegExp is invalid" << endl;
return false;
}
+5 -2
View File
@@ -3,12 +3,15 @@
#include <QtCore>
class LetterRepeatingCheck: public QObject {
class LetterRepeatingCheck: public QObject
{
Q_OBJECT
public:
LetterRepeatingCheck();
void setLetterNumberToTrigger(int n) { letterNumberToTrigger = n; }
void setLetterNumberToTrigger(int n) {
letterNumberToTrigger = n;
}
bool run(QString);
private:
+13 -17
View File
@@ -38,7 +38,8 @@ MessageFilter::MessageFilter(CleanerConfig *c): config(c)
cleanTimer->start(30000);
}
MessageFilter::~MessageFilter() {
MessageFilter::~MessageFilter()
{
delete myBadWordCheck;
delete myTextFloodCheck;
@@ -74,8 +75,7 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
tmpInfos.nick = nick;
myClientWarnLevelList.insert(playerId, tmpInfos);
action = WARN;
}
else {
} else {
if(i.value().warnLevel == warnLevelToKick || i.value().lastWarnType == offence) {
// Kick Command
action = KICK;
@@ -90,23 +90,20 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
tmpInfos.kickNumber = 1;
tmpInfos.lastKickTimestamp = timer.elapsed().total_seconds();
myClientKickCounterList.insert(nick, tmpInfos);
}
else {
} else {
//pleayer is already on the list: either raise kickNumber or kickban when kickNumerToBan is reached
if(j.value().kickNumber == kickNumberToBan) {
action = KICKBAN;
//remove player from kickCounterList
myClientKickCounterList.remove(j.key());
}
else {
} else {
ClientKickInfos tmpInfos;
tmpInfos.kickNumber = j.value().kickNumber+1;
tmpInfos.lastKickTimestamp = timer.elapsed().total_seconds();
myClientKickCounterList.insert(nick, tmpInfos);
}
}
}
else {
} else {
ClientWarnInfos tmpInfos;
tmpInfos.warnLevel = i.value().warnLevel+1;
tmpInfos.lastWarnType = offence;
@@ -139,20 +136,18 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
returnMessage = QString ("%1: Warning: You've triggered url spam protection, stop posting urls!\n").arg(nick);
}
break;
default:;
default:
;
}
returnAction = QString("warn");
}
else if(action == KICK) {
} else if(action == KICK) {
returnMessage = QString("%1 kicked! Please respect: http://chatrules.pokerth.net\n").arg(nick);
returnAction = QString("kick");
}
else if(action == KICKBAN) {
} else if(action == KICKBAN) {
returnMessage = QString("%1 kicked and banned! Please respect: http://chatrules.pokerth.net\n").arg(nick);
returnAction = QString("kickban");
}
}
else {
} else {
returnAction = QString("");
returnMessage = QString("");
}
@@ -161,7 +156,8 @@ QStringList MessageFilter::check(unsigned playerId, QString nick, QString msg)
return returnList;
}
void MessageFilter::refreshConfig() {
void MessageFilter::refreshConfig()
{
// global settings
warnLevelToKick = config->readConfigInt("WarnLevelToKick");
+2 -1
View File
@@ -12,7 +12,8 @@ class CapsFloodCheck;
class LetterRepeatingCheck;
class UrlCheck;
class MessageFilter: public QObject {
class MessageFilter: public QObject
{
Q_OBJECT
public:
MessageFilter(CleanerConfig*);
+10 -11
View File
@@ -19,7 +19,8 @@ TextFloodCheck::~TextFloodCheck()
delete cleanTimer;
}
bool TextFloodCheck::run(unsigned playerId) {
bool TextFloodCheck::run(unsigned playerId)
{
QMapIterator<unsigned, TextFloodInfos> it(msgTimesList);
while (it.hasNext()) {
@@ -35,8 +36,7 @@ bool TextFloodCheck::run(unsigned playerId) {
tmpInfos1.timeStamp = timer.elapsed().total_seconds();
msgTimesList.insert(playerId, tmpInfos1);
qDebug () << "Add Player: set player floodlevel to " << tmpInfos1.floodLevel;
}
else {
} else {
TextFloodInfos tmpInfos2;
if(timer.elapsed().total_seconds()-i.value().timeStamp <= 1) {
if(i.value().floodLevel == textFloodLevelToTrigger) {
@@ -46,13 +46,11 @@ bool TextFloodCheck::run(unsigned playerId) {
qDebug () << "Trigger: set player floodlevel to " << tmpInfos3.floodLevel;
msgTimesList.insert(playerId, tmpInfos3);
return true;
}
else {
} else {
tmpInfos2.floodLevel = i.value().floodLevel+1;
qDebug () << "Raise: set player floodlevel to " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
}
}
else {
} else {
tmpInfos2.floodLevel = i.value().floodLevel;
qDebug () << "Keep: player floodlevel is " << tmpInfos2.floodLevel << " from " << i.value().floodLevel;
}
@@ -63,7 +61,8 @@ bool TextFloodCheck::run(unsigned playerId) {
return false;
}
void TextFloodCheck::cleanMsgTimesList() {
void TextFloodCheck::cleanMsgTimesList()
{
QMapIterator<unsigned, TextFloodInfos> it(msgTimesList);
while (it.hasNext()) {
@@ -73,8 +72,7 @@ void TextFloodCheck::cleanMsgTimesList() {
if(it.value().floodLevel == 0) {
msgTimesList.remove(it.key());
qDebug () << "Refresh: player removed from List";
}
else {
} else {
TextFloodInfos tmpInfos;
tmpInfos.floodLevel = it.value().floodLevel-1;
tmpInfos.timeStamp = it.value().timeStamp;
@@ -86,7 +84,8 @@ void TextFloodCheck::cleanMsgTimesList() {
}
}
void TextFloodCheck::removeNickFromList(unsigned playerId) {
void TextFloodCheck::removeNickFromList(unsigned playerId)
{
// qDebug() << "id " << playerId << "removed from textfloodcheck list" << endl;
msgTimesList.remove(playerId);
+3 -1
View File
@@ -13,7 +13,9 @@ public:
TextFloodCheck();
~TextFloodCheck();
void setTextFloodLevelToTrigger(int level) { textFloodLevelToTrigger = level; }
void setTextFloodLevelToTrigger(int level) {
textFloodLevelToTrigger = level;
}
bool run(unsigned);
+3 -1
View File
@@ -22,7 +22,9 @@ bool UrlCheck::run(QString msg)
break;
}
}
if(!exception) { return true; }
if(!exception) {
return true;
}
}
}
return false;
+8 -3
View File
@@ -3,13 +3,18 @@
#include <QtCore>
class UrlCheck: public QObject {
class UrlCheck: public QObject
{
Q_OBJECT
public:
UrlCheck();
void setUrlStrings(QStringList us) { urlStrings = us; }
void setUrlExceptionStrings(QStringList ues) { urlExceptionStrings = ues; }
void setUrlStrings(QStringList us) {
urlStrings = us;
}
void setUrlExceptionStrings(QStringList ues) {
urlExceptionStrings = ues;
}
bool run(QString);
private:
+23 -16
View File
@@ -60,8 +60,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
const char *appDataPath = getenv("AppData");
if (appDataPath && appDataPath[0] != 0) {
configFileName = appDataPath;
}
else {
} else {
const int MaxPathSize = 1024;
char curDir[MaxPathSize + 1];
curDir[0] = 0;
@@ -77,8 +76,7 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
// Datei wieder loeschen.
tmpFile.close();
remove((configFileName + "\\" + tmpFileName).c_str());
}
else {
} else {
// Fehlgeschlagen, Verzeichnis nicht beschreibbar
curDir[0] = 0;
GetTempPathA(MaxPathSize, curDir);
@@ -301,15 +299,16 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
if(!doc.LoadFile()) {
myConfigState = NONEXISTING;
updateConfig(myConfigState);
}
else {
} else {
//Check if config revision and AppDataDir is ok. Otherwise --> update()
int tempRevision = 0;
string tempAppDataPath ("");
TiXmlHandle docHandle( &doc );
TiXmlElement* confRevision = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).FirstChild( "ConfigRevision" ).ToElement();
if ( confRevision ) { confRevision->QueryIntAttribute("value", &tempRevision ); }
if ( confRevision ) {
confRevision->QueryIntAttribute("value", &tempRevision );
}
TiXmlElement* confAppDataPath = docHandle.FirstChild( "PokerTH" ).FirstChild( "Configuration" ).FirstChild( "AppDataDir" ).ToElement();
if ( confAppDataPath ) {
const char *tmpStr = confAppDataPath->Attribute("value");
@@ -339,7 +338,8 @@ ConfigFile::~ConfigFile()
}
void ConfigFile::fillBuffer() {
void ConfigFile::fillBuffer()
{
boost::recursive_mutex::scoped_lock lock(m_configMutex);
@@ -379,15 +379,17 @@ void ConfigFile::fillBuffer() {
}
} else {
LOG_ERROR("Could not find the root element in the config file!");
}
else { LOG_ERROR("Could not find the root element in the config file!"); }
// cout << configBufferList[i].name << " " << configBufferList[i].defaultValue << endl;
}
}
}
void ConfigFile::writeBuffer() const {
void ConfigFile::writeBuffer() const
{
boost::recursive_mutex::scoped_lock lock(m_configMutex);
@@ -430,7 +432,8 @@ void ConfigFile::writeBuffer() const {
}
}
void ConfigFile::updateConfig(ConfigState myConfigState) {
void ConfigFile::updateConfig(ConfigState myConfigState)
{
boost::recursive_mutex::scoped_lock lock(m_configMutex);
@@ -554,8 +557,7 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
}
}
}
}
else {
} else {
// if element is not there --> set it with defaultValue
TiXmlElement *tmpElement = new TiXmlElement(configList[i].name);
config->LinkEndChild( tmpElement );
@@ -576,8 +578,9 @@ void ConfigFile::updateConfig(ConfigState myConfigState) {
}
}
newDoc.SaveFile( configFileName );
} else {
LOG_ERROR("Cannot update config file: Unable to load configuration.");
}
else { LOG_ERROR("Cannot update config file: Unable to load configuration."); }
}
@@ -719,7 +722,9 @@ void ConfigFile::writeConfigString(string varName, string varCont)
size_t i;
for (i=0; i<configBufferList.size(); i++) {
if (configBufferList[i].name == varName) { configBufferList[i].defaultValue = varCont; }
if (configBufferList[i].name == varName) {
configBufferList[i].defaultValue = varCont;
}
}
}
@@ -731,7 +736,9 @@ void ConfigFile::writeConfigStringList(string varName, list<string> varCont)
size_t i;
for (i=0; i<configBufferList.size(); i++) {
if (configBufferList[i].name == varName) { configBufferList[i].defaultListValue = varCont; }
if (configBufferList[i].name == varName) {
configBufferList[i].defaultListValue = varCont;
}
}
}
+6 -4
View File
@@ -30,7 +30,8 @@ enum ConfigType { CONFIG_TYPE_INT, CONFIG_TYPE_STRING, CONFIG_TYPE_INT_LIST, CON
class QtToolsInterface;
class ConfigFile{
class ConfigFile
{
public:
ConfigFile(char *argv0, bool readonly);
@@ -40,7 +41,9 @@ public:
void writeBuffer() const;
void updateConfig(ConfigState);
ConfigState getConfigState() const { return myConfigState; }
ConfigState getConfigState() const {
return myConfigState;
}
std::string readConfigString(std::string varName) const;
std::list<std::string> readConfigStringList(std::string varName) const;
@@ -56,8 +59,7 @@ private:
mutable boost::recursive_mutex m_configMutex;
struct ConfigInfo
{
struct ConfigInfo {
ConfigInfo(const std::string &n, ConfigType t, const std::string &d, const std::list<std::string> &l =std::list<std::string>()) : name(n), type(t), defaultValue(d), defaultListValue(l) {}
std::string name;
ConfigType type;
+39 -85
View File
@@ -56,23 +56,16 @@ PokerTHMessage_t *
receiveMessage(tcp::socket &socket)
{
PokerTHMessage_t *msg = NULL;
do
{
do {
asn_dec_rval_t retVal = ber_decode(0, &asn_DEF_PokerTHMessage, (void **)&msg, recBuf.data(), recBufPos);
if(retVal.code == RC_OK && msg != NULL)
{
if (retVal.consumed < recBufPos)
{
if(retVal.code == RC_OK && msg != NULL) {
if (retVal.consumed < recBufPos) {
recBufPos -= retVal.consumed;
memmove(recBuf.c_array(), recBuf.c_array() + retVal.consumed, recBufPos);
}
else
{
} else {
recBufPos = 0;
}
}
else
{
} else {
// Free the partially decoded message (if applicable).
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
msg = NULL;
@@ -86,11 +79,9 @@ bool
sendMessage(tcp::socket &socket, PokerTHMessage_t *msg)
{
bool retVal = false;
if (msg)
{
if (msg) {
asn_enc_rval_t e = der_encode_to_buffer(&asn_DEF_PokerTHMessage, msg, sendBuf.data(), BUF_SIZE);
if (e.encoded != -1)
{
if (e.encoded != -1) {
socket.send(boost::asio::buffer(sendBuf.data(), e.encoded));
retVal = true;
}
@@ -102,8 +93,7 @@ sendMessage(tcp::socket &socket, PokerTHMessage_t *msg)
int
main(int argc, char *argv[])
{
try
{
try {
// Check command line options.
po::options_description desc("Allowed options");
desc.add_options()
@@ -119,13 +109,11 @@ main(int argc, char *argv[])
po::store(po::parse_command_line(argc, argv, desc), vm);
po::notify(vm);
if (vm.count("help"))
{
if (vm.count("help")) {
cout << desc << endl;
return 1;
}
if (!vm.count("server") || !vm.count("port") || !vm.count("mode") || !vm.count("username"))
{
if (!vm.count("server") || !vm.count("port") || !vm.count("mode") || !vm.count("username")) {
cout << "Missing option!" << endl << desc << endl;
return 1;
}
@@ -135,22 +123,19 @@ main(int argc, char *argv[])
int mode = vm["mode"].as<int>();
string username(vm["username"].as<string>());
string password;
if (vm.count("password"))
{
if (vm.count("password")) {
password = vm["password"].as<string>();
}
// Initialise gsasl.
Gsasl *authContext;
Gsasl_session *authSession;
int res = gsasl_init(&authContext);
if (res != GSASL_OK)
{
if (res != GSASL_OK) {
cout << "gsasl init failed" << endl;
return 1;
}
if (!gsasl_client_support_p(authContext, "SCRAM-SHA-1"))
{
if (!gsasl_client_support_p(authContext, "SCRAM-SHA-1")) {
gsasl_done(authContext);
cout << "This version of gsasl does not support SCRAM-SHA-1" << endl;
return 1;
@@ -165,26 +150,22 @@ main(int argc, char *argv[])
tcp::resolver::iterator end;
tcp::socket socket(io_service);
boost::system::error_code error = boost::asio::error::host_not_found;
while (error && endpoint_iterator != end)
{
while (error && endpoint_iterator != end) {
socket.close();
socket.connect(*endpoint_iterator++, error);
}
if (error)
{
if (error) {
cout << "Connect failed" << endl;
return 1;
}
if (mode == 1)
{
if (mode == 1) {
cout << "Connect.value " << perfTimer.elapsed().total_milliseconds() << endl;
}
perfTimer.restart();
// Receive server information
PokerTHMessage_t *msg = receiveMessage(socket);
if (!msg || msg->present != PokerTHMessage_PR_announceMessage)
{
if (!msg || msg->present != PokerTHMessage_PR_announceMessage) {
cout << "Announce failed" << endl;
return 1;
}
@@ -196,24 +177,19 @@ main(int argc, char *argv[])
InitMessage_t *netInit = &msg->choice.initMessage;
netInit->requestedVersion.major = 1;
netInit->requestedVersion.minor = 0;
if (password.empty())
{
if (password.empty()) {
netInit->login.present = login_PR_guestLogin;
GuestLogin_t *guestLogin = &netInit->login.choice.guestLogin;
OCTET_STRING_fromBuf(&guestLogin->nickName,
username.c_str(),
username.length());
if (!sendMessage(socket, msg))
{
if (!sendMessage(socket, msg)) {
cout << "Init guest failed" << endl;
return 1;
}
}
else
{
} else {
int errorCode = gsasl_client_start(authContext, "SCRAM-SHA-1", &authSession);
if (errorCode == GSASL_OK)
{
if (errorCode == GSASL_OK) {
gsasl_property_set(authSession, GSASL_AUTHID, username.c_str());
gsasl_property_set(authSession, GSASL_PASSWORD, password.c_str());
@@ -224,12 +200,9 @@ main(int argc, char *argv[])
size_t tmpOutSize;
string nextGsaslMsg;
errorCode = gsasl_step(authSession, NULL, 0, &tmpOut, &tmpOutSize);
if (errorCode == GSASL_NEEDS_MORE)
{
if (errorCode == GSASL_NEEDS_MORE) {
nextGsaslMsg = string(tmpOut, tmpOutSize);
}
else
{
} else {
cout << "gsasl step 1 failed" << endl;
return 1;
}
@@ -238,15 +211,13 @@ main(int argc, char *argv[])
OCTET_STRING_fromBuf(&authLogin->clientUserData,
nextGsaslMsg.c_str(),
nextGsaslMsg.length());
if (!sendMessage(socket, msg))
{
if (!sendMessage(socket, msg)) {
cout << "Init auth request failed" << endl;
return 1;
}
msg = receiveMessage(socket);
if (!msg || msg->present != PokerTHMessage_PR_authMessage)
{
if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
cout << "Auth request failed" << endl;
return 1;
}
@@ -255,12 +226,9 @@ main(int argc, char *argv[])
AuthServerChallenge_t *netChallenge = &netAuth->choice.authServerChallenge;
string challengeStr = STL_STRING_FROM_OCTET_STRING(netChallenge->serverChallenge);
errorCode = gsasl_step(authSession, challengeStr.c_str(), challengeStr.size(), &tmpOut, &tmpOutSize);
if (errorCode == GSASL_NEEDS_MORE)
{
if (errorCode == GSASL_NEEDS_MORE) {
nextGsaslMsg = string(tmpOut, tmpOutSize);
}
else
{
} else {
cout << "gsasl step 2 failed" << endl;
return 1;
}
@@ -275,14 +243,12 @@ main(int argc, char *argv[])
OCTET_STRING_fromBuf(&outResponse->clientResponse,
nextGsaslMsg.c_str(),
nextGsaslMsg.length());
if (!sendMessage(socket, msg))
{
if (!sendMessage(socket, msg)) {
cout << "Init auth response failed" << endl;
return 1;
}
msg = receiveMessage(socket);
if (!msg || msg->present != PokerTHMessage_PR_authMessage)
{
if (!msg || msg->present != PokerTHMessage_PR_authMessage) {
cout << "Auth response failed" << endl;
return 1;
}
@@ -291,15 +257,13 @@ main(int argc, char *argv[])
// Receive init ack
msg = receiveMessage(socket);
if (!msg || msg->present != PokerTHMessage_PR_initAckMessage)
{
if (!msg || msg->present != PokerTHMessage_PR_initAckMessage) {
cout << "Init ack failed" << endl;
return 1;
}
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
if (mode == 1)
{
if (mode == 1) {
cout << "Init.value " << perfTimer.elapsed().total_milliseconds() << endl;
}
perfTimer.restart();
@@ -330,48 +294,38 @@ main(int argc, char *argv[])
OCTET_STRING_fromBuf(&joinNew->gameInfo.gameName,
tmpGameName.c_str(),
tmpGameName.length());
if (!sendMessage(socket, msg))
{
if (!sendMessage(socket, msg)) {
cout << "Create game failed" << endl;
return 1;
}
msg = NULL;
// Receive join game ack
do
{
do {
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
msg = receiveMessage(socket);
if (!msg)
{
if (!msg) {
cout << "Receive in lobby failed" << endl;
return 1;
}
if (msg->present == PokerTHMessage_PR_errorMessage)
{
if (msg->present == PokerTHMessage_PR_errorMessage) {
cout << "Received error" << endl;
return 1;
}
} while (msg->present != PokerTHMessage_PR_joinGameReplyMessage);
if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck)
{
if (msg->choice.joinGameReplyMessage.joinGameResult.present != joinGameResult_PR_joinGameAck) {
cout << "Join game ack failed" << endl;
return 1;
}
ASN_STRUCT_FREE(asn_DEF_PokerTHMessage, msg);
if (mode == 1)
{
if (mode == 1) {
cout << "CreateGame.value " << perfTimer.elapsed().total_milliseconds() << endl;
}
else
{
} else {
cout << "Success" << endl;
}
perfTimer.restart();
gsasl_done(authContext);
}
catch (...)
{
} catch (...) {
cout << "Exception caught" << endl;
return 1;
}
+57 -115
View File
@@ -48,8 +48,7 @@
using namespace std;
using namespace boost::filesystem;
struct AvatarFileState
{
struct AvatarFileState {
ifstream inputStream;
};
@@ -87,8 +86,7 @@ AvatarManager::Init(const string &dataDir, const string &cacheDir)
}
if (cacheDir.empty() || tmpCachePath.empty())
LOG_ERROR("Cache directory was not set!");
else
{
else {
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
tmpRet = InternalReadDirectory(tmpCachePath.directory_string(), m_cachedAvatars);
retVal = retVal && tmpRet;
@@ -105,20 +103,17 @@ AvatarManager::AddSingleAvatar(const std::string &fileName)
path filePath(fileName);
string tmpFileName(filePath.file_string());
if (!fileName.empty() && !tmpFileName.empty())
{
if (!fileName.empty() && !tmpFileName.empty()) {
unsigned outFileSize = 0;
AvatarFileType outFileType;
boost::shared_ptr<AvatarFileState> tmpFileState = OpenAvatarFileForChunkRead(tmpFileName, outFileSize, outFileType);
// Check whether the avatar file is valid.
if (tmpFileState.get())
{
if (tmpFileState.get()) {
tmpFileState.reset();
MD5Buf md5buf;
if (CryptHelper::MD5Sum(tmpFileName, md5buf))
{
if (CryptHelper::MD5Sum(tmpFileName, md5buf)) {
boost::mutex::scoped_lock lock(m_avatarsMutex);
m_avatars.insert(AvatarMap::value_type(md5buf, tmpFileName));
retVal = true;
@@ -133,13 +128,11 @@ AvatarManager::OpenAvatarFileForChunkRead(const std::string &fileName, unsigned
{
outFileSize = 0;
boost::shared_ptr<AvatarFileState> retVal;
try
{
try {
outFileType = GetAvatarFileType(fileName);
boost::shared_ptr<AvatarFileState> fileState(new AvatarFileState);
fileState->inputStream.open(fileName.c_str(), ios_base::in | ios_base::binary);
if (!fileState->inputStream.fail())
{
if (!fileState->inputStream.fail()) {
// Find out file size.
// Not fully portable, but works on win/linux/mac.
fileState->inputStream.seekg(0, ios_base::beg);
@@ -149,8 +142,7 @@ AvatarManager::OpenAvatarFileForChunkRead(const std::string &fileName, unsigned
fileState->inputStream.seekg(0, ios_base::beg);
std::streamoff posDiff(endPos - startPos);
outFileSize = (unsigned)posDiff;
if (outFileSize >= MIN_AVATAR_FILE_SIZE && outFileSize <= MAX_AVATAR_FILE_SIZE)
{
if (outFileSize >= MIN_AVATAR_FILE_SIZE && outFileSize <= MAX_AVATAR_FILE_SIZE) {
// Validate type of file by verifying image header.
unsigned char fileHeader[MAX_HEADER_SIZE];
fileState->inputStream.read((char *)fileHeader, sizeof(fileHeader));
@@ -160,8 +152,7 @@ AvatarManager::OpenAvatarFileForChunkRead(const std::string &fileName, unsigned
retVal = fileState;
}
}
} catch (...)
{
} catch (...) {
LOG_ERROR("Exception caught when trying to open avatar.");
}
return retVal;
@@ -171,17 +162,13 @@ unsigned
AvatarManager::ChunkReadAvatarFile(boost::shared_ptr<AvatarFileState> fileState, unsigned char *data, unsigned chunkSize)
{
unsigned retVal = 0;
if (fileState.get())
{
try
{
if (!fileState->inputStream.fail() && !fileState->inputStream.eof())
{
if (fileState.get()) {
try {
if (!fileState->inputStream.fail() && !fileState->inputStream.eof()) {
fileState->inputStream.read((char *)data, chunkSize);
retVal = fileState->inputStream.gcount();
}
} catch (...)
{
} catch (...) {
LOG_ERROR("Exception caught when trying to read avatar.");
}
}
@@ -195,8 +182,7 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
unsigned fileSize = 0;
AvatarFileType fileType;
boost::shared_ptr<AvatarFileState> tmpState = OpenAvatarFileForChunkRead(fileName, fileSize, fileType);
if (tmpState.get() && fileSize && fileType != AVATAR_FILE_TYPE_UNKNOWN)
{
if (tmpState.get() && fileSize && fileType != AVATAR_FILE_TYPE_UNKNOWN) {
boost::shared_ptr<NetPacket> avatarHeader(new NetPacket(NetPacket::Alloc));
avatarHeader->GetMsg()->present = PokerTHMessage_PR_avatarReplyMessage;
AvatarReplyMessage_t *netHeader = &avatarHeader->GetMsg()->choice.avatarReplyMessage;
@@ -209,11 +195,9 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
unsigned numBytes = 0;
unsigned totalBytesRead = 0;
vector<unsigned char> tmpData(MAX_FILE_DATA_SIZE);
do
{
do {
numBytes = ChunkReadAvatarFile(tmpState, &tmpData[0], MAX_FILE_DATA_SIZE);
if (numBytes)
{
if (numBytes) {
totalBytesRead += numBytes;
boost::shared_ptr<NetPacket> avatarFile(new NetPacket(NetPacket::Alloc));
@@ -231,8 +215,7 @@ AvatarManager::AvatarFileToNetPackets(const string &fileName, unsigned requestId
if (fileSize != totalBytesRead)
retVal = ERR_NET_WRONG_AVATAR_SIZE;
else
{
else {
boost::shared_ptr<NetPacket> avatarEnd(new NetPacket(NetPacket::Alloc));
avatarEnd->GetMsg()->present = PokerTHMessage_PR_avatarReplyMessage;
AvatarReplyMessage_t *netEnd = &avatarEnd->GetMsg()->choice.avatarReplyMessage;
@@ -268,8 +251,7 @@ string
AvatarManager::GetAvatarFileExtension(AvatarFileType fileType)
{
string ext;
switch (fileType)
{
switch (fileType) {
case AVATAR_FILE_TYPE_PNG:
ext = ".png";
break;
@@ -289,17 +271,14 @@ bool
AvatarManager::GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) const
{
bool found = false;
if (exists(fileName))
{
if (exists(fileName)) {
// Scan default avatars first.
{
boost::mutex::scoped_lock lock(m_avatarsMutex);
AvatarMap::const_iterator i = m_avatars.begin();
AvatarMap::const_iterator end = m_avatars.end();
while (i != end)
{
if (i->second == fileName)
{
while (i != end) {
if (i->second == fileName) {
md5buf = i->first;
found = true;
break;
@@ -308,15 +287,12 @@ AvatarManager::GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) con
}
}
// Check cached avatars next.
if (!found)
{
if (!found) {
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
AvatarMap::const_iterator i = m_cachedAvatars.begin();
AvatarMap::const_iterator end = m_cachedAvatars.end();
while (i != end)
{
if (i->second == fileName)
{
while (i != end) {
if (i->second == fileName) {
md5buf = i->first;
found = true;
break;
@@ -326,8 +302,7 @@ AvatarManager::GetHashForAvatar(const std::string &fileName, MD5Buf &md5buf) con
}
// Calculate md5 sum if not found.
if (!found)
{
if (!found) {
if (CryptHelper::MD5Sum(fileName, md5buf))
found = true;
}
@@ -342,18 +317,15 @@ AvatarManager::GetAvatarFileName(const MD5Buf &md5buf, std::string &fileName) co
{
boost::mutex::scoped_lock lock(m_avatarsMutex);
AvatarMap::const_iterator pos = m_avatars.find(md5buf);
if (pos != m_avatars.end())
{
if (pos != m_avatars.end()) {
fileName = pos->second;
retVal = true;
}
}
if (!retVal)
{
if (!retVal) {
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
AvatarMap::const_iterator pos = m_cachedAvatars.find(md5buf);
if (pos != m_cachedAvatars.end())
{
if (pos != m_cachedAvatars.end()) {
fileName = pos->second;
retVal = true;
}
@@ -377,24 +349,19 @@ AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFil
boost::mutex::scoped_lock lock(m_cacheDirMutex);
cacheDir = m_cacheDir;
}
try
{
try {
string ext(GetAvatarFileExtension(avatarFileType));
if (!ext.empty() && !cacheDir.empty())
{
if (!ext.empty() && !cacheDir.empty()) {
// Check header before storing file.
if (IsValidAvatarFileType(avatarFileType, data, size))
{
if (IsValidAvatarFileType(avatarFileType, data, size)) {
path tmpPath(cacheDir);
tmpPath /= (md5buf.ToString() + ext);
string fileName(tmpPath.file_string());
ofstream o(fileName.c_str(), ios_base::out | ios_base::binary | ios_base::trunc);
if (!o.fail())
{
if (!o.fail()) {
o.write((const char *)data, size);
o.close();
if (upload && m_useExternalServer)
{
if (upload && m_useExternalServer) {
m_uploader->QueueUpload(m_externalServerAddress, m_externalServerUser, m_externalServerPassword, fileName, size);
}
@@ -406,8 +373,7 @@ AvatarManager::StoreAvatarInCache(const MD5Buf &md5buf, AvatarFileType avatarFil
}
}
}
} catch (...)
{
} catch (...) {
LOG_ERROR("Exception caught when trying to store avatar.");
}
return retVal;
@@ -418,27 +384,23 @@ AvatarManager::IsValidAvatarFileType(AvatarFileType avatarFileType, const unsign
{
bool validType = false;
switch (avatarFileType)
{
switch (avatarFileType) {
case AVATAR_FILE_TYPE_PNG:
if (fileHeaderSize >= PNG_HEADER_SIZE
&& memcmp(fileHeader, PNG_HEADER, PNG_HEADER_SIZE) == 0)
{
&& memcmp(fileHeader, PNG_HEADER, PNG_HEADER_SIZE) == 0) {
validType = true;
}
break;
case AVATAR_FILE_TYPE_JPG:
if (fileHeaderSize >= JPG_HEADER_SIZE
&& memcmp(fileHeader, JPG_HEADER, JPG_HEADER_SIZE) == 0)
{
&& memcmp(fileHeader, JPG_HEADER, JPG_HEADER_SIZE) == 0) {
validType = true;
}
break;
case AVATAR_FILE_TYPE_GIF:
if (fileHeaderSize >= GIF_HEADER_SIZE
&& (memcmp(fileHeader, GIF_HEADER_1, GIF_HEADER_SIZE) == 0
|| memcmp(fileHeader, GIF_HEADER_2, GIF_HEADER_SIZE) == 0))
{
|| memcmp(fileHeader, GIF_HEADER_2, GIF_HEADER_SIZE) == 0)) {
validType = true;
}
break;
@@ -456,13 +418,11 @@ AvatarManager::RemoveOldAvatarCacheEntries()
boost::mutex::scoped_lock lock(m_cacheDirMutex);
cacheDir = m_cacheDir;
}
try
{
try {
path cachePath(cacheDir);
cacheDir = cachePath.directory_string();
// Never delete anything if we do not have a special cache dir set.
if (!cacheDir.empty())
{
if (!cacheDir.empty()) {
boost::mutex::scoped_lock lock(m_cachedAvatarsMutex);
// First pass: Remove files which no longer exist.
@@ -473,18 +433,15 @@ AvatarManager::RemoveOldAvatarCacheEntries()
{
AvatarMap::const_iterator i = m_cachedAvatars.begin();
AvatarMap::const_iterator end = m_cachedAvatars.end();
while (i != end)
{
while (i != end) {
bool keepFile = false;
path filePath(i->second);
string fileString(filePath.file_string());
// Only consider files which are definitely in the cache dir.
if (fileString.size() > cacheDir.size() && fileString.substr(0, cacheDir.size()) == cacheDir)
{
if (fileString.size() > cacheDir.size() && fileString.substr(0, cacheDir.size()) == cacheDir) {
// Only consider files with MD5 as file name.
MD5Buf tmpBuf;
if (exists(filePath) && tmpBuf.FromString(basename(filePath)))
{
if (exists(filePath) && tmpBuf.FromString(basename(filePath))) {
++fileCount;
timeMap.insert(TimeAvatarMap::value_type(last_write_time(filePath), i->first));
keepFile = true;
@@ -500,8 +457,7 @@ AvatarManager::RemoveOldAvatarCacheEntries()
{
AvatarList::const_iterator i = removeList.begin();
AvatarList::const_iterator end = removeList.end();
while (i != end)
{
while (i != end) {
m_cachedAvatars.erase(*i);
++i;
}
@@ -514,14 +470,11 @@ AvatarManager::RemoveOldAvatarCacheEntries()
// - delete until only MAX_NUMBER_OF_FILES/2 are left.
// 2. Files are older than 30 days.
if (m_cachedAvatars.size() > MAX_NUMBER_OF_FILES)
{
while (!timeMap.empty() && m_cachedAvatars.size() > MAX_NUMBER_OF_FILES / 2)
{
if (m_cachedAvatars.size() > MAX_NUMBER_OF_FILES) {
while (!timeMap.empty() && m_cachedAvatars.size() > MAX_NUMBER_OF_FILES / 2) {
TimeAvatarMap::iterator i = timeMap.begin();
AvatarMap::iterator pos = m_cachedAvatars.find(i->second);
if (pos != m_cachedAvatars.end())
{
if (pos != m_cachedAvatars.end()) {
path tmpPath(pos->second);
remove(tmpPath);
m_cachedAvatars.erase(pos);
@@ -532,14 +485,12 @@ AvatarManager::RemoveOldAvatarCacheEntries()
// Get reference time.
time_t curTime = time(NULL);
while (!timeMap.empty() && !m_cachedAvatars.empty())
{
while (!timeMap.empty() && !m_cachedAvatars.empty()) {
TimeAvatarMap::iterator i = timeMap.begin();
if (curTime - i->first < (int)MAX_AVATAR_CACHE_AGE)
break;
AvatarMap::iterator pos = m_cachedAvatars.find(i->second);
if (pos != m_cachedAvatars.end())
{
if (pos != m_cachedAvatars.end()) {
path tmpPath(pos->second);
remove(tmpPath);
m_cachedAvatars.erase(pos);
@@ -547,8 +498,7 @@ AvatarManager::RemoveOldAvatarCacheEntries()
timeMap.erase(i);
}
}
} catch (...)
{
} catch (...) {
LOG_ERROR("Exception caught while cleaning up cache.");
}
}
@@ -559,37 +509,29 @@ AvatarManager::InternalReadDirectory(const std::string &dir, AvatarMap &avatars)
bool retVal = true;
path tmpPath(dir);
if (exists(tmpPath) && is_directory(tmpPath))
{
try
{
if (exists(tmpPath) && is_directory(tmpPath)) {
try {
// This method is not thread safe. Only call after locking the map.
directory_iterator i(tmpPath);
directory_iterator end;
while (i != end)
{
if (is_regular(i->status()))
{
while (i != end) {
if (is_regular(i->status())) {
string md5sum(basename(i->path()));
MD5Buf md5buf;
string fileName(i->path().file_string());
if (md5buf.FromString(md5sum))
{
if (md5buf.FromString(md5sum)) {
// Only consider files with md5sum as name.
avatars.insert(AvatarMap::value_type(md5buf, fileName));
}
}
++i;
}
} catch (...)
{
} catch (...) {
LOG_ERROR("Exception caught when trying to scan avatar directory.");
retVal = false;
}
}
else
{
} else {
LOG_ERROR("Avatar directory does not exist.");
retVal = false;
}
+20 -40
View File
@@ -53,8 +53,7 @@ HashBuf::ToString() const
char tmpBuf[2 + 1];
tmpBuf[sizeof(tmpBuf) - 1] = 0;
const unsigned char *tmpData = GetData();
for (int i = 0; i < GetDataSize(); i++)
{
for (int i = 0; i < GetDataSize(); i++) {
sprintf(tmpBuf, "%02x", tmpData[i]);
retValue += tmpBuf;
}
@@ -67,8 +66,7 @@ HashBuf::FromString(const std::string &text)
// Convert hex-based string to MD5 data.
bool retVal = false;
int tmpSize = GetDataSize();
if (text.size() == 2 * (unsigned)tmpSize)
{
if (text.size() == 2 * (unsigned)tmpSize) {
unsigned char *tmpData = GetData();
const char *t = text.c_str();
int i = 0;
@@ -92,8 +90,7 @@ HashBuf::IsZero() const
int dataSize = GetDataSize();
const unsigned char *tmpData = GetData();
int i;
for (i = 0; i < dataSize; i++)
{
for (i = 0; i < dataSize; i++) {
if (tmpData[i] != 0)
break;
}
@@ -166,8 +163,7 @@ CryptHelper::MD5Sum(const std::string &fileName, MD5Buf &buf)
bool retVal = false;
FILE *file = fopen(fileName.c_str(), "rb");
if (file)
{
if (file) {
// Calculate MD5 sum of file.
unsigned char readBuf[8192];
MD5_CTX context;
@@ -211,15 +207,12 @@ CryptHelper::HMACSha1(const unsigned char *keyData, unsigned keySize, const unsi
retVal = false;
gcry_md_hd_t hd;
gcry_error_t err = gcry_md_open(&hd, GCRY_MD_SHA1, GCRY_MD_FLAG_HMAC);
if (!err)
{
if (!err) {
err = gcry_md_setkey(hd, keyData, keySize);
if (!err)
{
if (!err) {
gcry_md_write(hd, plainData, plainSize);
unsigned char *hash = gcry_md_read(hd, 0);
if (hash)
{
if (hash) {
memcpy(buf.GetData(), hash, buf.GetDataSize());
retVal = true;
}
@@ -260,8 +253,7 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
{
bool retVal = false;
unsigned plainSize = static_cast<unsigned>(plainStr.size());
if (keySize && plainSize)
{
if (keySize && plainSize) {
unsigned char key[AES_BLOCK_SIZE];
unsigned char iv[AES_BLOCK_SIZE];
BytesToKey(keyData, keySize, key, iv);
@@ -281,24 +273,20 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
int success = EVP_EncryptInit(&encryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(&encryptCtx, 0);
if (success)
{
if (success) {
success = EVP_EncryptUpdate(&encryptCtx, &outCipher[0], &outCipherSize, paddedPlainStr, paddedPlainSize);
if (success && outCipherSize)
{
if (success && outCipherSize) {
// Since padding is off, this will not modify the cipher. However, parameters need to be set.
EVP_EncryptFinal(&encryptCtx, &outCipher[0], &outCipherSize);
retVal = true;
}
}
else
} else
outCipher.clear();
#else
gcry_cipher_hd_t hd;
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
if (!err)
{
if (!err) {
gcry_cipher_setkey(hd, key, sizeof(key));
gcry_cipher_setiv(hd, iv, sizeof(iv));
err = gcry_cipher_encrypt(hd, &outCipher[0], cipherSize, paddedPlainStr, paddedPlainSize);
@@ -306,8 +294,7 @@ CryptHelper::AES128Encrypt(const unsigned char *keyData, unsigned keySize, const
retVal = true;
else
outCipher.clear();
}
else
} else
outCipher.clear();
gcry_cipher_close(hd);
@@ -320,8 +307,7 @@ bool
CryptHelper::AES128Decrypt(const unsigned char *keyData, unsigned keySize, const unsigned char *cipher, unsigned cipherSize, string &outPlain)
{
bool retVal = false;
if (keySize && cipherSize)
{
if (keySize && cipherSize) {
unsigned char key[AES_BLOCK_SIZE];
unsigned char iv[AES_BLOCK_SIZE];
BytesToKey(keyData, keySize, key, iv);
@@ -333,24 +319,20 @@ CryptHelper::AES128Decrypt(const unsigned char *keyData, unsigned keySize, const
int success = EVP_DecryptInit(&decryptCtx, EVP_aes_128_cbc(), key, iv);
EVP_CIPHER_CTX_set_padding(&decryptCtx, 0);
if (success)
{
if (success) {
success = EVP_DecryptUpdate(&decryptCtx, (unsigned char *)&outPlain[0], &outPlainSize, cipher, cipherSize);
if (success && outPlainSize)
{
if (success && outPlainSize) {
// Since padding is off, this will not modify the plain text. However, parameters need to be set.
EVP_DecryptFinal(&decryptCtx, (unsigned char *)outPlain.c_str(), &outPlainSize);
retVal = true;
}
}
else
} else
outPlain.clear();
#else
gcry_cipher_hd_t hd;
gcry_error_t err = gcry_cipher_open(&hd, GCRY_CIPHER_AES128, GCRY_CIPHER_MODE_CBC, 0);
if (!err)
{
if (!err) {
gcry_cipher_setkey(hd, key, sizeof(key));
gcry_cipher_setiv(hd, iv, sizeof(iv));
err = gcry_cipher_decrypt(hd, &outPlain[0], outPlain.size(), cipher, cipherSize);
@@ -358,15 +340,13 @@ CryptHelper::AES128Decrypt(const unsigned char *keyData, unsigned keySize, const
retVal = true;
else
outPlain.clear();
}
else
} else
outPlain.clear();
gcry_cipher_close(hd);
#endif
// Remove trailing zeroes (padding).
if (!outPlain.empty())
{
if (!outPlain.empty()) {
size_t pos = outPlain.find_first_of('\0');
if (pos != string::npos)
outPlain = outPlain.substr(0, pos);
+6 -12
View File
@@ -54,11 +54,9 @@ loghelper_init(const string &logDir, int logLevel)
void
internal_log_err(const string &msg)
{
if (!g_logFile.empty())
{
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail())
{
if (!o.fail()) {
o << second_clock::local_time() << " ERR: " << msg;
o.flush();
}
@@ -68,10 +66,8 @@ internal_log_err(const string &msg)
void
internal_log_msg(const std::string &msg)
{
if (g_logLevel)
{
if (!g_logFile.empty())
{
if (g_logLevel) {
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail())
o << second_clock::local_time() << " MSG: " << msg;
@@ -82,10 +78,8 @@ internal_log_msg(const std::string &msg)
void
internal_log_level(const std::string &msg, int logLevel)
{
if (g_logLevel >= logLevel)
{
if (!g_logFile.empty())
{
if (g_logLevel >= logLevel) {
if (!g_logFile.empty()) {
ofstream o(g_logFile.c_str(), ios_base::out | ios_base::app);
if (!o.fail())
o << second_clock::local_time() << " OUT: " << msg;
+7 -15
View File
@@ -26,8 +26,7 @@ inline void ADD_MSEC_TO_XTIME(boost::xtime &xt, unsigned msec)
{
xt.sec += msec / 1000;
xt.nsec += (msec % 1000) * 1000000;
if (xt.nsec > NANOSECONDS_PER_SECOND)
{
if (xt.nsec > NANOSECONDS_PER_SECOND) {
xt.sec++;
xt.nsec -= NANOSECONDS_PER_SECOND;
}
@@ -39,8 +38,7 @@ class ThreadStarter
{
public:
ThreadStarter(Thread &thread) : m_thread(thread) {}
void operator()()
{
void operator()() {
m_thread.MainWrapper();
}
@@ -62,8 +60,7 @@ Thread::Run()
boost::mutex::scoped_lock threadLock(m_threadObjMutex);
// Create the boost thread object.
if (!m_threadObj.get())
{
if (!m_threadObj.get()) {
// Initialise data structures within the context of the thread
// who runs/terminates this thread.
m_userReqTerminateLock.reset(new boost::timed_mutex::scoped_try_lock(m_shouldTerminateMutex));
@@ -89,14 +86,11 @@ Thread::Join(unsigned msecTimeout)
return true;
bool tmpIsTerminated;
if (msecTimeout == THREAD_WAIT_INFINITE)
{
if (msecTimeout == THREAD_WAIT_INFINITE) {
// Wait infinitely.
boost::timed_mutex::scoped_lock lock(m_isTerminatedMutex);
tmpIsTerminated = true;
}
else
{
} else {
// Wait for the termination of the application code.
#if (BOOST_VERSION) >= 103500
boost::defer_lock_t defer;
@@ -113,12 +107,10 @@ Thread::Join(unsigned msecTimeout)
#endif
}
if (tmpIsTerminated)
{
if (tmpIsTerminated) {
boost::mutex::scoped_lock lock(m_threadObjMutex);
// Wait for "real" termination of the thread.
if (m_threadObj.get())
{
if (m_threadObj.get()) {
m_threadObj->join();
m_threadObj.reset();
}
+2 -4
View File
@@ -57,8 +57,7 @@ ConvHelper::NativeToUtf8(const std::string &inStr)
if (conversion == (iconv_t)(-1))
LOG_ERROR("iconv_open() failed: " << strerror(errno));
else
{
else {
size_t retval = iconv(conversion, &inbuf, &insize, &outbuf, &outsize);
if (retval == (size_t)-1)
@@ -91,8 +90,7 @@ ConvHelper::Utf8ToNative(const std::string &inStr)
if (conversion == (iconv_t)(-1))
LOG_ERROR("iconv_open() failed: " << strerror(errno));
else
{
else {
size_t retval = iconv(conversion, &inbuf, &insize, &outbuf, &outsize);
if (retval == (size_t)-1)
+6 -2
View File
@@ -31,8 +31,12 @@ public:
PokerTHException(const char *sourcefile, int sourceline, int errorId, int osErrorCode);
virtual ~PokerTHException() throw();
int GetErrorId() const {return m_errorId;}
int GetOsErrorCode() const {return m_osErrorCode;}
int GetErrorId() const {
return m_errorId;
}
int GetOsErrorCode() const {
return m_osErrorCode;
}
virtual const char *what() const throw();
+4 -8
View File
@@ -33,22 +33,18 @@ Convert(const std::string &inStr, int fromCP, int toCP)
// convert str from current Windows source to target charset
string retStr(inStr);
if (!inStr.empty())
{
if (!inStr.empty()) {
int len = (int)inStr.length() + 1;
int reqLen = ::MultiByteToWideChar(fromCP, 0, inStr.c_str(), len, NULL, 0);
if (reqLen)
{
if (reqLen) {
wchar_t *wstr = new wchar_t[reqLen];
wstr[0] = L'\0';
if (::MultiByteToWideChar(fromCP, 0, inStr.c_str(), len, wstr, reqLen) == (int)reqLen)
{
if (::MultiByteToWideChar(fromCP, 0, inStr.c_str(), len, wstr, reqLen) == (int)reqLen) {
len = reqLen;
reqLen = ::WideCharToMultiByte(toCP, 0, wstr, len, NULL, 0, NULL, NULL);
if (reqLen)
{
if (reqLen) {
char *str = new char[reqLen];
if (::WideCharToMultiByte(toCP, 0, wstr, len, str, reqLen, NULL, NULL) == (int)reqLen)
retStr = str;
+1 -2
View File
@@ -27,8 +27,7 @@
typedef unsigned DB_id;
#define DB_ID_INVALID 0
struct DBPlayerData
{
struct DBPlayerData {
DBPlayerData() : id(DB_ID_INVALID) {}
DB_id id;
std::string secret;
+2 -1
View File
@@ -23,7 +23,8 @@
#include <game_defs.h>
#include <engine_defs.h>
class BeRoInterface{
class BeRoInterface
{
public:
virtual ~BeRoInterface();
+2 -1
View File
@@ -24,7 +24,8 @@
class HandInterface;
class BoardInterface {
class BoardInterface
{
public:
+2 -1
View File
@@ -26,7 +26,8 @@
#include "berointerface.h"
#include "log.h"
class EngineFactory{
class EngineFactory
{
public:
virtual ~EngineFactory();
+2 -1
View File
@@ -25,7 +25,8 @@
#include "playerinterface.h"
#include "berointerface.h"
class HandInterface{
class HandInterface
{
public:
virtual ~HandInterface();
+9 -12
View File
@@ -22,14 +22,12 @@
using namespace std;
struct RoundData
{
struct RoundData {
int hand;
double data[4];
};
static const RoundData PreflopValues[] =
{
static const RoundData PreflopValues[] = {
{ 0, { 0.392398, 0.276545, 0.212940, 0.178564 } },
{ 10, { 0.341141, 0.213735, 0.153802, 0.121123 } },
{ 11, { 0.374930, 0.252093, 0.194671, 0.161691 } },
@@ -201,8 +199,7 @@ static const RoundData PreflopValues[] =
{ 12120, { 0.855608, 0.736617, 0.642366, 0.562044 } }
};
static const RoundData FlopValues[] =
{
static const RoundData FlopValues[] = {
{ 106, { 0.160312, 0.078750, 0.048325, 0.033350 } },
{ 206, { 0.185012, 0.099666, 0.071425, 0.053450 } },
{ 306, { 0.199662, 0.115567, 0.081625, 0.067500 } },
@@ -839,14 +836,12 @@ static const RoundData FlopValues[] =
{ 71212, { 0.751687, 0.628100, 0.560100, 0.516900 } }
};
struct calcHandsData
{
struct calcHandsData {
int hand;
int data[10][2];
};
static const calcHandsData handChancePreflop[] =
{
static const calcHandsData handChancePreflop[] = {
{ 0, { { 0,0}, { 36,1}, { 40,1}, { 12,1}, { 1,1}, { 2,1}, { 9,1}, { 1,1}, { 0,1}, { 0,1} } },
{ 10, { { 19,1}, { 45,1}, { 23,1}, { 4,1}, { 5,1}, { 2,1}, { 2,1}, { 0,1}, { 0,1}, { 0,1} } },
{ 11, { { 18,1}, { 42,1}, { 22,1}, { 4,1}, { 5,1}, { 6,1}, { 2,1}, { 0,1}, { 0,1}, { 0,1} } },
@@ -1030,7 +1025,8 @@ ArrayData::~ArrayData()
{
}
void ArrayData::getHandChancePreflop(int handCode, int** values) {
void ArrayData::getHandChancePreflop(int handCode, int** values)
{
int check = -1;
@@ -1049,7 +1045,8 @@ void ArrayData::getHandChancePreflop(int handCode, int** values) {
}
vector< vector<int> > ArrayData::getHandChancePreflop(int handCode) {
vector< vector<int> > ArrayData::getHandChancePreflop(int handCode)
{
int check = -1;
+2 -1
View File
@@ -24,7 +24,8 @@
#include<vector>
class ArrayData{
class ArrayData
{
public:
ArrayData();
+144 -89
View File
@@ -30,7 +30,8 @@ CardsValue::~CardsValue()
{
}
int CardsValue::holeCardsClass(int one, int two) const {
int CardsValue::holeCardsClass(int one, int two) const
{
if((one-1)%13<(two-1)%13) {
int temp = one;
@@ -43,11 +44,16 @@ int CardsValue::holeCardsClass(int one, int two) const {
if((one-1)%13+2 > 10) return 10;
else {
switch((one-1)%13+2) {
case 10: return 9;
case 9: return 8;
case 8: return 7;
case 7: return 6;
default: return 5;
case 10:
return 9;
case 9:
return 8;
case 8:
return 7;
case 7:
return 6;
default:
return 5;
}
}
}
@@ -56,107 +62,149 @@ int CardsValue::holeCardsClass(int one, int two) const {
case 14: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1: return 10;
case 2: return 9;
case 3: return 9;
case 4: return 8;
default: return 7;
case 1:
return 10;
case 2:
return 9;
case 3:
return 9;
case 4:
return 8;
default:
return 7;
}
}
else {
} else {
switch((one-1)%13-(two-1)%13) {
case 1: return 9;
case 2: return 8;
case 3: return 7;
case 4: return 7;
default: return 4;
case 1:
return 9;
case 2:
return 8;
case 3:
return 7;
case 4:
return 7;
default:
return 4;
}
}
} break;
}
break;
//Kig
case 13: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1: return 9;
case 2: return 8;
case 3: return 8;
case 4: return 6;
default: return 5;
case 1:
return 9;
case 2:
return 8;
case 3:
return 8;
case 4:
return 6;
default:
return 5;
}
}
else {
} else {
switch((one-1)%13-(two-1)%13) {
case 1: return 7;
case 2: return 6;
case 3: return 6;
default: return 4;
case 1:
return 7;
case 2:
return 6;
case 3:
return 6;
default:
return 4;
}
}
} break;
}
break;
//Dame
case 12: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1: return 8;
case 2: return 7;
case 3: return 6;
case 4: return 5;
default: return 4;
case 1:
return 8;
case 2:
return 7;
case 3:
return 6;
case 4:
return 5;
default:
return 4;
}
}
else {
} else {
switch((one-1)%13-(two-1)%13) {
case 1: return 6;
case 2: return 6;
case 3: return 4;
default: return 3;
case 1:
return 6;
case 2:
return 6;
case 3:
return 4;
default:
return 3;
}
}
} break;
}
break;
//Bube
case 11: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1: return 7;
case 2: return 6;
case 3: return 5;
case 4: return 4;
default: return 3;
case 1:
return 7;
case 2:
return 6;
case 3:
return 5;
case 4:
return 4;
default:
return 3;
}
}
else {
} else {
switch((one-1)%13-(two-1)%13) {
case 1: return 6;
case 2: return 5;
case 3: return 4;
default: return 2;
case 1:
return 6;
case 2:
return 5;
case 3:
return 4;
default:
return 2;
}
}
} break;
}
break;
//10
case 10: {
if((one-1)/13 == (two-1)/13) {
switch((one-1)%13-(two-1)%13) {
case 1: return 6;
case 2: return 5;
default: return 2;
case 1:
return 6;
case 2:
return 5;
default:
return 2;
}
}
else {
} else {
switch((one-1)%13-(two-1)%13) {
case 1: return 5;
case 2: return 4;
default: return 1;
case 1:
return 5;
case 2:
return 4;
default:
return 1;
}
}
} break;
}
break;
//Rest
default: {
if((one-1)%13 - (two-1)%13 <= 2) {
if((one-1)/13 == (two-1)/13) return 5;
else return 3;
}
else {
} else {
if((one-1)%13 - (two-1)%13 == 3) return 2;
else return 1;
}
@@ -166,7 +214,8 @@ int CardsValue::holeCardsClass(int one, int two) const {
}
int CardsValue::holeCardsToIntCode(int* cards) const {
int CardsValue::holeCardsToIntCode(int* cards) const
{
// Code der HoleCards ermitteln
if(cards[0]%13 == cards[1]%13) {
@@ -189,7 +238,8 @@ int CardsValue::holeCardsToIntCode(int* cards) const {
}
int* CardsValue::intCodeToHoleCards(int code) const {
int* CardsValue::intCodeToHoleCards(int code) const
{
// one possibility !!!
@@ -198,8 +248,9 @@ int* CardsValue::intCodeToHoleCards(int code) const {
cards[0] = code/1000;
cards[1] = (code-cards[0]*1000)/10;
if(cards[0]==cards[1]) { cards[1] +=13; }
else {
if(cards[0]==cards[1]) {
cards[1] +=13;
} else {
if(code%10 == 0) cards[1] +=13;
}
@@ -207,7 +258,8 @@ int* CardsValue::intCodeToHoleCards(int code) const {
}
int CardsValue::cardsValue(int* cards, int* position) const {
int CardsValue::cardsValue(int* cards, int* position) const
{
int array[7][3];
int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
@@ -368,8 +420,7 @@ int array[7][3];
}
}
return 700000000+array[j1][1]*1000000+array[j1+4][1]*10000;
}
else {
} else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<4; j2++) {
@@ -414,8 +465,13 @@ int array[7][3];
position[4] = array[j5][2];
}
// Paar und Drilling des Full House ermitteln ermitteln
if(array[j3][1]==array[j1][1]) { drei = array[j1][1]; zwei = array[j4][1]; }
else { drei = array[j4][1]; zwei = array[j1][1]; }
if(array[j3][1]==array[j1][1]) {
drei = array[j1][1];
zwei = array[j4][1];
} else {
drei = array[j4][1];
zwei = array[j1][1];
}
return 600000000+drei*1000000+zwei*10000;
}
}
@@ -459,8 +515,7 @@ int array[7][3];
}
}
return 300000000+array[j1][1]*1000000+array[j1+3][1]*10000+array[j1+4][1]*100;
}
else {
} else {
if(j1==1) {
if(position) {
// Position-Array fuellen
@@ -469,8 +524,7 @@ int array[7][3];
}
}
return 300000000+array[j1][1]*1000000+array[j1-1][1]*10000+array[j1+3][1]*100;
}
else {
} else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<3; j2++) {
@@ -501,8 +555,7 @@ int array[7][3];
position[4] = array[j2+2][2];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j2+2][1]*100;
}
else {
} else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
@@ -513,8 +566,7 @@ int array[7][3];
}
return 200000000+array[j1][1]*1000000+array[j2][1]*10000+array[j1+2][1]*100;
}
}
else {
} else {
if(position) {
// Position-Array fuellen
position[0] = array[j1][2];
@@ -559,8 +611,7 @@ int array[7][3];
}
}
return 100000000+array[j1][1]*1000000+array[j1-2][1]*10000+array[j1-1][1]*100+array[j1+2][1];
}
else {
} else {
if(position) {
// Position-Array fuellen
for(j2=0; j2<2; j2++) {
@@ -615,7 +666,8 @@ vector< vector<int> > CardsValue::calcCardsChance(GameState beRoID, int* playerC
delete myArrayData;
} break;
}
break;
case GAME_STATE_FLOP: {
for(i=0; i<51; i++) {
@@ -635,7 +687,8 @@ vector< vector<int> > CardsValue::calcCardsChance(GameState beRoID, int* playerC
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
}
} break;
}
break;
case GAME_STATE_TURN: {
for(i=0; i<52; i++) {
@@ -650,11 +703,13 @@ vector< vector<int> > CardsValue::calcCardsChance(GameState beRoID, int* playerC
chance[0][i] = (int)(((double)chance[0][i]/(double)sum)*100.0+0.5);
}
} break;
}
break;
case GAME_STATE_RIVER: {
chance[0][cardsValue(cards,0)/100000000] = 100;
chance[1][cardsValue(cards,0)/100000000] = 1;
} break;
}
break;
default: {
}
}
+2 -1
View File
@@ -28,7 +28,8 @@
class CardsValue{
class CardsValue
{
public:
CardsValue();
+19 -13
View File
@@ -68,7 +68,8 @@ int LocalBeRo::getHighestCardsValue() const
return 0;
}
void LocalBeRo::nextPlayer() {
void LocalBeRo::nextPlayer()
{
PlayerListConstIterator currentPlayersTurnConstIt = myHand->getRunningPlayerIt(currentPlayersTurnId);
if(currentPlayersTurnConstIt == myHand->getRunningPlayerList()->end()) {
@@ -79,14 +80,14 @@ void LocalBeRo::nextPlayer() {
}
void LocalBeRo::run() {
void LocalBeRo::run()
{
if(firstRunGui) {
firstRunGui = false;
myHand->setLastPlayersTurn(-1);
myHand->getGuiInterface()->dealBeRoCards(myBeRoID);
}
else {
} else {
if(firstRun) {
@@ -138,13 +139,18 @@ void LocalBeRo::run() {
myHand->getBoard()->getMyCards(tempBoardCardsArray);
switch(myBeRoID) {
case GAME_STATE_FLOP: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
case GAME_STATE_FLOP:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
break;
case GAME_STATE_TURN: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
case GAME_STATE_TURN:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
case GAME_STATE_RIVER:
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
default: { LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID"); }
default: {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong myBeRoID");
}
}
logBoardCardsDone = true;
@@ -183,11 +189,12 @@ void LocalBeRo::run() {
myHand->getGuiInterface()->refreshSet();
myHand->getGuiInterface()->refreshCash();
for(int i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { myHand->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
for(int i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
myHand->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE);
}
myHand->switchRounds();
}
else {
} else {
// aktuelle bero ist wirklich dran
// Anzahl der effektiv gespielten Runden (des human player) erhöhen
@@ -229,8 +236,7 @@ void LocalBeRo::run() {
if( currentPlayersTurnId == 0) {
// Wir sind dran
myHand->getGuiInterface()->meInAction();
}
else {
} else {
//Gegner sind dran
myHand->getGuiInterface()->beRoAnimation2(myBeRoID);
+101 -34
View File
@@ -26,23 +26,36 @@
#include "berointerface.h"
#include "handinterface.h"
class LocalBeRo : public BeRoInterface{
class LocalBeRo : public BeRoInterface
{
public:
LocalBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
~LocalBeRo();
GameState getMyBeRoID() const { return myBeRoID; }
GameState getMyBeRoID() const {
return myBeRoID;
}
int getHighestCardsValue() const;
void setHighestCardsValue(int /*theValue*/) { }
void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
int getMinimumRaise() const { return minimumRaise; }
void setMinimumRaise ( int theValue ) {
minimumRaise = theValue;
}
int getMinimumRaise() const {
return minimumRaise;
}
void setFullBetRule ( bool theValue ) { fullBetRule = theValue; }
bool getFullBetRule() const { return fullBetRule; }
void setFullBetRule ( bool theValue ) {
fullBetRule = theValue;
}
bool getFullBetRule() const {
return fullBetRule;
}
void skipFirstRunGui() { firstRunGui = false; }
void skipFirstRunGui() {
firstRunGui = false;
}
void nextPlayer();
void run();
@@ -52,48 +65,102 @@ public:
protected:
HandInterface* getMyHand() const { return myHand; }
HandInterface* getMyHand() const {
return myHand;
}
int getDealerPosition() const {return dealerPosition; }
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const {
return dealerPosition;
}
void setDealerPosition(int theValue) {
dealerPosition = theValue;
}
void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
void setCurrentPlayersTurnId(unsigned theValue) {
currentPlayersTurnId = theValue;
}
unsigned getCurrentPlayersTurnId() const {
return currentPlayersTurnId;
}
void setFirstRoundLastPlayersTurnId(unsigned theValue) { firstRoundLastPlayersTurnId = theValue; }
unsigned getFirstRoundLastPlayersTurnId() const { return firstRoundLastPlayersTurnId;}
void setFirstRoundLastPlayersTurnId(unsigned theValue) {
firstRoundLastPlayersTurnId = theValue;
}
unsigned getFirstRoundLastPlayersTurnId() const {
return firstRoundLastPlayersTurnId;
}
void setCurrentPlayersTurnIt(PlayerListIterator theValue) { currentPlayersTurnIt = theValue; }
PlayerListIterator getCurrentPlayersTurnIt() const { return currentPlayersTurnIt; }
void setCurrentPlayersTurnIt(PlayerListIterator theValue) {
currentPlayersTurnIt = theValue;
}
PlayerListIterator getCurrentPlayersTurnIt() const {
return currentPlayersTurnIt;
}
void setLastPlayersTurnIt(PlayerListIterator theValue) { lastPlayersTurnIt = theValue; }
PlayerListIterator getLastPlayersTurnIt() const { return lastPlayersTurnIt; }
void setLastPlayersTurnIt(PlayerListIterator theValue) {
lastPlayersTurnIt = theValue;
}
PlayerListIterator getLastPlayersTurnIt() const {
return lastPlayersTurnIt;
}
void setHighestSet(int theValue) { highestSet = theValue; }
int getHighestSet() const { return highestSet;}
void setHighestSet(int theValue) {
highestSet = theValue;
}
int getHighestSet() const {
return highestSet;
}
void setFirstRun(bool theValue) { firstRun = theValue;}
bool getFirstRun() const { return firstRun;}
void setFirstRun(bool theValue) {
firstRun = theValue;
}
bool getFirstRun() const {
return firstRun;
}
void setFirstRound(bool theValue) { firstRound = theValue;}
bool getFirstRound() const { return firstRound;}
void setFirstRound(bool theValue) {
firstRound = theValue;
}
bool getFirstRound() const {
return firstRound;
}
void setDealerPositionId(unsigned theValue) { dealerPositionId = theValue;}
unsigned getDealerPositionId() const { return dealerPositionId; }
void setDealerPositionId(unsigned theValue) {
dealerPositionId = theValue;
}
unsigned getDealerPositionId() const {
return dealerPositionId;
}
void setSmallBlindPositionId(unsigned theValue) { smallBlindPositionId = theValue;}
unsigned getSmallBlindPositionId() const { return smallBlindPositionId; }
void setSmallBlindPositionId(unsigned theValue) {
smallBlindPositionId = theValue;
}
unsigned getSmallBlindPositionId() const {
return smallBlindPositionId;
}
void setBigBlindPositionId(unsigned theValue) { bigBlindPositionId = theValue;}
unsigned getBigBlindPositionId() const { return bigBlindPositionId; }
void setBigBlindPositionId(unsigned theValue) {
bigBlindPositionId = theValue;
}
unsigned getBigBlindPositionId() const {
return bigBlindPositionId;
}
void setSmallBlindPosition(int theValue) { smallBlindPosition = theValue;}
int getSmallBlindPosition() const { return smallBlindPosition; }
void setSmallBlindPosition(int theValue) {
smallBlindPosition = theValue;
}
int getSmallBlindPosition() const {
return smallBlindPosition;
}
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setSmallBlind(int theValue) {
smallBlind = theValue;
}
int getSmallBlind() const {
return smallBlind;
}
+2 -1
View File
@@ -25,7 +25,8 @@
class HandInterface;
class LocalBeRoFlop : public LocalBeRo{
class LocalBeRoFlop : public LocalBeRo
{
public:
LocalBeRoFlop(HandInterface*, int, unsigned, int);
@@ -33,10 +33,12 @@ LocalBeRoPostRiver::~LocalBeRoPostRiver()
{
}
void LocalBeRoPostRiver::run() {
void LocalBeRoPostRiver::run()
{
}
void LocalBeRoPostRiver::postRiverRun() {
void LocalBeRoPostRiver::postRiverRun()
{
PlayerListConstIterator it_c;
PlayerListIterator it;
+8 -3
View File
@@ -26,13 +26,18 @@
class HandInterface;
class LocalBeRoPostRiver : public LocalBeRo{
class LocalBeRoPostRiver : public LocalBeRo
{
public:
LocalBeRoPostRiver(HandInterface*, int, int, int);
~LocalBeRoPostRiver();
void setHighestCardsValue(int theValue) { highestCardsValue = theValue;}
int getHighestCardsValue() const { return highestCardsValue;}
void setHighestCardsValue(int theValue) {
highestCardsValue = theValue;
}
int getHighestCardsValue() const {
return highestCardsValue;
}
void run();
+7 -6
View File
@@ -38,7 +38,8 @@ LocalBeRoPreflop::~LocalBeRoPreflop()
{
}
void LocalBeRoPreflop::run() {
void LocalBeRoPreflop::run()
{
if(getFirstRun()) {
@@ -151,11 +152,12 @@ void LocalBeRoPreflop::run() {
getMyHand()->getGuiInterface()->refreshSet();
getMyHand()->getGuiInterface()->refreshCash();
for(int i=0; i<MAX_NUMBER_OF_PLAYERS; i++) { getMyHand()->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE); }
for(int i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
getMyHand()->getGuiInterface()->refreshAction(i,PLAYER_ACTION_NONE);
}
getMyHand()->switchRounds();
}
else {
} else {
// lastPlayersTurn -> PreflopFirstRound is over
if( getCurrentPlayersTurnId() == getFirstRoundLastPlayersTurnId() ) {
setFirstRound(false);
@@ -175,8 +177,7 @@ void LocalBeRoPreflop::run() {
if( getCurrentPlayersTurnId() == 0) {
// Wir sind dran
getMyHand()->getGuiInterface()->meInAction();
}
else {
} else {
//Gegner sind dran
getMyHand()->getGuiInterface()->beRoAnimation2(getMyBeRoID());
}
+2 -1
View File
@@ -25,7 +25,8 @@
class HandInterface;
class LocalBeRoPreflop : public LocalBeRo{
class LocalBeRoPreflop : public LocalBeRo
{
public:
LocalBeRoPreflop(HandInterface*, int, unsigned, int);
+2 -1
View File
@@ -26,7 +26,8 @@
class HandInterface;
class LocalBeRoRiver : public LocalBeRo{
class LocalBeRoRiver : public LocalBeRo
{
public:
LocalBeRoRiver(HandInterface*, int, unsigned, int);
~LocalBeRoRiver();
+2 -1
View File
@@ -25,7 +25,8 @@
class HandInterface;
class LocalBeRoTurn : public LocalBeRo{
class LocalBeRoTurn : public LocalBeRo
{
public:
LocalBeRoTurn(HandInterface*, int, unsigned, int);
~LocalBeRoTurn();
+10 -5
View File
@@ -36,13 +36,15 @@ LocalBoard::~LocalBoard()
{
}
void LocalBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl) {
void LocalBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
{
seatsList = sl;
activePlayerList = apl;
runningPlayerList = rpl;
}
void LocalBoard::collectSets() {
void LocalBoard::collectSets()
{
sets = 0;
@@ -53,7 +55,8 @@ void LocalBoard::collectSets() {
}
void LocalBoard::collectPot() {
void LocalBoard::collectPot()
{
pot += sets;
sets = 0;
@@ -65,7 +68,8 @@ void LocalBoard::collectPot() {
}
void LocalBoard::distributePot() {
void LocalBoard::distributePot()
{
winners.clear();
@@ -247,7 +251,8 @@ void LocalBoard::distributePot() {
}*/
}
void LocalBoard::determinePlayerNeedToShowCards() {
void LocalBoard::determinePlayerNeedToShowCards()
{
playerNeedToShowCards.clear();
+40 -13
View File
@@ -30,23 +30,42 @@ class PlayerInterface;
class HandInterface;
class LocalBoard : public BoardInterface{
class LocalBoard : public BoardInterface
{
public:
LocalBoard(unsigned dealerPosition);
~LocalBoard();
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setMyCards(int* theValue) { int i; for(i=0; i<5; i++) myCards[i] = theValue[i]; }
void getMyCards(int* theValue) { int i; for(i=0; i<5; i++) theValue[i] = myCards[i]; }
void setMyCards(int* theValue) {
int i;
for(i=0; i<5; i++) myCards[i] = theValue[i];
}
void getMyCards(int* theValue) {
int i;
for(i=0; i<5; i++) theValue[i] = myCards[i];
}
void setAllInCondition(bool theValue) { allInCondition = theValue; }
void setLastActionPlayer(unsigned theValue) { lastActionPlayer = theValue; }
void setAllInCondition(bool theValue) {
allInCondition = theValue;
}
void setLastActionPlayer(unsigned theValue) {
lastActionPlayer = theValue;
}
int getPot() const { return pot;}
void setPot(int theValue) { pot = theValue;}
int getSets() const { return sets; }
void setSets(int theValue) { sets = theValue; }
int getPot() const {
return pot;
}
void setPot(int theValue) {
pot = theValue;
}
int getSets() const {
return sets;
}
void setSets(int theValue) {
sets = theValue;
}
void collectSets() ;
void collectPot() ;
@@ -54,11 +73,19 @@ public:
void distributePot();
void determinePlayerNeedToShowCards();
std::list<unsigned> getWinners() const { return winners; }
void setWinners(const std::list<unsigned> &w) { winners = w; }
std::list<unsigned> getWinners() const {
return winners;
}
void setWinners(const std::list<unsigned> &w) {
winners = w;
}
std::list<unsigned> getPlayerNeedToShowCards() const { return playerNeedToShowCards; }
void setPlayerNeedToShowCards(const std::list<unsigned> &p) { playerNeedToShowCards = p; }
std::list<unsigned> getPlayerNeedToShowCards() const {
return playerNeedToShowCards;
}
void setPlayerNeedToShowCards(const std::list<unsigned> &p) {
playerNeedToShowCards = p;
}
private:
+36 -21
View File
@@ -248,7 +248,8 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
(*it)->setMyBestHandPosition(temp5Array);
} break;
}
break;
case 2: {
/* tempBoardArray[0] = 48;
@@ -343,8 +344,10 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
//
// (*it)->setMyBestHandPosition(temp5Array);
} break;
default: {}
}
break;
default:
{}
}
@@ -367,7 +370,8 @@ LocalHand::~LocalHand()
{
}
void LocalHand::start() {
void LocalHand::start()
{
//Log blinds sets for new Hand
PlayerListConstIterator it_sB, it_bB;
@@ -375,8 +379,9 @@ void LocalHand::start() {
it_bB = getActivePlayerIt(getCurrentBeRo()->getBigBlindPositionId());
if(it_sB != getActivePlayerList()->end() && it_bB != getActivePlayerList()->end()) {
myGui->logNewBlindsSetsMsg((*it_sB)->getMySet(), (*it_bB)->getMySet(), (*it_sB)->getMyName().c_str(), (*it_bB)->getMyName().c_str());
} else {
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): Log Error: cannot find sBID or bBID");
}
else { LOG_ERROR(__FILE__ << " (" << __LINE__ << "): Log Error: cannot find sBID or bBID"); }
myGui->flushLogAtHand();
// deal cards
@@ -389,7 +394,8 @@ void LocalHand::start() {
myGui->nextPlayerAnimation();
}
void LocalHand::assignButtons() {
void LocalHand::assignButtons()
{
size_t i;
PlayerListIterator it;
@@ -475,8 +481,7 @@ void LocalHand::assignButtons() {
// 1 to do not log this
(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
}
else {
} else {
(*it_c)->setMySet(smallBlind);
}
}
@@ -491,8 +496,7 @@ void LocalHand::assignButtons() {
// 1 to do not log this
(*it_c)->setMyAction(PLAYER_ACTION_ALLIN,1);
}
else {
} else {
(*it_c)->setMySet(2*smallBlind);
}
}
@@ -500,7 +504,8 @@ void LocalHand::assignButtons() {
}
void LocalHand::switchRounds() {
void LocalHand::switchRounds()
{
PlayerListIterator it, it_1;
PlayerListConstIterator it_c;
@@ -627,27 +632,33 @@ void LocalHand::switchRounds() {
case 0: {
// start preflop
myGui->preflopAnimation1();
} break;
}
break;
case 1: {
// start flop
myGui->flopAnimation1();
} break;
}
break;
case 2: {
// start turn
myGui->turnAnimation1();
} break;
}
break;
case 3: {
// start river
myGui->riverAnimation1();
} break;
}
break;
case 4: {
// start post river
myGui->postRiverAnimation1();
} break;
default: {}
}
break;
default:
{}
@@ -655,7 +666,8 @@ void LocalHand::switchRounds() {
}
PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const {
PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const
{
PlayerListIterator it;
@@ -669,7 +681,8 @@ PlayerListIterator LocalHand::getSeatIt(unsigned uniqueId) const {
}
PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const {
PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const
{
PlayerListIterator it;
@@ -683,7 +696,8 @@ PlayerListIterator LocalHand::getActivePlayerIt(unsigned uniqueId) const {
}
PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const
{
PlayerListIterator it;
@@ -698,7 +712,8 @@ PlayerListIterator LocalHand::getRunningPlayerIt(unsigned uniqueId) const {
}
void LocalHand::setLastActionPlayer(unsigned theValue) {
void LocalHand::setLastActionPlayer(unsigned theValue)
{
lastActionPlayer = theValue;
myBoard->setLastActionPlayer(theValue);
}
+95 -32
View File
@@ -31,57 +31,120 @@
class Log;
class LocalHand : public HandInterface{
class LocalHand : public HandInterface
{
public:
LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface*, boost::shared_ptr<BoardInterface>, Log*, PlayerList, PlayerList, PlayerList, int, int, unsigned, int, int);
~LocalHand();
void start();
PlayerList getSeatsList() const {return seatsList;}
PlayerList getActivePlayerList() const {return activePlayerList;}
PlayerList getRunningPlayerList() const {return runningPlayerList;}
PlayerList getSeatsList() const {
return seatsList;
}
PlayerList getActivePlayerList() const {
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
return runningPlayerList;
}
boost::shared_ptr<BoardInterface> getBoard() const { return myBoard; }
boost::shared_ptr<BeRoInterface> getPreflop() const { return myBeRo[GAME_STATE_PREFLOP]; }
boost::shared_ptr<BeRoInterface> getFlop() const { return myBeRo[GAME_STATE_FLOP]; }
boost::shared_ptr<BeRoInterface> getTurn() const { return myBeRo[GAME_STATE_TURN]; }
boost::shared_ptr<BeRoInterface> getRiver() const { return myBeRo[GAME_STATE_RIVER]; }
GuiInterface* getGuiInterface() const { return myGui; }
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { return myBeRo[currentRound]; }
boost::shared_ptr<BoardInterface> getBoard() const {
return myBoard;
}
boost::shared_ptr<BeRoInterface> getPreflop() const {
return myBeRo[GAME_STATE_PREFLOP];
}
boost::shared_ptr<BeRoInterface> getFlop() const {
return myBeRo[GAME_STATE_FLOP];
}
boost::shared_ptr<BeRoInterface> getTurn() const {
return myBeRo[GAME_STATE_TURN];
}
boost::shared_ptr<BeRoInterface> getRiver() const {
return myBeRo[GAME_STATE_RIVER];
}
GuiInterface* getGuiInterface() const {
return myGui;
}
boost::shared_ptr<BeRoInterface> getCurrentBeRo() const {
return myBeRo[currentRound];
}
void setMyID(int theValue) { myID = theValue; }
int getMyID() const { return myID; }
void setMyID(int theValue) {
myID = theValue;
}
int getMyID() const {
return myID;
}
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setStartQuantityPlayers(int theValue) {
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
return startQuantityPlayers;
}
void setCurrentRound(int theValue) { currentRound = theValue; }
int getCurrentRound() const { return currentRound; }
void setCurrentRound(int theValue) {
currentRound = theValue;
}
int getCurrentRound() const {
return currentRound;
}
void setDealerPosition(int theValue) { dealerPosition = theValue; }
int getDealerPosition() const { return dealerPosition; }
void setDealerPosition(int theValue) {
dealerPosition = theValue;
}
int getDealerPosition() const {
return dealerPosition;
}
void setSmallBlind(int theValue) { smallBlind = theValue; }
int getSmallBlind() const { return smallBlind; }
void setSmallBlind(int theValue) {
smallBlind = theValue;
}
int getSmallBlind() const {
return smallBlind;
}
void setAllInCondition(bool theValue) { allInCondition = theValue; }
bool getAllInCondition() const { return allInCondition; }
void setAllInCondition(bool theValue) {
allInCondition = theValue;
}
bool getAllInCondition() const {
return allInCondition;
}
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setStartCash(int theValue) {
startCash = theValue;
}
int getStartCash() const {
return startCash;
}
void setBettingRoundsPlayed(int theValue) { bettingRoundsPlayed = theValue; }
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
void setBettingRoundsPlayed(int theValue) {
bettingRoundsPlayed = theValue;
}
int getBettingRoundsPlayed() const {
return bettingRoundsPlayed;
}
void setLastPlayersTurn(int theValue) { lastPlayersTurn = theValue; }
int getLastPlayersTurn() const { return lastPlayersTurn; }
void setLastPlayersTurn(int theValue) {
lastPlayersTurn = theValue;
}
int getLastPlayersTurn() const {
return lastPlayersTurn;
}
void setLastActionPlayer ( unsigned theValue );
unsigned getLastActionPlayer() const { return lastActionPlayer; }
unsigned getLastActionPlayer() const {
return lastActionPlayer;
}
void setCardsShown(bool theValue) { cardsShown = theValue; }
bool getCardsShown() const { return cardsShown; }
void setCardsShown(bool theValue) {
cardsShown = theValue;
}
bool getCardsShown() const {
return cardsShown;
}
void assignButtons();
+142 -133
View File
@@ -29,14 +29,12 @@
using namespace std;
struct RoundData
{
struct RoundData {
int hand;
double data[4];
};
static const RoundData PreflopValues[] =
{
static const RoundData PreflopValues[] = {
{ 0, { 0.392398, 0.276545, 0.212940, 0.178564 } },
{ 10, { 0.341141, 0.213735, 0.153802, 0.121123 } },
{ 11, { 0.374930, 0.252093, 0.194671, 0.161691 } },
@@ -208,8 +206,7 @@ static const RoundData PreflopValues[] =
{ 12120, { 0.855608, 0.736617, 0.642366, 0.562044 } }
};
static const RoundData FlopValues[] =
{
static const RoundData FlopValues[] = {
{ 106, { 0.160312, 0.078750, 0.048325, 0.033350 } },
{ 206, { 0.185012, 0.099666, 0.071425, 0.053450 } },
{ 306, { 0.199662, 0.115567, 0.081625, 0.067500 } },
@@ -862,34 +859,44 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
case 0: {
myCash=4140;
} break;
}
break;
case 1: {
myCash=4940;
} break;
}
break;
case 2: {
myCash=4660;
} break;
}
break;
case 3: {
myCash=4960;
} break;
}
break;
case 4: {
myCash=5680;
} break;
}
break;
case 5: {
myCash=4960;
} break;
}
break;
case 6: {
myCash=4960;
} break;
}
break;
case 7: {
myCash=5780;
} break;
}
break;
case 8: {
myCash=4960;
} break;
}
break;
case 9: {
myCash=4960;
} break;
}
break;
default: {
}
@@ -996,10 +1003,14 @@ LocalPlayer::~LocalPlayer()
}
void LocalPlayer::setHand(HandInterface* br) { currentHand = br; }
void LocalPlayer::setHand(HandInterface* br)
{
currentHand = br;
}
void LocalPlayer::action() {
void LocalPlayer::action()
{
// int myOldCash = myCash;
// int oldHighestSet = currentHand->getCurrentBeRo()->getHighestSet();
@@ -1015,7 +1026,8 @@ void LocalPlayer::action() {
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
}
break;
case 1: {
if(myConfig->readConfigInt("EngineVersion")) flopEngine3();
@@ -1024,7 +1036,8 @@ void LocalPlayer::action() {
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
}
break;
case 2: {
if(myConfig->readConfigInt("EngineVersion")) turnEngine3();
@@ -1033,7 +1046,8 @@ void LocalPlayer::action() {
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
}
break;
case 3: {
if(myConfig->readConfigInt("EngineVersion")) riverEngine3();
@@ -1042,8 +1056,10 @@ void LocalPlayer::action() {
currentHand->getBoard()->collectSets();
currentHand->getGuiInterface()->refreshPot();
} break;
default: {}
}
break;
default:
{}
}
// cout << currentHand->getCurrentBeRo()->getMinimumRaise() << endl;
@@ -1063,17 +1079,20 @@ void LocalPlayer::action() {
// cout << "playerID in action(): " << (*(currentHand->getCurrentBeRo()->getCurrentPlayersTurnIt()))->getMyID() << endl;
}
int LocalPlayer::checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) {
int LocalPlayer::checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind)
{
switch(targetAction) {
case PLAYER_ACTION_FOLD: {
return 0;
} break;
}
break;
case PLAYER_ACTION_CHECK: {
if(getMySet() == highestSet) {
return 0;
}
} break;
}
break;
case PLAYER_ACTION_CALL: {
if(getMySet() < highestSet && targetBet <= getMyCash()) {
// not all in
@@ -1085,22 +1104,26 @@ int LocalPlayer::checkMyAction(int targetAction, int targetBet, int highestSet,
return 0;
}
}
} break;
}
break;
case PLAYER_ACTION_BET: {
if(highestSet == 0 && targetBet <= getMyCash() && targetBet >= 2*smallBlind) {
return 0;
}
} break;
}
break;
case PLAYER_ACTION_RAISE: {
if(highestSet > 0 && targetBet >= minimumRaise && targetBet <= getMyCash()) {
return 0;
}
} break;
}
break;
case PLAYER_ACTION_ALLIN: {
if(targetBet == getMyCash()) {
return 0;
}
} break;
}
break;
default: {
}
@@ -1110,7 +1133,8 @@ int LocalPlayer::checkMyAction(int targetAction, int targetBet, int highestSet,
}
void LocalPlayer::preflopEngine() {
void LocalPlayer::preflopEngine()
{
int bet = 0;
int raise = 0;
@@ -1253,8 +1277,7 @@ void LocalPlayer::preflopEngine() {
if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
}
}
else {
} else {
// call
if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-8)) {
// bigBlind --> check
@@ -1264,8 +1287,7 @@ void LocalPlayer::preflopEngine() {
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
raise = myCash;
myAction = 5;
}
else {
} else {
myAction = 3;
}
}
@@ -1292,8 +1314,7 @@ void LocalPlayer::preflopEngine() {
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/6) {
raise = myCash;
myAction = 5;
}
else {
} else {
myAction = 3;
// bigBlind --> check
if(myButton == 3 && mySet == currentHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
@@ -1336,7 +1357,8 @@ void LocalPlayer::preflopEngine() {
if(DEBUG_MODE) {
switch(myUniqueID) {
case 0: {}
case 0:
{}
break;
case 1: {
// player 1
@@ -1464,7 +1486,8 @@ void LocalPlayer::preflopEngine() {
// }
}
break;
default: {}
default:
{}
}
@@ -1475,7 +1498,8 @@ void LocalPlayer::preflopEngine() {
}
void LocalPlayer::flopEngine() {
void LocalPlayer::flopEngine()
{
int raise = 0;
int bet = 0;
@@ -1605,24 +1629,21 @@ void LocalPlayer::flopEngine() {
if(cBluff > 70 && myOdds >= myNiveau[2] + 8) myAction = 3;
if(cBluff > 60 && myOdds >= myNiveau[2] + 12) myAction = 3;
}
else {
} else {
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
// all in bei knappem call
if(currentHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
raise = myCash;
myAction = 5;
}
else myAction = 3;
} else myAction = 3;
}
// fold
else {
myAction = 1;
}
}
}
else {
} else {
// bet
if(myOdds >= myNiveau[1]) {
bet = (((int)myOdds-myNiveau[1])/8)*2*currentHand->getSmallBlind();
@@ -1708,8 +1729,7 @@ void LocalPlayer::flopEngine() {
myAction = 1;
}
}
}
else {
} else {
if(sBluffStatus && myOdds < myNiveau[1]) {
// cout << "sBLUFF!" << endl;
@@ -1747,7 +1767,8 @@ void LocalPlayer::flopEngine() {
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
} break;
}
break;
case 2: {
// myAction = PLAYER_ACTION_BET;
// raise = 25;
@@ -1897,7 +1918,8 @@ void LocalPlayer::flopEngine() {
myAction = PLAYER_ACTION_CHECK;
}
break;
default: {}
default:
{}
}
@@ -2164,7 +2186,8 @@ void LocalPlayer::flopEngine() {
}
void LocalPlayer::turnEngine() {
void LocalPlayer::turnEngine()
{
// int tempArray[6];
// int boardCards[5];
@@ -2306,16 +2329,14 @@ void LocalPlayer::turnEngine() {
if(cBluff > 80 && myOdds >= myNiveau[2] + 5) myAction = 3;
if(cBluff > 70 && myOdds >= myNiveau[2] + 10) myAction = 3;
if(cBluff > 60 && myOdds >= myNiveau[2] + 15) myAction = 3;
}
else {
} else {
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
// all in bei knappem call
if(currentHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
raise = myCash;
myAction = 5;
}
else myAction = 3;
} else myAction = 3;
}
// fold
else {
@@ -2408,8 +2429,7 @@ void LocalPlayer::turnEngine() {
myAction = 1;
}
}
}
else {
} else {
if(sBluffStatus && myOdds < myNiveau[1]) {
// cout << "sBLUFF!" << endl;
@@ -2668,7 +2688,8 @@ void LocalPlayer::turnEngine() {
}
break;
default: {}
default:
{}
}
@@ -2691,7 +2712,8 @@ void LocalPlayer::turnEngine() {
}
void LocalPlayer::riverEngine() {
void LocalPlayer::riverEngine()
{
// int tempArray[6];
// int boardCards[5];
@@ -2823,24 +2845,21 @@ void LocalPlayer::riverEngine() {
}
myAction = 5;
}
}
else {
} else {
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
if(myOdds >= myNiveau[0] || (mySet >= currentHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
// all in bei knappem call
if(myCash-currentHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/4) {
raise = myCash;
myAction = 5;
}
else myAction = 3;
} else myAction = 3;
}
// fold
else {
myAction = 1;
}
}
}
else {
} else {
// bet
if(myOdds >= myNiveau[1]) {
bet = (((int)myOdds-myNiveau[1])/3)*2*currentHand->getSmallBlind();
@@ -2922,8 +2941,7 @@ void LocalPlayer::riverEngine() {
myAction = 1;
}
}
}
else {
} else {
if(sBluffStatus && myOdds < myNiveau[1]) {
// cout << "sBLUFF!" << endl;
@@ -2961,7 +2979,8 @@ void LocalPlayer::riverEngine() {
// if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
// myAction = PLAYER_ACTION_CALL;
// }
} break;
}
break;
case 2: {
// myAction = PLAYER_ACTION_BET;
// raise = 25;
@@ -3179,7 +3198,8 @@ void LocalPlayer::riverEngine() {
}
break;
default: {}
default:
{}
}
@@ -3193,7 +3213,8 @@ void LocalPlayer::riverEngine() {
}
void LocalPlayer::evaluation(int bet, int raise) {
void LocalPlayer::evaluation(int bet, int raise)
{
int highestSet = 0;
@@ -3204,13 +3225,16 @@ void LocalPlayer::evaluation(int bet, int raise) {
// cout << "myAction(evaluation): " << myAction << endl;
switch(myAction) {
// none
case 0: {}
case 0:
{}
break;
// fold
case 1: {}
case 1:
{}
break;
// check
case 2: {}
case 2:
{}
break;
// call
case 3: {
@@ -3270,8 +3294,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
mySet = highestSet;
myAction = 3;
}
}
else {
} else {
if(raise < currentHand->getCurrentBeRo()->getMinimumRaise()) {
raise = currentHand->getCurrentBeRo()->getMinimumRaise();
}
@@ -3320,9 +3343,11 @@ void LocalPlayer::evaluation(int bet, int raise) {
}
break;
// all in
case 6: {}
case 6:
{}
break;
default: {}
default:
{}
}
// cout << "highestSet(ende evaluation): " << highestSet << endl;
@@ -3334,7 +3359,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
}
int LocalPlayer::flopCardsValue(int* cards) {
int LocalPlayer::flopCardsValue(int* cards)
{
int array[5][3];
int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
@@ -3393,8 +3419,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
if(array[0][1]-4 == array[4][1]) {
// cout << "Straight Flush";
return 80000;
}
else {
} else {
// Straight Flush Ausnahme: 5-4-3-2-A
if(array[0][1]==12 && array[1][1]==3 && array[2][1]==2 && array[3][1]==1 && array[4][1]==0) {
// cout << "Straight Flush Ass unten";
@@ -3430,8 +3455,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
}
return (70000 + temp*100 + array[j1][1]);
}
}
else {
} else {
// Bauchschuss ?
if(array[j1][1]-4 == array[j1+3][1]) {
// cout << "Straight-Flush-Bauchschuss";
@@ -3439,8 +3463,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
if(array[j1+j2][2] <= 1) temp++;
}
return (71000 + temp*100 + array[j1][1]);
}
else {
} else {
// Test auf Straight-Flush-Ausnahme 5-4-3-2-A
if(array[j1][1] == 12 && (array[j1+1][1]<=3 || (array[j1+2][1]<=3 && array[j1][0]==array[j1+4][0]))) {
// cout << "Straight-Flush-Draw Ass unten";
@@ -3671,8 +3694,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
if(j5 != j1 && j5 != j2 && j5 != j3 && j5 != j4) {
if(array[j5][1] < array[j4][1]) {
temp2 = 0;
}
else {
} else {
temp2 = 1;
}
}
@@ -3682,8 +3704,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
}
breakLoop = 1;
}
}
else {
} else {
// Bauchschuss ?
if((array[j1][1]-2 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1])) {
// cout << "Straight-Draw Bauchschuss";
@@ -3749,8 +3770,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
if(j5 != j1 && j5 != j2 && j5 != j3 && j5 != j4) {
if(array[j5][1] < array[j4][1]) {
temp2 = 0;
}
else {
} else {
temp2 = 1;
}
}
@@ -3759,8 +3779,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
tempValue = (40000 + (temp1+1)*1000 + temp2*100 + array[j1][1]);
}
breakLoop = 1;
}
else {
} else {
// Test auf Straßenansatz-Ausnahme 5-4-3-2-A
if(array[j1][1] == 12 && ((array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-10 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]))) {
// cout << "Straight-Draw Ass unten";
@@ -3876,8 +3895,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
if(temp == 2) {
if(temp2Array[0] != temp2Array[1]) {
return (22200 + temp2Array[0]);
}
else {
} else {
if(temp2Array[0] == array[j1][1]) {
return (22100 + temp2Array[0]);
} else {
@@ -3936,8 +3954,7 @@ int LocalPlayer::flopCardsValue(int* cards) {
return (10000 + temp2*100 + temp1);
}
}
}
else {
} else {
// STraight (==4)
if(((int)(tempValue/10000)) == 4) {
return (((int)(tempValue/1000))*1000 + 200+ (tempValue - ((int)(tempValue/100))*100));
@@ -3976,7 +3993,8 @@ int LocalPlayer::flopCardsValue(int* cards) {
}
void LocalPlayer::calcMyOdds() {
void LocalPlayer::calcMyOdds()
{
int handCode;
@@ -4155,7 +4173,8 @@ void LocalPlayer::calcMyOdds() {
}
break;
default: LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong init of currentRound");
default:
LOG_ERROR(__FILE__ << " (" << __LINE__ << "): ERROR - wrong init of currentRound");
}
@@ -4174,7 +4193,8 @@ void LocalPlayer::calcMyOdds() {
int LocalPlayer::turnCardsValue(int* cards) {
int LocalPlayer::turnCardsValue(int* cards)
{
int array[6][3];
int j1, j2, j3, j4, j5, k1, k2, ktemp[3];
@@ -4230,8 +4250,7 @@ int LocalPlayer::turnCardsValue(int* cards) {
// cout << "Straight Flush" << endl;
// -> Sieg -> alles mitgehen
return 100;
}
else {
} else {
// Straight Flush Ausnahme: 5-4-3-2-A
for(j2=j1+1; j2<3; j2++) {
if(array[j1][1]-9==array[j2][1] && array[j2][1]-1==array[j2+1][1] && array[j2+1][1]-1==array[j2+2][1] && array[j2+2][1]-1==array[j2+3][1] && array[j1][0]==array[j2+2][0] && array[j1][0]==array[j2+3][0]) {
@@ -4270,14 +4289,12 @@ int LocalPlayer::turnCardsValue(int* cards) {
// cout << "zusammenhaengender Straight-Flush-Draw in der Mitte ";
break;
}
}
else {
} else {
// Bauchschuss ?
if(array[j1][1]-4 == array[j1+3][1]) {
// cout << "Straight-Flush-Bauchschuss ";
break;
}
else {
} else {
// Test auf Straight-Flush-Ausnahme 5-4-3-2-A
if(array[j1][1] == 12 && (array[j1+1][1]<=3 || (array[j1+2][1]<=3 && array[j1][0]==array[j1+4][0]) || (array[j1+3][1]<=3 && array[j1][0]==array[j1+4][0] && array[j1][0]==array[j1+4][0]))) {
// cout << "Straight-Flush-Draw Ass unten ";
@@ -4362,14 +4379,12 @@ int LocalPlayer::turnCardsValue(int* cards) {
// cout << "zusammenhaengender Straight-Draw in der Mitte ";
break;
}
}
else {
} else {
// Bauchschuss ?
if((array[j1][1]-2 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-1 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1])) {
// cout << "Straight-Bauchschuss ";
break;
}
else {
} else {
// Test auf Straßenansatz-Ausnahme 5-4-3-2-A
if((array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-2 == array[j4][1]) || (array[j1][1]-9 == array[j2][1] && array[j2][1]-2 == array[j3][1] && array[j3][1]-1 == array[j4][1]) || (array[j1][1]-10 == array[j2][1] && array[j2][1]-1 == array[j3][1] && array[j3][1]-1 == array[j4][1])) {
// cout << "Straight-Draw Ass unten ";
@@ -4424,7 +4439,8 @@ int LocalPlayer::turnCardsValue(int* cards) {
void LocalPlayer::preflopEngine3() {
void LocalPlayer::preflopEngine3()
{
// cout << "nextID " << currentHand->getPlayerArray()[(myID+1)%5]->getMyID() << endl;
@@ -4452,8 +4468,7 @@ void LocalPlayer::preflopEngine3() {
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * currentHand->getSmallBlind() && potential<4)) && myCardsValue->holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
myAction=1;
}
else {
} else {
// RAISE --> wenn hohes Potential
if((potential >= 4 && 6 * currentHand->getSmallBlind() >= currentHand->getCurrentBeRo()->getHighestSet()) || bluff <= 6) {
int raise = 0;
@@ -4463,8 +4478,7 @@ void LocalPlayer::preflopEngine3() {
// bluff - raise
if(bluff <=2 && 4 * currentHand->getSmallBlind() > currentHand->getCurrentBeRo()->getHighestSet()) {
raise = 3 * currentHand->getCurrentBeRo()->getHighestSet();
}
else {
} else {
// bluff - call
if(bluff >= 98) {
// All In
@@ -4500,8 +4514,7 @@ void LocalPlayer::preflopEngine3() {
myAction = 3;
}
}
else raise = (potential - 4 ) * 2 * currentHand->getCurrentBeRo()->getHighestSet();
} else raise = (potential - 4 ) * 2 * currentHand->getCurrentBeRo()->getHighestSet();
}
}
}
@@ -4510,8 +4523,7 @@ void LocalPlayer::preflopEngine3() {
// bluff - raise
if(bluff <= 6 && 4 * currentHand->getSmallBlind() > currentHand->getCurrentBeRo()->getHighestSet()) {
raise = 2*currentHand->getCurrentBeRo()->getHighestSet();
}
else {
} else {
// bluff - call
if(bluff >= 93) {
@@ -4529,8 +4541,7 @@ void LocalPlayer::preflopEngine3() {
mySet = currentHand->getCurrentBeRo()->getHighestSet();
myAction = 3;
}
}
else {
} else {
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
if(! (4 * currentHand->getSmallBlind() > currentHand->getCurrentBeRo()->getHighestSet())) {
@@ -4548,8 +4559,7 @@ void LocalPlayer::preflopEngine3() {
mySet = currentHand->getCurrentBeRo()->getHighestSet();
myAction = 3;
}
}
else raise = (potential - 3 ) * currentHand->getCurrentBeRo()->getHighestSet();
} else raise = (potential - 3 ) * currentHand->getCurrentBeRo()->getHighestSet();
}
}
}
@@ -4601,7 +4611,8 @@ void LocalPlayer::preflopEngine3() {
}
}
void LocalPlayer::flopEngine3() {
void LocalPlayer::flopEngine3()
{
// Prozent ausrechnen
@@ -4684,8 +4695,7 @@ void LocalPlayer::flopEngine3() {
// FOLD --> wenn potential negativ oder HighestSet zu hoch
if(( potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
myAction=1;
}
else {
} else {
// CHECK und BET --> wenn noch keiner was gesetzt hat
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
// CHECK --> wenn Potential klein oder check-bluff sonst bet oder bet-bluff
@@ -4772,7 +4782,8 @@ void LocalPlayer::flopEngine3() {
}
void LocalPlayer::turnEngine3() {
void LocalPlayer::turnEngine3()
{
// Prozent ausrechnen
@@ -4851,8 +4862,7 @@ void LocalPlayer::turnEngine3() {
// --> wenn potential negativ oder HighestSet zu hoch
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 15) {
myAction=1;
}
else {
} else {
// CHECK und BET --> wenn noch keiner was gesetzt hat
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
// CHECK --> wenn Potential klein
@@ -4938,7 +4948,8 @@ void LocalPlayer::turnEngine3() {
}
void LocalPlayer::riverEngine3() {
void LocalPlayer::riverEngine3()
{
// Prozent ausrechnen
@@ -5013,8 +5024,7 @@ void LocalPlayer::riverEngine3() {
// --> wenn potential negativ oder HighestSet zu hoch
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 15) {
myAction=1;
}
else {
} else {
// CHECK und BET --> wenn noch keiner was gesetzt hat
if(currentHand->getCurrentBeRo()->getHighestSet() == 0) {
// CHECK --> wenn Potential klein
@@ -5131,8 +5141,7 @@ LocalPlayer::resetActionTimeoutCounter()
bool LocalPlayer::checkIfINeedToShowCards()
{
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
{
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it) {
if(*it == myUniqueID) return true;
}
+149 -52
View File
@@ -30,7 +30,8 @@ class CardsValue;
class ConfigFile;
class HandInterface;
class LocalPlayer : public PlayerInterface{
class LocalPlayer : public PlayerInterface
{
public:
LocalPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
@@ -38,92 +39,178 @@ public:
void setHand(HandInterface *);
int getMyID() const { return myID; }
unsigned getMyUniqueID() const { return myUniqueID; }
PlayerType getMyType() const { return myType; }
int getMyID() const {
return myID;
}
unsigned getMyUniqueID() const {
return myUniqueID;
}
PlayerType getMyType() const {
return myType;
}
void setMyDude(int theValue) { myDude = theValue; }
int getMyDude() const { return myDude; }
void setMyDude(int theValue) {
myDude = theValue;
}
int getMyDude() const {
return myDude;
}
void setMyDude4(int theValue) { myDude4 = theValue; }
int getMyDude4() const { return myDude4; }
void setMyDude4(int theValue) {
myDude4 = theValue;
}
int getMyDude4() const {
return myDude4;
}
void setMyName(const std::string& theValue) { myName = theValue; }
std::string getMyName() const { return myName; }
void setMyName(const std::string& theValue) {
myName = theValue;
}
std::string getMyName() const {
return myName;
}
void setMyAvatar(const std::string& theValue) { myAvatar = theValue; }
std::string getMyAvatar() const { return myAvatar; }
void setMyAvatar(const std::string& theValue) {
myAvatar = theValue;
}
std::string getMyAvatar() const {
return myAvatar;
}
void setMyCash(int theValue) { myCash = theValue; }
int getMyCash() const { return myCash; }
void setMyCash(int theValue) {
myCash = theValue;
}
int getMyCash() const {
return myCash;
}
void setMySet(int theValue) { myLastRelativeSet = theValue; mySet += theValue; myCash -= theValue; }
void setMySetAbsolute(int theValue) { mySet = theValue; }
void setMySetNull() { mySet = 0; myLastRelativeSet = 0; }
int getMySet() const { return mySet;}
int getMyLastRelativeSet() const { return myLastRelativeSet; }
void setMySet(int theValue) {
myLastRelativeSet = theValue;
mySet += theValue;
myCash -= theValue;
}
void setMySetAbsolute(int theValue) {
mySet = theValue;
}
void setMySetNull() {
mySet = 0;
myLastRelativeSet = 0;
}
int getMySet() const {
return mySet;
}
int getMyLastRelativeSet() const {
return myLastRelativeSet;
}
void setMyAction(int theValue, bool blind = 0) {
myAction = theValue;
// logging for human player
if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myID, myAction, mySet);
}
int getMyAction() const { return myAction; }
int getMyAction() const {
return myAction;
}
void setMyButton(int theValue) { myButton = theValue; }
int getMyButton() const { return myButton; }
void setMyButton(int theValue) {
myButton = theValue;
}
int getMyButton() const {
return myButton;
}
void setMyActiveStatus(bool theValue) { myActiveStatus = theValue; }
bool getMyActiveStatus() const { return myActiveStatus; }
void setMyActiveStatus(bool theValue) {
myActiveStatus = theValue;
}
bool getMyActiveStatus() const {
return myActiveStatus;
}
void setMyStayOnTableStatus(bool theValue) { myStayOnTableStatus = theValue; }
bool getMyStayOnTableStatus() const { return myStayOnTableStatus; }
void setMyStayOnTableStatus(bool theValue) {
myStayOnTableStatus = theValue;
}
bool getMyStayOnTableStatus() const {
return myStayOnTableStatus;
}
void setMyCards(int* theValue) { int i; for(i=0; i<2; i++) myCards[i] = theValue[i]; }
void getMyCards(int* theValue) const { int i; for(i=0; i<2; i++) theValue[i] = myCards[i]; }
void setMyCards(int* theValue) {
int i;
for(i=0; i<2; i++) myCards[i] = theValue[i];
}
void getMyCards(int* theValue) const {
int i;
for(i=0; i<2; i++) theValue[i] = myCards[i];
}
void setMyTurn(bool theValue){ myTurn = theValue;}
bool getMyTurn() const{ return myTurn;}
void setMyTurn(bool theValue) {
myTurn = theValue;
}
bool getMyTurn() const {
return myTurn;
}
void setMyCardsFlip(bool theValue, int state) {
myCardsFlip = theValue;
// log flipping cards
if(myCardsFlip) {
switch(state) {
case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
break;
case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
default:
;
}
}
}
bool getMyCardsFlip() const{ return myCardsFlip;}
bool getMyCardsFlip() const {
return myCardsFlip;
}
void setMyCardsValueInt(int theValue) { myCardsValueInt = theValue;}
int getMyCardsValueInt() const { return myCardsValueInt; }
void setMyCardsValueInt(int theValue) {
myCardsValueInt = theValue;
}
int getMyCardsValueInt() const {
return myCardsValueInt;
}
void setMyBestHandPosition(int* theValue)
{
void setMyBestHandPosition(int* theValue) {
for (int i = 0; i < 5; i++)
myBestHandPosition[i] = theValue[i];
}
void getMyBestHandPosition(int* theValue) const
{
void getMyBestHandPosition(int* theValue) const {
for (int i = 0; i < 5; i++)
theValue[i] = myBestHandPosition[i];
}
void setMyRoundStartCash(int theValue) { myRoundStartCash = theValue;}
int getMyRoundStartCash() const { return myRoundStartCash; }
void setMyRoundStartCash(int theValue) {
myRoundStartCash = theValue;
}
int getMyRoundStartCash() const {
return myRoundStartCash;
}
void setLastMoneyWon ( int theValue ) { lastMoneyWon = theValue; }
int getLastMoneyWon() const { return lastMoneyWon; }
void setLastMoneyWon ( int theValue ) {
lastMoneyWon = theValue;
}
int getLastMoneyWon() const {
return lastMoneyWon;
}
void setMyAverageSets(int theValue) { myAverageSets[0] = myAverageSets[1]; myAverageSets[1] = myAverageSets[2]; myAverageSets[2] = myAverageSets[3]; myAverageSets[3] = theValue; }
int getMyAverageSets() const { return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4; }
void setMyAverageSets(int theValue) {
myAverageSets[0] = myAverageSets[1];
myAverageSets[1] = myAverageSets[2];
myAverageSets[2] = myAverageSets[3];
myAverageSets[3] = theValue;
}
int getMyAverageSets() const {
return (myAverageSets[0]+myAverageSets[1]+myAverageSets[2]+myAverageSets[3])/4;
}
void setMyAggressive(bool theValue) {
int i;
@@ -140,17 +227,27 @@ public:
return sum;
}
void setSBluff ( int theValue ) { sBluff = theValue; }
int getSBluff() const { return sBluff; }
void setSBluff ( int theValue ) {
sBluff = theValue;
}
int getSBluff() const {
return sBluff;
}
void setSBluffStatus ( bool theValue ) { sBluffStatus = theValue; }
bool getSBluffStatus() const { return sBluffStatus; }
void setSBluffStatus ( bool theValue ) {
sBluffStatus = theValue;
}
bool getSBluffStatus() const {
return sBluffStatus;
}
void setMyWinnerState ( bool theValue, int pot ) {
if(theValue) myWinnerState = theValue;
currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
}
bool getMyWinnerState() const { return myWinnerState;}
bool getMyWinnerState() const {
return myWinnerState;
}
+5 -7
View File
@@ -27,7 +27,8 @@
using namespace std;
void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool different, int* bad, int countBad) {
void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool different, int* bad, int countBad)
{
int r = end-start+1;
unsigned char rand_buf[4];
@@ -39,8 +40,7 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
for (i=0; i<howMany; i++) {
if(!RAND_bytes(rand_buf, 4))
{
if(!RAND_bytes(rand_buf, 4)) {
LOG_MSG("RAND_bytes failed!");
}
@@ -54,8 +54,7 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
}
}
}
else {
} else {
int *tempArray = new int[end-start+1];
for (i=0; i<(end-start+1); i++) tempArray[i]=1;
@@ -69,8 +68,7 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
int counter(0);
while (counter < howMany) {
if(!RAND_bytes(rand_buf, 4))
{
if(!RAND_bytes(rand_buf, 4)) {
LOG_MSG("RAND_bytes failed!");
}
+2 -1
View File
@@ -20,7 +20,8 @@
#ifndef TOOLS_H
#define TOOLS_H
class Tools{
class Tools
{
public:
static void getRandNumber(int, int, int, int*, bool, int* = 0, int = 0);
+4 -2
View File
@@ -166,7 +166,8 @@ Log::~Log()
}
void
Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList) {
Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned dealerPosition, PlayerList seatsList)
{
curGameID = gameID;
@@ -213,7 +214,8 @@ Log::logNewGameMsg(int gameID, int startCash, int startSmallBlind, unsigned deal
}
void
Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList) {
Log::logNewHandMsg(int handID, unsigned dealerPosition, int smallBlind, unsigned smallBlindPosition, int bigBlind, unsigned bigBlindPosition, PlayerList seatsList)
{
if(SQLITE_LOG) {
+2 -1
View File
@@ -28,7 +28,8 @@ class HandInterface;
/**
@author FThauer FHammer <webmaster@pokerth.net>
*/
class ClientBeRo : public BeRoInterface{
class ClientBeRo : public BeRoInterface
{
public:
ClientBeRo(HandInterface* hi, int id, unsigned dP, int sB, GameState gS);
~ClientBeRo();
+11 -10
View File
@@ -266,13 +266,17 @@ ClientPlayer::setMyCardsFlip(bool theValue, int state)
// log flipping cards
if (myCardsFlip) {
switch(state) {
case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
case 1:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
case 2:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1]);
break;
case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
case 3:
currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myID, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
default:
;
}
}
}
@@ -363,8 +367,7 @@ void
ClientPlayer::setMyAggressive(bool theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
for (int i=0; i<6; i++)
{
for (int i=0; i<6; i++) {
myAggressive[i] = myAggressive[i+1];
}
myAggressive[6] = theValue;
@@ -375,8 +378,7 @@ ClientPlayer::getMyAggressive() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
int sum = 0;
for (int i=0; i<7; i++)
{
for (int i=0; i<7; i++) {
sum += myAggressive[i];
}
return sum;
@@ -527,8 +529,7 @@ bool ClientPlayer::checkIfINeedToShowCards()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it)
{
for(std::list<unsigned>::iterator it = playerNeedToShowCardsList.begin(); it != playerNeedToShowCardsList.end(); ++it) {
if(*it == myUniqueID) return true;
}
+5 -2
View File
@@ -29,7 +29,8 @@ class CardsValue;
class ConfigFile;
class HandInterface;
class ClientPlayer : public PlayerInterface{
class ClientPlayer : public PlayerInterface
{
public:
ClientPlayer(ConfigFile*, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
~ClientPlayer();
@@ -134,7 +135,9 @@ public:
boost::shared_ptr<SessionData> getNetSessionData();
// unused as client
unsigned getActionTimeoutCounter() const {return 0;}
unsigned getActionTimeoutCounter() const {
return 0;
}
void incrementActionTimeoutCounter() {}
void resetActionTimeoutCounter() {}
+2 -1
View File
@@ -25,7 +25,8 @@
class SessionData;
class PlayerInterface{
class PlayerInterface
{
public:
virtual ~PlayerInterface() =0;
+10 -17
View File
@@ -56,8 +56,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
PlayerDataList::const_iterator player_i = playerDataList.begin();
PlayerDataList::const_iterator player_end = playerDataList.end();
while (player_i != player_end)
{
while (player_i != player_end) {
if ((*player_i)->GetUniqueId() == dealerPosition)
break;
++player_i;
@@ -84,8 +83,7 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
PlayerType type = PLAYER_TYPE_COMPUTER;
boost::shared_ptr<SessionData> myNetSession;
if (player_i != player_end)
{
if (player_i != player_end) {
uniqueId = (*player_i)->GetUniqueId();
type = (*player_i)->GetType();
myName = (*player_i)->GetName();
@@ -207,10 +205,8 @@ boost::shared_ptr<PlayerInterface> Game::getPlayerByUniqueId(unsigned id)
boost::shared_ptr<PlayerInterface> tmpPlayer;
PlayerListIterator i = getSeatsList()->begin();
PlayerListIterator end = getSeatsList()->end();
while (i != end)
{
if ((*i)->getMyUniqueID() == id)
{
while (i != end) {
if ((*i)->getMyUniqueID() == id) {
tmpPlayer = *i;
break;
}
@@ -227,7 +223,8 @@ boost::shared_ptr<PlayerInterface> Game::getCurrentPlayer()
return tmpPlayer;
}
void Game::raiseBlinds() {
void Game::raiseBlinds()
{
bool raiseBlinds = false;
@@ -236,8 +233,7 @@ void Game::raiseBlinds() {
raiseBlinds = true;
lastHandBlindsRaised = currentHandID;
}
}
else {
} else {
if (lastTimeBlindsRaised + myGameData.raiseSmallBlindEveryMinutesValue <= blindsTimer.elapsed().total_seconds()/60) {
raiseBlinds = true;
lastTimeBlindsRaised = blindsTimer.elapsed().total_seconds()/60;
@@ -248,18 +244,15 @@ void Game::raiseBlinds() {
// Now we check how the blinds should be raised
if (myGameData.raiseMode == DOUBLE_BLINDS) {
currentSmallBlind *= 2;
}
else {
} else {
if(!blindsList.empty()) {
currentSmallBlind = blindsList.front();
blindsList.pop_front();
}
else {
} else {
// The position exceeds the list
if (myGameData.afterManualBlindsMode == AFTERMB_DOUBLE_BLINDS) {
currentSmallBlind *= 2;
}
else {
} else {
if(myGameData.afterManualBlindsMode == AFTERMB_RAISE_ABOUT) {
currentSmallBlind += myGameData.afterMBAlwaysRaiseValue;
}
+47 -16
View File
@@ -35,7 +35,8 @@ struct GameData;
struct StartData;
class Game {
class Game
{
public:
Game(GuiInterface *gui, boost::shared_ptr<EngineFactory> factory,
@@ -50,28 +51,58 @@ public:
boost::shared_ptr<HandInterface> getCurrentHand();
const boost::shared_ptr<HandInterface> getCurrentHand() const;
PlayerList getSeatsList() const {return seatsList;}
PlayerList getActivePlayerList() const {return activePlayerList;}
PlayerList getRunningPlayerList() const {return runningPlayerList;}
PlayerList getSeatsList() const {
return seatsList;
}
PlayerList getActivePlayerList() const {
return activePlayerList;
}
PlayerList getRunningPlayerList() const {
return runningPlayerList;
}
void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }
void setStartQuantityPlayers(int theValue) {
startQuantityPlayers = theValue;
}
int getStartQuantityPlayers() const {
return startQuantityPlayers;
}
void setStartSmallBlind(int theValue) { startSmallBlind = theValue; }
int getStartSmallBlind() const { return startSmallBlind; }
void setStartSmallBlind(int theValue) {
startSmallBlind = theValue;
}
int getStartSmallBlind() const {
return startSmallBlind;
}
void setStartCash(int theValue) { startCash = theValue; }
int getStartCash() const { return startCash; }
void setStartCash(int theValue) {
startCash = theValue;
}
int getStartCash() const {
return startCash;
}
int getMyGameID() const { return myGameID; }
int getMyGameID() const {
return myGameID;
}
void setCurrentSmallBlind(int theValue) { currentSmallBlind = theValue; }
int getCurrentSmallBlind() const { return currentSmallBlind; }
void setCurrentSmallBlind(int theValue) {
currentSmallBlind = theValue;
}
int getCurrentSmallBlind() const {
return currentSmallBlind;
}
void setCurrentHandID(int theValue) { currentHandID = theValue; }
int getCurrentHandID() const { return currentHandID; }
void setCurrentHandID(int theValue) {
currentHandID = theValue;
}
int getCurrentHandID() const {
return currentHandID;
}
unsigned getDealerPosition() const { return dealerPosition; }
unsigned getDealerPosition() const {
return dealerPosition;
}
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
+15 -18
View File
@@ -51,7 +51,8 @@ enum ServerMode {
enum ServerTransportProtocol {
TRANSPORT_PROTOCOL_TCP = 1,
TRANSPORT_PROTOCOL_SCTP = 2,
TRANSPORT_PROTOCOL_TCP_SCTP = 3};
TRANSPORT_PROTOCOL_TCP_SCTP = 3
};
enum GameState {
GAME_STATE_PREFLOP = 0,
@@ -60,7 +61,8 @@ enum GameState {
GAME_STATE_RIVER,
GAME_STATE_POST_RIVER,
GAME_STATE_PREFLOP_SMALL_BLIND = 0xF0,
GAME_STATE_PREFLOP_BIG_BLIND = 0xF1 };
GAME_STATE_PREFLOP_BIG_BLIND = 0xF1
};
enum PlayerAction {
PLAYER_ACTION_NONE = 0,
@@ -69,18 +71,17 @@ enum PlayerAction {
PLAYER_ACTION_CALL,
PLAYER_ACTION_BET,
PLAYER_ACTION_RAISE,
PLAYER_ACTION_ALLIN };
PLAYER_ACTION_ALLIN
};
enum PlayerActionCode
{
enum PlayerActionCode {
ACTION_CODE_VALID = 0,
ACTION_CODE_INVALID_STATE,
ACTION_CODE_NOT_YOUR_TURN,
ACTION_CODE_NOT_ALLOWED
};
enum DenyKickPlayerReason
{
enum DenyKickPlayerReason {
KICK_DENIED_INVALID_STATE = 0,
KICK_DENIED_TOO_FEW_PLAYERS,
KICK_DENIED_TEMPORARY,
@@ -88,28 +89,24 @@ enum DenyKickPlayerReason
KICK_DENIED_INVALID_PLAYER_ID
};
enum KickVote
{
enum KickVote {
KICK_VOTE_AGAINST = 0,
KICK_VOTE_IN_FAVOUR
};
enum DenyVoteReason
{
enum DenyVoteReason {
VOTE_DENIED_INVALID_PETITION = 0,
VOTE_DENIED_ALREADY_VOTED
};
enum EndPetitionReason
{
enum EndPetitionReason {
PETITION_END_ENOUGH_VOTES = 0,
PETITION_END_NOT_ENOUGH_PLAYERS,
PETITION_END_PLAYER_LEFT,
PETITION_END_TIMEOUT
};
enum DenyGameInvitationReason
{
enum DenyGameInvitationReason {
DENY_GAME_INVITATION_NO = 0,
DENY_GAME_INVITATION_BUSY
};
@@ -118,15 +115,15 @@ enum Button {
BUTTON_NONE = 0,
BUTTON_DEALER,
BUTTON_SMALL_BLIND,
BUTTON_BIG_BLIND };
BUTTON_BIG_BLIND
};
enum NetTimeoutReason {
NETWORK_TIMEOUT_GENERIC = 0,
NETWORK_TIMEOUT_GAME_ADMIN_IDLE
};
struct ServerStats
{
struct ServerStats {
ServerStats()
: numberOfPlayersOnServer(0), numberOfGamesOpen(0), totalPlayersEverLoggedIn(0),
totalGamesEverCreated(0), maxGamesOpen(0), maxPlayersLoggedIn(0) {}
+9 -18
View File
@@ -28,43 +28,37 @@
typedef std::list<unsigned> PlayerIdList;
enum GameMode
{
enum GameMode {
GAME_MODE_CREATED = 1,
GAME_MODE_STARTED,
GAME_MODE_CLOSED
};
enum GameType
{
enum GameType {
GAME_TYPE_NORMAL = 1,
GAME_TYPE_REGISTERED_ONLY,
GAME_TYPE_INVITE_ONLY,
GAME_TYPE_RANKING
};
enum RaiseIntervalMode
{
enum RaiseIntervalMode {
RAISE_ON_HANDNUMBER = 1,
RAISE_ON_MINUTES
};
enum RaiseMode
{
enum RaiseMode {
DOUBLE_BLINDS = 1,
MANUAL_BLINDS_ORDER
};
enum AfterManualBlindsMode
{
enum AfterManualBlindsMode {
AFTERMB_DOUBLE_BLINDS = 1,
AFTERMB_RAISE_ABOUT,
AFTERMB_STAY_AT_LAST_BLIND
};
// For the sake of simplicity, this is a struct.
struct GameData
{
struct GameData {
GameData() : gameType(GAME_TYPE_NORMAL), maxNumberOfPlayers(0), startMoney(0),
firstSmallBlind(0), raiseIntervalMode(RAISE_ON_HANDNUMBER),
raiseSmallBlindEveryHandsValue(8), raiseSmallBlindEveryMinutesValue(1),
@@ -87,8 +81,7 @@ struct GameData
int playerActionTimeoutSec;
};
struct GameInfo
{
struct GameInfo {
GameInfo() : mode(GAME_MODE_CREATED), adminPlayerId(0), isPasswordProtected(false) {}
std::string name;
GameData data;
@@ -98,15 +91,13 @@ struct GameInfo
bool isPasswordProtected;
};
struct StartData
{
struct StartData {
StartData() : startDealerPlayerId(0), numberOfPlayers(0) {}
unsigned startDealerPlayerId;
int numberOfPlayers;
};
struct VoteKickData
{
struct VoteKickData {
VoteKickData()
: petitionId(0), kickPlayerId(0), numVotesToKick(0),
numVotesInFavourOfKicking(0), numVotesAgainstKicking(0), timeLimitSec(0),
+188 -47
View File
@@ -117,57 +117,198 @@ void ServerGuiWrapper::logPlayerWinGame(std::string /*playerName*/, int /*gameID
void ServerGuiWrapper::flushLogAtGame(int /*gameID*/) {}
void ServerGuiWrapper::flushLogAtHand() {}
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId) { if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId); }
void ServerGuiWrapper::SignalNetClientServerListClear() { if (myClientcb) myClientcb->SignalNetClientServerListClear(); }
void ServerGuiWrapper::SignalNetClientServerListShow() { if (myClientcb) myClientcb->SignalNetClientServerListShow(); }
void ServerGuiWrapper::SignalNetClientServerListAdd(unsigned serverId)
{
if (myClientcb) myClientcb->SignalNetClientServerListAdd(serverId);
}
void ServerGuiWrapper::SignalNetClientServerListClear()
{
if (myClientcb) myClientcb->SignalNetClientServerListClear();
}
void ServerGuiWrapper::SignalNetClientServerListShow()
{
if (myClientcb) myClientcb->SignalNetClientServerListShow();
}
void ServerGuiWrapper::SignalNetClientLoginShow() { if (myClientcb) myClientcb->SignalNetClientLoginShow(); }
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId); }
void ServerGuiWrapper::SignalNetClientLoginShow()
{
if (myClientcb) myClientcb->SignalNetClientLoginShow();
}
void ServerGuiWrapper::SignalNetClientPostRiverShowCards(unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientPostRiverShowCards(playerId);
}
void ServerGuiWrapper::SignalNetClientConnect(int actionID) { if (myClientcb) myClientcb->SignalNetClientConnect(actionID); }
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID); }
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myClientcb) myClientcb->SignalNetClientNotification(notificationId); }
void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats) { if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats); }
void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec) { if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec); }
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); }
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason); }
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId) { if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId); }
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game) { if (myClientcb) myClientcb->SignalNetClientGameStart(game); }
void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg) { if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msg); }
void ServerGuiWrapper::SignalNetClientMsgBox(unsigned msgId) { if (myClientcb) myClientcb->SignalNetClientMsgBox(msgId); }
void ServerGuiWrapper::SignalNetClientWaitDialog() { if (myClientcb) myClientcb->SignalNetClientWaitDialog(); }
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds) { if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds); }
void ServerGuiWrapper::SignalNetClientConnect(int actionID)
{
if (myClientcb) myClientcb->SignalNetClientConnect(actionID);
}
void ServerGuiWrapper::SignalNetClientGameInfo(int actionID)
{
if (myClientcb) myClientcb->SignalNetClientGameInfo(actionID);
}
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID)
{
if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID);
}
void ServerGuiWrapper::SignalNetClientNotification(int notificationId)
{
if (myClientcb) myClientcb->SignalNetClientNotification(notificationId);
}
void ServerGuiWrapper::SignalNetClientStatsUpdate(const ServerStats &stats)
{
if (myClientcb) myClientcb->SignalNetClientStatsUpdate(stats);
}
void ServerGuiWrapper::SignalNetClientShowTimeoutDialog(NetTimeoutReason reason, unsigned remainingSec)
{
if (myClientcb) myClientcb->SignalNetClientShowTimeoutDialog(reason, remainingSec);
}
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId)
{
if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId);
}
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
{
if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, isGameAdmin);
}
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, bool isGameAdmin)
{
if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, isGameAdmin);
}
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName)
{
if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName);
}
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName, int removeReason)
{
if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName, removeReason);
}
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName)
{
if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName);
}
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId)
{
if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId);
}
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId)
{
if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId);
}
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode)
{
if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode);
}
void ServerGuiWrapper::SignalNetClientGameListUpdateAdmin(unsigned gameId, unsigned adminPlayerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListUpdateAdmin(gameId, adminPlayerId);
}
void ServerGuiWrapper::SignalNetClientGameListPlayerJoined(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerJoined(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameListPlayerLeft(unsigned gameId, unsigned playerId)
{
if (myClientcb) myClientcb->SignalNetClientGameListPlayerLeft(gameId, playerId);
}
void ServerGuiWrapper::SignalNetClientGameStart(boost::shared_ptr<Game> game)
{
if (myClientcb) myClientcb->SignalNetClientGameStart(game);
}
void ServerGuiWrapper::SignalNetClientGameChatMsg(const string &playerName, const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientGameChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientLobbyChatMsg(const string &playerName, const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientLobbyChatMsg(playerName, msg);
}
void ServerGuiWrapper::SignalNetClientMsgBox(const string &msg)
{
if (myClientcb) myClientcb->SignalNetClientMsgBox(msg);
}
void ServerGuiWrapper::SignalNetClientMsgBox(unsigned msgId)
{
if (myClientcb) myClientcb->SignalNetClientMsgBox(msgId);
}
void ServerGuiWrapper::SignalNetClientWaitDialog()
{
if (myClientcb) myClientcb->SignalNetClientWaitDialog();
}
void ServerGuiWrapper::SignalNetClientWarningAutoFoldInRankingGame(unsigned remainingAutoFolds)
{
if (myClientcb) myClientcb->SignalNetClientWarningAutoFoldInRankingGame(remainingAutoFolds);
}
void ServerGuiWrapper::SignalNetServerSuccess(int actionID) { if (myServercb) myServercb->SignalNetServerSuccess(actionID); }
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID) { if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetServerSuccess(int actionID)
{
if (myServercb) myServercb->SignalNetServerSuccess(actionID);
}
void ServerGuiWrapper::SignalNetServerError(int errorID, int osErrorID)
{
if (myServercb) myServercb->SignalNetServerError(errorID, osErrorID);
}
void ServerGuiWrapper::SignalIrcConnect(const string &server) { if (myIrccb) myIrccb->SignalIrcConnect(server); }
void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel) { if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel); }
void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName); }
void ServerGuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick) { if (myIrccb) myIrccb->SignalIrcPlayerChanged(oldNick, newNick); }
void ServerGuiWrapper::SignalIrcPlayerKicked(const string &nickName, const string &byWhom, const string &reason) { if (myIrccb) myIrccb->SignalIrcPlayerKicked(nickName, byWhom, reason); }
void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName) { if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName); }
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg) { if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg); }
void ServerGuiWrapper::SignalIrcError(int errorCode) { if (myIrccb) myIrccb->SignalIrcError(errorCode); }
void ServerGuiWrapper::SignalIrcServerError(int errorCode) {if (myIrccb) myIrccb->SignalIrcServerError(errorCode); }
void ServerGuiWrapper::SignalIrcConnect(const string &server)
{
if (myIrccb) myIrccb->SignalIrcConnect(server);
}
void ServerGuiWrapper::SignalIrcSelfJoined(const string &nickName, const std::string &channel)
{
if (myIrccb) myIrccb->SignalIrcSelfJoined(nickName, channel);
}
void ServerGuiWrapper::SignalIrcPlayerJoined(const string &nickName)
{
if (myIrccb) myIrccb->SignalIrcPlayerJoined(nickName);
}
void ServerGuiWrapper::SignalIrcPlayerChanged(const string &oldNick, const string &newNick)
{
if (myIrccb) myIrccb->SignalIrcPlayerChanged(oldNick, newNick);
}
void ServerGuiWrapper::SignalIrcPlayerKicked(const string &nickName, const string &byWhom, const string &reason)
{
if (myIrccb) myIrccb->SignalIrcPlayerKicked(nickName, byWhom, reason);
}
void ServerGuiWrapper::SignalIrcPlayerLeft(const string &nickName)
{
if (myIrccb) myIrccb->SignalIrcPlayerLeft(nickName);
}
void ServerGuiWrapper::SignalIrcChatMsg(const string &nickName, const string &msg)
{
if (myIrccb) myIrccb->SignalIrcChatMsg(nickName, msg);
}
void ServerGuiWrapper::SignalIrcError(int errorCode)
{
if (myIrccb) myIrccb->SignalIrcError(errorCode);
}
void ServerGuiWrapper::SignalIrcServerError(int errorCode)
{
if (myIrccb) myIrccb->SignalIrcServerError(errorCode);
}
void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName) { if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName); }
void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason) { if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason); }
void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId) { if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId); }
void ServerGuiWrapper::SignalLobbyPlayerJoined(unsigned playerId, const std::string &nickName)
{
if (myClientcb) myClientcb->SignalLobbyPlayerJoined(playerId, nickName);
}
void ServerGuiWrapper::SignalLobbyPlayerKicked(const std::string &nickName, const std::string &byWhom, const std::string &reason)
{
if (myClientcb) myClientcb->SignalLobbyPlayerKicked(nickName, byWhom, reason);
}
void ServerGuiWrapper::SignalLobbyPlayerLeft(unsigned playerId)
{
if (myClientcb) myClientcb->SignalLobbyPlayerLeft(playerId);
}
void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom); }
void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom) { if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom); }
void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason) { if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason); }
void ServerGuiWrapper::SignalSelfGameInvitation(unsigned gameId, unsigned playerIdFrom)
{
if (myClientcb) myClientcb->SignalSelfGameInvitation(gameId, playerIdFrom);
}
void ServerGuiWrapper::SignalPlayerGameInvitation(unsigned gameId, unsigned playerIdWho, unsigned playerIdFrom)
{
if (myClientcb) myClientcb->SignalPlayerGameInvitation(gameId, playerIdWho, playerIdFrom);
}
void ServerGuiWrapper::SignalRejectedGameInvitation(unsigned gameId, unsigned playerIdWho, DenyGameInvitationReason reason)
{
if (myClientcb) myClientcb->SignalRejectedGameInvitation(gameId, playerIdWho, reason);
}
+6 -2
View File
@@ -36,8 +36,12 @@ public:
boost::shared_ptr<Session> getSession();
void setSession(boost::shared_ptr<Session> session);
gameTableImpl* getMyW() const {return NULL;}
guiLog* getMyGuiLog() const {return NULL;}
gameTableImpl* getMyW() const {
return NULL;
}
guiLog* getMyGuiLog() const {
return NULL;
}
void refreshSet() const;
void refreshCash() const;
+2 -1
View File
@@ -31,7 +31,8 @@ class guiLog;
class Session;
class gameTableImpl;
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback {
class GuiInterface : public ClientCallback, public ServerCallback, public IrcCallback
{
public:
virtual ~GuiInterface();
+2 -1
View File
@@ -24,7 +24,8 @@
class ConfigFile;
class aboutPokerthImpl: public QDialog, public Ui::aboutPokerth {
class aboutPokerthImpl: public QDialog, public Ui::aboutPokerth
{
Q_OBJECT
public:
aboutPokerthImpl(QWidget *parent = 0, ConfigFile *c =0);
@@ -37,33 +37,40 @@ changeCompleteBlindsDialogImpl::changeCompleteBlindsDialogImpl(QWidget *parent,
}
void changeCompleteBlindsDialogImpl::exec() {
void changeCompleteBlindsDialogImpl::exec()
{
QDialog::exec();
}
void changeCompleteBlindsDialogImpl::updateSpinBoxInputMinimum(int value) { spinBox_input->setMinimum(value+1); }
void changeCompleteBlindsDialogImpl::updateSpinBoxInputMinimum(int value)
{
spinBox_input->setMinimum(value+1);
}
void changeCompleteBlindsDialogImpl::addBlindValueToList() {
void changeCompleteBlindsDialogImpl::addBlindValueToList()
{
if(listWidget_blinds->count() == 30) {
QMessageBox::warning(this, tr("Manual Blinds Order"),
tr("You cannot set more than 30 manual blinds."),
QMessageBox::Close); }
else {
QMessageBox::Close);
} else {
listWidget_blinds->addItem(QString::number(spinBox_input->value(),10));
sortBlindsList();
}
}
void changeCompleteBlindsDialogImpl::removeBlindFromList() {
void changeCompleteBlindsDialogImpl::removeBlindFromList()
{
listWidget_blinds->takeItem(listWidget_blinds->currentRow());
sortBlindsList();
}
void changeCompleteBlindsDialogImpl::sortBlindsList() {
void changeCompleteBlindsDialogImpl::sortBlindsList()
{
int i;
QList<int> tempIntList;
@@ -27,7 +27,8 @@
class ConfigFile;
class changeCompleteBlindsDialogImpl: public QDialog, public Ui::changeCompleteBlindsDialog {
class changeCompleteBlindsDialogImpl: public QDialog, public Ui::changeCompleteBlindsDialog
{
Q_OBJECT
public:
changeCompleteBlindsDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
@@ -36,7 +37,9 @@ public:
public slots:
bool getSettingsCorrect() const { return settingsCorrect;}
bool getSettingsCorrect() const {
return settingsCorrect;
}
void updateSpinBoxInputMinimum(int);
void addBlindValueToList();
@@ -76,7 +76,8 @@ changeContentDialogImpl::changeContentDialogImpl(QWidget *parent, ConfigFile *co
}
void changeContentDialogImpl::saveContent() {
void changeContentDialogImpl::saveContent()
{
switch (myType) {
case CHANGE_HUMAN_PLAYER_NAME: {
@@ -28,7 +28,8 @@ enum DialogType { CHANGE_HUMAN_PLAYER_NAME=0, CHANGE_NICK_ALREADY_IN_USE, CHANGE
class ConfigFile;
class changeContentDialogImpl: public QDialog, public Ui::changeContentDialog {
class changeContentDialogImpl: public QDialog, public Ui::changeContentDialog
{
Q_OBJECT
public:
changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t);
+43 -29
View File
@@ -39,21 +39,22 @@ ChatTools::~ChatTools()
{
}
void ChatTools::sendMessage() {
void ChatTools::sendMessage()
{
if(myLineEdit->text().size() && mySession) {
fillChatLinesHistory(myLineEdit->text());
if(myChatType == INGAME_CHAT) {
mySession->sendGameChatMessage(myLineEdit->text().toUtf8().constData());
}
else {
} else {
mySession->sendLobbyChatMessage(myLineEdit->text().toUtf8().constData());
}
myLineEdit->setText("");
}
}
void ChatTools::receiveMessage(QString playerName, QString message) {
void ChatTools::receiveMessage(QString playerName, QString message)
{
if(myTextBrowser) {
@@ -72,8 +73,7 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
if(myLobby->isVisible() && myConfig->readConfigInt("PlayLobbyChatNotification")) {
myLobby->getMyW()->getMySDLPlayer()->playSound("lobbychatnotify",0);
}
}
else if(message.contains(myNick, Qt::CaseInsensitive)) {
} else if(message.contains(myNick, Qt::CaseInsensitive)) {
switch (myChatType) {
case INET_LOBBY_CHAT: {
@@ -85,33 +85,42 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
}
}
break;
case LAN_LOBBY_CHAT: tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:bold;\">"+message+"</span>");
break;
case INGAME_CHAT: tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatTextNickNotifyColor()+";\">"+message+"</span>");
break;
default: tempMsg = message;
default:
tempMsg = message;
}
}
else if(playerName == myNick) {
} else if(playerName == myNick) {
switch (myChatType) {
case INET_LOBBY_CHAT: tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().link().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT: tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT: tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default: tempMsg = message;
default:
tempMsg = message;
}
}
else {
} else {
switch (myChatType) {
case INET_LOBBY_CHAT: tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
case INET_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal; color:"+myLobby->palette().text().color().name()+";\">"+message+"</span>");
break;
case LAN_LOBBY_CHAT: tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
case LAN_LOBBY_CHAT:
tempMsg = QString("<span style=\"font-weight:normal;\">"+message+"</span>");
break;
case INGAME_CHAT: tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
case INGAME_CHAT:
tempMsg = QString("<span style=\"color:#"+myStyle->getChatLogTextColor()+";\">"+message+"</span>");
break;
default: tempMsg = message;
default:
tempMsg = message;
}
}
@@ -129,26 +138,28 @@ void ChatTools::receiveMessage(QString playerName, QString message) {
if(message.indexOf(QString("/me "))==0) {
myTextBrowser->append(tempMsg.replace("/me ","<i>*"+playerName+" ")+"</i>");
}
else {
} else {
myTextBrowser->append(playerName + ": " + tempMsg);
}
}
}
}
void ChatTools::clearChat() {
void ChatTools::clearChat()
{
if(myTextBrowser)
myTextBrowser->clear();
}
void ChatTools::checkInputLength(QString string) {
void ChatTools::checkInputLength(QString string)
{
if(string.toUtf8().length() > 120) myLineEdit->setMaxLength(string.length());
}
void ChatTools::fillChatLinesHistory(QString fillString) {
void ChatTools::fillChatLinesHistory(QString fillString)
{
chatLinesHistory << fillString;
if(chatLinesHistory.size() > 50) chatLinesHistory.removeFirst();
@@ -156,7 +167,8 @@ void ChatTools::fillChatLinesHistory(QString fillString) {
}
void ChatTools::showChatHistoryIndex(int index) {
void ChatTools::showChatHistoryIndex(int index)
{
if(index <= chatLinesHistory.size()) {
@@ -168,7 +180,8 @@ void ChatTools::showChatHistoryIndex(int index) {
}
}
void ChatTools::nickAutoCompletition() {
void ChatTools::nickAutoCompletition()
{
QString myChatString = myLineEdit->text();
QStringList myChatStringList = myChatString.split(" ");
@@ -224,7 +237,8 @@ void ChatTools::nickAutoCompletition() {
}
}
void ChatTools::setChatTextEdited() {
void ChatTools::setChatTextEdited()
{
nickAutoCompletitionCounter = 0;
}
+18 -6
View File
@@ -41,7 +41,9 @@ public:
~ChatTools();
void setSession(boost::shared_ptr<Session> session) { mySession = session; }
void setSession(boost::shared_ptr<Session> session) {
mySession = session;
}
public slots:
@@ -52,16 +54,26 @@ public slots:
void fillChatLinesHistory(QString fillString);
void showChatHistoryIndex(int index);
int getChatLinesHistorySize() { return chatLinesHistory.size(); }
int getChatLinesHistorySize() {
return chatLinesHistory.size();
}
void nickAutoCompletition();
void setChatTextEdited();
void setPlayerNicksList(QStringList value) { myNickStringList = value; }
void setMyNick ( const QString& theValue ) { myNick = theValue; }
QString getMyNick () { return myNick; }
void setPlayerNicksList(QStringList value) {
myNickStringList = value;
}
void setMyNick ( const QString& theValue ) {
myNick = theValue;
}
QString getMyNick () {
return myNick;
}
void setMyStyle ( GameTableStyleReader* theValue ) { myStyle = theValue; }
void setMyStyle ( GameTableStyleReader* theValue ) {
myStyle = theValue;
}
void refreshIgnoreList();
@@ -38,26 +38,37 @@ void connectToServerDialogImpl::exec()
QDialog::exec();
}
void connectToServerDialogImpl::refresh(int actionID) {
void connectToServerDialogImpl::refresh(int actionID)
{
bool skip = false;
switch (actionID) {
case MSG_SOCK_INIT_DONE: { label_actionMessage->setText(tr("Resolving address...")); }
case MSG_SOCK_INIT_DONE: {
label_actionMessage->setText(tr("Resolving address..."));
}
break;
case MSG_SOCK_SERVER_LIST_DONE : { label_actionMessage->setText(tr("Reading server list...")); }
case MSG_SOCK_SERVER_LIST_DONE : {
label_actionMessage->setText(tr("Reading server list..."));
}
break;
case MSG_SOCK_RESOLVE_DONE: { label_actionMessage->setText(tr("Connecting to server...")); }
case MSG_SOCK_RESOLVE_DONE: {
label_actionMessage->setText(tr("Connecting to server..."));
}
break;
case MSG_SOCK_CONNECT_DONE: { label_actionMessage->setText(tr("Starting session...")); }
case MSG_SOCK_CONNECT_DONE: {
label_actionMessage->setText(tr("Starting session..."));
}
break;
case MSG_SOCK_SESSION_DONE: { label_actionMessage->setText(tr("Connection established!")); }
case MSG_SOCK_SESSION_DONE: {
label_actionMessage->setText(tr("Connection established!"));
}
break;
default: skip = true;
default:
skip = true;
}
if (!skip)
{
if (!skip) {
progressBar->setValue(actionID*(100/MSG_SOCK_LIMIT_CONNECT));
if (actionID == MSG_SOCK_LIMIT_CONNECT)
@@ -26,7 +26,8 @@
#include <QtCore>
class connectToServerDialogImpl: public QDialog, public Ui::connectToServerDialog {
class connectToServerDialogImpl: public QDialog, public Ui::connectToServerDialog
{
Q_OBJECT
public:
connectToServerDialogImpl(QWidget *parent = 0);
@@ -56,7 +56,8 @@ createInternetGameDialogImpl::createInternetGameDialogImpl(QWidget *parent, Conf
}
void createInternetGameDialogImpl::exec(bool guestMode, QString playerName) {
void createInternetGameDialogImpl::exec(bool guestMode, QString playerName)
{
currentGuestMode = guestMode;
currentPlayerName = playerName;
@@ -64,15 +65,18 @@ void createInternetGameDialogImpl::exec(bool guestMode, QString playerName) {
QDialog::exec();
}
void createInternetGameDialogImpl::createGame() {
void createInternetGameDialogImpl::createGame()
{
}
void createInternetGameDialogImpl::cancel() {
void createInternetGameDialogImpl::cancel()
{
}
void createInternetGameDialogImpl::fillFormular(bool guestMode, QString playerName) {
void createInternetGameDialogImpl::fillFormular(bool guestMode, QString playerName)
{
//Network Game Settings
spinBox_netDelayBetweenHands->setValue(myConfig->readConfigInt("NetDelayBetweenHands"));
@@ -89,8 +93,7 @@ void createInternetGameDialogImpl::fillFormular(bool guestMode, QString playerNa
lineEdit_gameName->setText(tr("%1's game").arg(playerName));
lineEdit_gameName->setDisabled(true);
}
else {
} else {
comboBox_gameType->setDisabled(false);
comboBox_gameType->setCurrentIndex(myConfig->readConfigInt("InternetGameType"));
lineEdit_gameName->setDisabled(false);
@@ -100,19 +103,26 @@ void createInternetGameDialogImpl::fillFormular(bool guestMode, QString playerNa
gameTypeChanged();
}
void createInternetGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
void createInternetGameDialogImpl::keyPressEvent ( QKeyEvent * event )
{
if (event->key() == 16777220) { pushButton_createGame->click(); } //ENTER
if (event->key() == 16777220) {
pushButton_createGame->click(); //ENTER
}
}
void createInternetGameDialogImpl::clearGamePassword(bool clear) {
void createInternetGameDialogImpl::clearGamePassword(bool clear)
{
if(!clear) { lineEdit_Password->clear(); }
if(!clear) {
lineEdit_Password->clear();
}
}
void createInternetGameDialogImpl::callChangeBlindsDialog(bool show) {
void createInternetGameDialogImpl::callChangeBlindsDialog(bool show)
{
if(show) {
myChangeCompleteBlindsDialog->exec();
@@ -124,7 +134,8 @@ void createInternetGameDialogImpl::callChangeBlindsDialog(bool show) {
}
}
void createInternetGameDialogImpl::gameTypeChanged() {
void createInternetGameDialogImpl::gameTypeChanged()
{
switch (comboBox_gameType->currentIndex()) {
@@ -193,8 +204,7 @@ void createInternetGameDialogImpl::gameTypeChanged() {
myChangeCompleteBlindsDialog->radioButton_alwaysDoubleBlinds->setChecked(TRUE);
myChangeCompleteBlindsDialog->radioButton_manualBlindsOrder->setChecked(FALSE);
myChangeCompleteBlindsDialog->listWidget_blinds->clear();
}
else {
} else {
//read config values
myChangeCompleteBlindsDialog->spinBox_firstSmallBlind->setValue(myConfig->readConfigInt("NetFirstSmallBlind"));
myChangeCompleteBlindsDialog->radioButton_raiseBlindsAtHands->setChecked(myConfig->readConfigInt("NetRaiseBlindsAtHands"));
@@ -29,13 +29,16 @@ class Session;
class ConfigFile;
class changeCompleteBlindsDialogImpl;
class createInternetGameDialogImpl: public QDialog, public Ui::createInternetGameDialog {
class createInternetGameDialogImpl: public QDialog, public Ui::createInternetGameDialog
{
Q_OBJECT
public:
createInternetGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
void exec(bool guestMode, QString playerName);
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { return myChangeCompleteBlindsDialog; }
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() {
return myChangeCompleteBlindsDialog;
}
public slots:
@@ -47,21 +47,25 @@ createNetworkGameDialogImpl::createNetworkGameDialogImpl(QWidget *parent, Config
}
void createNetworkGameDialogImpl::exec() {
void createNetworkGameDialogImpl::exec()
{
fillFormular();
QDialog::exec();
}
void createNetworkGameDialogImpl::createGame() {
void createNetworkGameDialogImpl::createGame()
{
}
void createNetworkGameDialogImpl::cancel() {
void createNetworkGameDialogImpl::cancel()
{
}
void createNetworkGameDialogImpl::fillFormular() {
void createNetworkGameDialogImpl::fillFormular()
{
//Network Game Settings
spinBox_quantityPlayers->setValue(myConfig->readConfigInt("NetNumberOfPlayers"));
@@ -95,20 +99,25 @@ void createNetworkGameDialogImpl::fillFormular() {
myChangeCompleteBlindsDialog->radioButton_afterThisStayAtLastBlind->setChecked(myConfig->readConfigInt("NetAfterMBStayAtLastBlind"));
}
void createNetworkGameDialogImpl::showDialog() {
void createNetworkGameDialogImpl::showDialog()
{
fillFormular();
exec();
}
void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event ) {
void createNetworkGameDialogImpl::keyPressEvent ( QKeyEvent * event )
{
if (event->key() == 16777220) { pushButton_createGame->click(); } //ENTER
if (event->key() == 16777220) {
pushButton_createGame->click(); //ENTER
}
}
void createNetworkGameDialogImpl::callChangeBlindsDialog(bool show) {
void createNetworkGameDialogImpl::callChangeBlindsDialog(bool show)
{
if(show) {
myChangeCompleteBlindsDialog->exec();
@@ -30,13 +30,16 @@ class ConfigFile;
class changeCompleteBlindsDialogImpl;
class createNetworkGameDialogImpl: public QDialog, public Ui::createNetworkGameDialog {
class createNetworkGameDialogImpl: public QDialog, public Ui::createNetworkGameDialog
{
Q_OBJECT
public:
createNetworkGameDialogImpl(QWidget *parent = 0, ConfigFile *c = 0);
void exec();
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() { return myChangeCompleteBlindsDialog; }
changeCompleteBlindsDialogImpl* getChangeCompleteBlindsDialog() {
return myChangeCompleteBlindsDialog;
}
public slots:
+146 -128
View File
@@ -162,8 +162,7 @@ void gameLobbyDialogImpl::exec()
if(myConfig->readConfigInt("UseLobbyChat")) {
groupBox_lobbyChat->show();
}
else {
} else {
groupBox_lobbyChat->hide();
}
readDialogSettings();
@@ -171,8 +170,7 @@ void gameLobbyDialogImpl::exec()
PlayerInfo playerInfo(mySession->getClientPlayerInfo(mySession->getClientUniquePlayerId()));
if(playerInfo.isGuest) {
guestUserMode();
}
else {
} else {
registeredUserMode();
}
@@ -191,7 +189,8 @@ gameLobbyDialogImpl::~gameLobbyDialogImpl()
}
void gameLobbyDialogImpl::setSession(boost::shared_ptr<Session> session) {
void gameLobbyDialogImpl::setSession(boost::shared_ptr<Session> session)
{
mySession = session;
myChat->setSession(mySession);
}
@@ -215,16 +214,14 @@ void gameLobbyDialogImpl::createGame()
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_raiseBlindsAtHands->isChecked()) {
gameData.raiseIntervalMode = RAISE_ON_HANDNUMBER;
gameData.raiseSmallBlindEveryHandsValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryHands->value();
}
else {
} else {
gameData.raiseIntervalMode = RAISE_ON_MINUTES;
gameData.raiseSmallBlindEveryMinutesValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_raiseSmallBlindEveryMinutes->value();
}
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_alwaysDoubleBlinds->isChecked()) {
gameData.raiseMode = DOUBLE_BLINDS;
}
else {
} else {
gameData.raiseMode = MANUAL_BLINDS_ORDER;
std::list<int> tempBlindList;
int i;
@@ -234,13 +231,15 @@ void gameLobbyDialogImpl::createGame()
}
gameData.manualBlindsList = tempBlindList;
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) { gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS; }
else {
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysDoubleBlinds->isChecked()) {
gameData.afterManualBlindsMode = AFTERMB_DOUBLE_BLINDS;
} else {
if(myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->radioButton_afterThisAlwaysRaiseAbout->isChecked()) {
gameData.afterManualBlindsMode = AFTERMB_RAISE_ABOUT;
gameData.afterMBAlwaysRaiseValue = myCreateInternetGameDialog->getChangeCompleteBlindsDialog()->spinBox_afterThisAlwaysRaiseValue->value();
} else {
gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND;
}
else { gameData.afterManualBlindsMode = AFTERMB_STAY_AT_LAST_BLIND; }
}
}
@@ -296,8 +295,7 @@ void gameLobbyDialogImpl::joinGame()
{
assert(mySession);
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (!inGame && selection->hasSelection())
{
if (!inGame && selection->hasSelection()) {
unsigned gameId = selection->selectedRows().first().data(Qt::UserRole).toUInt();
GameInfo info(mySession->getClientGameInfo(gameId));
bool ok = true;
@@ -313,7 +311,8 @@ void gameLobbyDialogImpl::joinGame()
}
}
void gameLobbyDialogImpl::joinAnyGame() {
void gameLobbyDialogImpl::joinAnyGame()
{
if(comboBox_gameListFilter->currentIndex() != 3 && comboBox_gameListFilter->currentIndex() != 0) comboBox_gameListFilter->setCurrentIndex(0);
@@ -327,8 +326,7 @@ void gameLobbyDialogImpl::joinAnyGame() {
int players = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",0,0).toInt();
int maxPlayers = myGameListModel->item(it, 1)->data(Qt::DisplayRole).toString().section("/",1,1).toInt();
if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers)
{
if (myGameListModel->item(it, 2)->data(16) == "open" && myGameListModel->item(it, 4)->data(16) == "nonpriv" && players < maxPlayers) {
if(players > mostConnectedPlayers) {
mostConnectedPlayers = players;
gameToJoinId = it;
@@ -344,7 +342,8 @@ void gameLobbyDialogImpl::joinAnyGame() {
}
}
void gameLobbyDialogImpl::refresh(int actionID) {
void gameLobbyDialogImpl::refresh(int actionID)
{
if (actionID == MSG_NET_GAME_CLIENT_START) {
myGameListModel->clear();
@@ -375,8 +374,7 @@ void gameLobbyDialogImpl::refresh(int actionID) {
this->accept();
myW->show();
}
else if(actionID == MSG_NET_GAME_CLIENT_SYNCSTART) {
} else if(actionID == MSG_NET_GAME_CLIENT_SYNCSTART) {
waitStartGameMsgBoxTimer->start(2000);
}
@@ -392,8 +390,7 @@ void gameLobbyDialogImpl::removedFromGame(int /*reason*/)
void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
{
if (!inGame && index.isValid() )
{
if (!inGame && index.isValid() ) {
pushButton_JoinGame->setEnabled(true);
currentGameName = myGameListModel->item(myGameListSortFilterProxyModel->mapToSource(index).row(), 0)->text();
@@ -438,8 +435,7 @@ void gameLobbyDialogImpl::gameSelected(const QModelIndex &index)
treeWidget_connectedPlayers->clear();
PlayerIdList::const_iterator i = info.players.begin();
PlayerIdList::const_iterator end = info.players.end();
while (i != end)
{
while (i != end) {
bool admin = info.adminPlayerId == *i;
PlayerInfo playerInfo(mySession->getClientPlayerInfo(*i));
addConnectedPlayer(*i, QString::fromUtf8(playerInfo.playerName.c_str()), admin);
@@ -468,8 +464,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
PlayerIdList::const_iterator i = info.players.begin();
PlayerIdList::const_iterator end = info.players.end();
while (i != end)
{
while (i != end) {
if(myPlayerId == *i) {
itemList.at(0)->setData( "MeInThisGame", 16);
itemList.at(0)->setBackground(QBrush(QColor(0, 255, 0, 127)));
@@ -478,8 +473,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
itemList.at(3)->setBackground(QBrush(QColor(0, 255, 0, 127)));
itemList.at(4)->setBackground(QBrush(QColor(0, 255, 0, 127)));
break;
}
else {
} else {
itemList.at(0)->setData( "", 16);
itemList.at(0)->setBackground(QBrush());
itemList.at(1)->setBackground(QBrush());
@@ -493,14 +487,16 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
QString playerStr;
playerStr.sprintf("%u/%u", (unsigned)info.players.size(), (unsigned)info.data.maxNumberOfPlayers);
itemList.at(1)->setData(playerStr, Qt::DisplayRole);
if((unsigned)info.players.size() == (unsigned)info.data.maxNumberOfPlayers) { itemList.at(1)->setData("totalfull", 16); }
else { itemList.at(1)->setData("nonfull", 16); }\
if((unsigned)info.players.size() == (unsigned)info.data.maxNumberOfPlayers) {
itemList.at(1)->setData("totalfull", 16);
} else {
itemList.at(1)->setData("nonfull", 16);
}\
if (info.mode == GAME_MODE_STARTED) {
itemList.at(2)->setData(tr("running"), Qt::DisplayRole);
itemList.at(2)->setData("running", 16);
}
else {
} else {
itemList.at(2)->setData(tr("open"), Qt::DisplayRole);
itemList.at(2)->setData("open", 16);
}
@@ -536,8 +532,7 @@ void gameLobbyDialogImpl::updateGameItem(QList <QStandardItem*> itemList, unsign
itemList.at(4)->setIcon(QIcon(":/gfx/lock.png"));
itemList.at(4)->setData(" ", Qt::DisplayRole);
itemList.at(4)->setData("private", 16);
}
else {
} else {
itemList.at(4)->setData("", Qt::DisplayRole);
itemList.at(4)->setData("nonpriv", 16);
}
@@ -566,8 +561,7 @@ void gameLobbyDialogImpl::updateGameMode(unsigned gameId, int /*newMode*/)
{
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
{
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
QList <QStandardItem*> itemList;
itemList << myGameListModel->item(it, 0) << myGameListModel->item(it, 1) << myGameListModel->item(it, 2) << myGameListModel->item(it, 3) << myGameListModel->item(it, 4);
updateGameItem(itemList, gameId);
@@ -586,8 +580,7 @@ void gameLobbyDialogImpl::removeGame(unsigned gameId)
{
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId)
{
if (myGameListModel->item(it, 0)->data(Qt::UserRole) == gameId) {
myGameListModel->removeRow(it);
break;
}
@@ -597,15 +590,20 @@ void gameLobbyDialogImpl::removeGame(unsigned gameId)
refreshGameStats();
}
void gameLobbyDialogImpl::refreshGameStats() {
void gameLobbyDialogImpl::refreshGameStats()
{
int runningGamesCounter = 0;
int openGamesCounter = 0;
int it = 0;
while (myGameListModel->item(it)) {
if (myGameListModel->item(it, 2)->data(16) == "running") { runningGamesCounter++; }
if (myGameListModel->item(it, 2)->data(16) == "open") { openGamesCounter++; }
if (myGameListModel->item(it, 2)->data(16) == "running") {
runningGamesCounter++;
}
if (myGameListModel->item(it, 2)->data(16) == "open") {
openGamesCounter++;
}
++it;
}
@@ -617,7 +615,8 @@ void gameLobbyDialogImpl::refreshGameStats() {
}
void gameLobbyDialogImpl::refreshPlayerStats() {
void gameLobbyDialogImpl::refreshPlayerStats()
{
ServerStats stats = mySession->getClientStats();
label_connectedPlayersCounter->setText(tr("connected players: %1").arg(myNickListModel->rowCount()));
@@ -625,8 +624,7 @@ void gameLobbyDialogImpl::refreshPlayerStats() {
void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
{
if (!inGame)
{
if (!inGame) {
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (selection->hasSelection()) {
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
@@ -665,8 +663,7 @@ void gameLobbyDialogImpl::gameAddPlayer(unsigned gameId, unsigned playerId)
void gameLobbyDialogImpl::gameRemovePlayer(unsigned gameId, unsigned playerId)
{
if (!inGame)
{
if (!inGame) {
QItemSelectionModel *selection = treeView_GameList->selectionModel();
if (selection->hasSelection()) {
if(selection->selectedRows().at(0).data(Qt::UserRole).toUInt() == gameId) {
@@ -777,7 +774,8 @@ void gameLobbyDialogImpl::clearDialog()
readDialogSettings();
}
void gameLobbyDialogImpl::checkPlayerQuantity() {
void gameLobbyDialogImpl::checkPlayerQuantity()
{
assert(mySession);
GameInfo info(mySession->getClientGameInfo(mySession->getClientCurrentGameId()));
@@ -793,14 +791,12 @@ void gameLobbyDialogImpl::checkPlayerQuantity() {
if(treeWidget_connectedPlayers->topLevelItemCount() == treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
blinkingButtonAnimationTimer->start();
}
else {
} else {
blinkingButtonAnimationTimer->stop();
blinkingButtonAnimationState = false;
blinkingStartButtonAnimation();
}
}
else {
} else {
pushButton_StartGame->setEnabled(false);
blinkingButtonAnimationTimer->stop();
blinkingButtonAnimationState = false;
@@ -816,7 +812,8 @@ void gameLobbyDialogImpl::checkPlayerQuantity() {
}
void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
void gameLobbyDialogImpl::blinkingStartButtonAnimation()
{
if(blinkingButtonAnimationState) {
QPalette p = pushButton_StartGame->palette();
@@ -824,16 +821,14 @@ void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
p.setColor(QPalette::ButtonText, QColor(Qt::white));
pushButton_StartGame->setPalette(p);
blinkingButtonAnimationState = false;
}
else {
} else {
if(pushButton_StartGame->isEnabled()) {
QPalette p = pushButton_StartGame->palette();
p.setColor(QPalette::Button, defaultStartButtonColor);
p.setColor(QPalette::ButtonText, defaultStartButtonTextColor);
pushButton_StartGame->setPalette(p);
blinkingButtonAnimationState = true;
}
else {
} else {
QPalette p = pushButton_StartGame->palette();
p.setColor(QPalette::Button, disabledStartButtonColor);
p.setColor(QPalette::ButtonText, disabledStartButtonTextColor);
@@ -843,7 +838,8 @@ void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
}
}
void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool isGameAdmin) {
void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, bool isGameAdmin)
{
// Update dialog
inGame = true;
@@ -874,7 +870,8 @@ void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerNam
}
void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, bool isGameAdmin) {
void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerName, bool isGameAdmin)
{
QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget_connectedPlayers, 0);
item->setData(0, Qt::UserRole, playerId);
@@ -885,8 +882,7 @@ void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerNa
if(this->isVisible() && inGame && myConfig->readConfigInt("PlayNetworkGameNotification")) {
if(treeWidget_connectedPlayers->topLevelItemCount() < treeWidget_connectedPlayers->headerItem()->data(0, Qt::UserRole).toInt()) {
myW->getMySDLPlayer()->playSound("playerconnected", 0);
}
else {
} else {
myW->getMySDLPlayer()->playSound("onlinegameready", 0);
showAutoStartTimer();
}
@@ -898,13 +894,13 @@ void gameLobbyDialogImpl::addConnectedPlayer(unsigned playerId, QString playerNa
refreshConnectedPlayerAvatars();
}
void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName) {
void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
{
//rename player in connected players list
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId)
{
if ((*it)->data(0, Qt::UserRole) == playerId) {
(*it)->setData(0, Qt::DisplayRole, newPlayerName);
break;
}
@@ -927,14 +923,16 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
myNickListModel->item(it1, 0)->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
myNickListModel->item(it1, 0)->setIcon(QIcon(":/cflags/cflags/undefined.png"));
}
else {
} else {
myNickListModel->item(it1, 0)->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
}
unsigned gameIdOfPlayer = mySession->getGameIdOfPlayer(playerId);
if(gameIdOfPlayer) { myNickListModel->item(it1, 0)->setData("active", 34); }
else { myNickListModel->item(it1, 0)->setData("idle", 34); }
if(gameIdOfPlayer) {
myNickListModel->item(it1, 0)->setData("active", 34);
} else {
myNickListModel->item(it1, 0)->setData("idle", 34);
}
break;
}
@@ -947,12 +945,12 @@ void gameLobbyDialogImpl::updatePlayer(unsigned playerId, QString newPlayerName)
}
}
void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString)
{
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
if ((*it)->data(0, Qt::UserRole) == playerId)
{
if ((*it)->data(0, Qt::UserRole) == playerId) {
treeWidget_connectedPlayers->takeTopLevelItem(treeWidget_connectedPlayers->indexOfTopLevelItem(*it));
break;
}
@@ -988,14 +986,16 @@ void gameLobbyDialogImpl::playerJoinedLobby(unsigned playerId, QString /*playerN
item->setData(countryString, 33);
if(playerInfo.isGuest || countryString.isEmpty()) {
item->setIcon(QIcon(":/cflags/cflags/undefined.png"));
}
else {
} else {
item->setIcon(QIcon(QString(":/cflags/cflags/%1.png").arg(countryString)));
}
unsigned gameIdOfPlayer = mySession->getGameIdOfPlayer(playerId);
if(gameIdOfPlayer) { item->setData("active", 34); }
else { item->setData("idle", 34); }
if(gameIdOfPlayer) {
item->setData("active", 34);
} else {
item->setData("idle", 34);
}
myNickListModel->appendRow(item);
@@ -1013,14 +1013,14 @@ void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
++it;
}
if (inGame && myPlayerId == playerId)
{
if (inGame && myPlayerId == playerId) {
isGameAdministrator = true;
checkPlayerQuantity();
}
}
void gameLobbyDialogImpl::refreshConnectedPlayerAvatars() {
void gameLobbyDialogImpl::refreshConnectedPlayerAvatars()
{
QTreeWidgetItemIterator it(treeWidget_connectedPlayers);
while (*it) {
@@ -1047,7 +1047,8 @@ void gameLobbyDialogImpl::refreshConnectedPlayerAvatars() {
}
}
void gameLobbyDialogImpl::joinedGameDialogUpdate() {
void gameLobbyDialogImpl::joinedGameDialogUpdate()
{
groupBox_GameInfo->setEnabled(true);
groupBox_GameInfo->setTitle(currentGameName);
@@ -1097,7 +1098,8 @@ void gameLobbyDialogImpl::joinedGameDialogUpdate() {
header->setData(0, Qt::UserRole, info.data.maxNumberOfPlayers);
}
void gameLobbyDialogImpl::leftGameDialogUpdate() {
void gameLobbyDialogImpl::leftGameDialogUpdate()
{
// un-select current game.
treeView_GameList->clearSelection();
@@ -1135,16 +1137,19 @@ void gameLobbyDialogImpl::leftGameDialogUpdate() {
lineEdit_ChatInput->setFocus();
}
void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData)
{
if(gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryHandsValue)+" "+tr("hands")); }
else { label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryMinutesValue)+" "+tr("minutes")); }
if(gameData.raiseIntervalMode == RAISE_ON_HANDNUMBER) {
label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryHandsValue)+" "+tr("hands"));
} else {
label_blindsRaiseIntervall->setText(QString::number(gameData.raiseSmallBlindEveryMinutesValue)+" "+tr("minutes"));
}
if(gameData.raiseMode == DOUBLE_BLINDS) {
label_blindsRaiseMode->setText(tr("double blinds"));
label_blindsList->hide();
label_gameDesc6->hide();
}
else {
} else {
label_blindsRaiseMode->setText(tr("manual blinds order"));
label_blindsList->show();
label_gameDesc6->show();
@@ -1159,19 +1164,22 @@ void gameLobbyDialogImpl::updateDialogBlinds(const GameData &gameData) {
}
}
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
void gameLobbyDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*)
{
if (item)
pushButton_Kick->setEnabled(isGameAdministrator);
}
void gameLobbyDialogImpl::startGame() {
void gameLobbyDialogImpl::startGame()
{
assert(mySession);
mySession->sendStartEvent(checkBox_fillUpWithComputerOpponents->isChecked());
}
void gameLobbyDialogImpl::leaveGame() {
void gameLobbyDialogImpl::leaveGame()
{
assert(mySession);
mySession->sendLeaveCurrentGame();
@@ -1185,18 +1193,19 @@ void gameLobbyDialogImpl::leaveGame() {
waitStartGameMsgBox->hide();
}
void gameLobbyDialogImpl::kickPlayer() {
void gameLobbyDialogImpl::kickPlayer()
{
QTreeWidgetItem *item = treeWidget_connectedPlayers->currentItem();
if (item)
{
if (item) {
QString playerName = item->text(0);
if(playerName == QString::fromUtf8(myConfig->readConfigString("MyName").c_str())) {
{ QMessageBox::warning(this, tr("Server Error"),
{
QMessageBox::warning(this, tr("Server Error"),
tr("You should not kick yourself from this game!"),
QMessageBox::Close); }
QMessageBox::Close);
}
else {
} else {
assert(mySession);
mySession->kickPlayer(item->data(0, Qt::UserRole).toUInt());
}
@@ -1204,23 +1213,30 @@ void gameLobbyDialogImpl::kickPlayer() {
pushButton_Kick->setEnabled(false);
}
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event )
{
// qDebug() << event->key() << "\n";
if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) { myChat->sendMessage(); }
if (event->key() == Qt::Key_Enter && lineEdit_ChatInput->hasFocus()) {
myChat->sendMessage();
}
if (event->key() == Qt::Key_Up && lineEdit_ChatInput->hasFocus()) {
if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) { keyUpCounter++; }
if((keyUpCounter + 1) <= myChat->getChatLinesHistorySize()) {
keyUpCounter++;
}
// std::cout << "Up keyUpCounter: " << keyUpCounter << "\n";
myChat->showChatHistoryIndex(keyUpCounter);
} else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
if((keyUpCounter - 1) >= 0) {
keyUpCounter--;
}
else if(event->key() == Qt::Key_Down && lineEdit_ChatInput->hasFocus()) {
if((keyUpCounter - 1) >= 0) { keyUpCounter--; }
// std::cout << "Down keyUpCounter: " << keyUpCounter << "\n";
myChat->showChatHistoryIndex(keyUpCounter);
} else {
keyUpCounter = 0;
}
else { keyUpCounter = 0; }
// if (event->key() == Qt::Key_Tab) event->ignore(); else { /*blah*/ }
@@ -1237,23 +1253,23 @@ bool gameLobbyDialogImpl::eventFilter(QObject *obj, QEvent *event)
if (obj == lineEdit_ChatInput && lineEdit_ChatInput->text() != "" && event->type() == QEvent::KeyPress && keyEvent->key() == Qt::Key_Tab) {
myChat->nickAutoCompletition();
return true;
}
else if (obj == lineEdit_searchForPlayers && focusEvent->gotFocus() && lineEdit_searchForPlayers->text() == tr("search for player ...")) {
} else if (obj == lineEdit_searchForPlayers && focusEvent->gotFocus() && lineEdit_searchForPlayers->text() == tr("search for player ...")) {
lineEdit_searchForPlayers->clear();
return QDialog::eventFilter(obj, event);
}
else {
} else {
// pass the event on to the parent class
return QDialog::eventFilter(obj, event);
}
}
bool gameLobbyDialogImpl::event ( QEvent * event ) {
bool gameLobbyDialogImpl::event ( QEvent * event )
{
return QDialog::event(event);
}
void gameLobbyDialogImpl::showGameDescription(bool show) {
void gameLobbyDialogImpl::showGameDescription(bool show)
{
if(show) {
label_gameType->show();
@@ -1263,8 +1279,7 @@ void gameLobbyDialogImpl::showGameDescription(bool show) {
label_gameDesc5->show();
label_gameDesc6->show();
label_gameDesc7->show();
}
else {
} else {
label_gameType->hide();
label_gameDesc2->hide();
label_gameDesc3->hide();
@@ -1275,7 +1290,8 @@ void gameLobbyDialogImpl::showGameDescription(bool show) {
}
}
void gameLobbyDialogImpl::showWaitStartGameMsgBox() {
void gameLobbyDialogImpl::showWaitStartGameMsgBox()
{
if(this->isVisible()) {
waitStartGameMsgBox->show();
@@ -1284,7 +1300,8 @@ void gameLobbyDialogImpl::showWaitStartGameMsgBox() {
}
}
void gameLobbyDialogImpl::joinAnyGameButtonRefresh() {
void gameLobbyDialogImpl::joinAnyGameButtonRefresh()
{
int openNonPrivateNonFullGamesCounter = 0;
@@ -1335,7 +1352,8 @@ void gameLobbyDialogImpl::writeDialogSettings(int saveMode)
myConfig->writeConfigInt("DlgGameLobbyNickListSortFilterIndex", comboBox_nickListFilter->currentIndex());
}
break;
default:;
default:
;
}
myConfig->writeBuffer();
@@ -1348,7 +1366,8 @@ void gameLobbyDialogImpl::readDialogSettings()
comboBox_nickListFilter->setCurrentIndex(myConfig->readConfigInt("DlgGameLobbyNickListSortFilterIndex"));
}
void gameLobbyDialogImpl::changeGameListFilter(int index) {
void gameLobbyDialogImpl::changeGameListFilter(int index)
{
switch(index) {
case 0: {
@@ -1386,7 +1405,8 @@ void gameLobbyDialogImpl::changeGameListFilter(int index) {
myGameListSortFilterProxyModel->setColumn4RegExp(QRegExp("private", Qt::CaseInsensitive, QRegExp::FixedString));
}
break;
default:;
default:
;
}
myGameListSortFilterProxyModel->setFilterRegExp(QString());
myGameListSortFilterProxyModel->setFilterKeyColumn(0);
@@ -1409,7 +1429,8 @@ void gameLobbyDialogImpl::changeNickListFilter(int state)
writeDialogSettings(2);
}
void gameLobbyDialogImpl::changeGameListSorting() {
void gameLobbyDialogImpl::changeGameListSorting()
{
writeDialogSettings(0);
}
@@ -1442,8 +1463,7 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
nickListInviteAction->setEnabled(true);
nickListInviteAction->setText(tr("Invite %1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())));
}
else {
} else {
nickListInviteAction->setText(tr("Invite player ..."));
nickListInviteAction->setEnabled(false);
}
@@ -1452,8 +1472,7 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
nickListIgnorePlayerAction->setEnabled(true);
nickListIgnorePlayerAction->setText(tr("Ignore %1").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())));
}
else {
} else {
nickListIgnorePlayerAction->setEnabled(false);
nickListIgnorePlayerAction->setText(tr("Ignore player ..."));
@@ -1464,8 +1483,7 @@ void gameLobbyDialogImpl::showNickListContextMenu(QPoint p)
QString playerInGameInfoString;
if(gameIdOfPlayer) {
playerInGameInfoString = tr("%1 is playing in \"%2\".").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str())).arg(QString::fromUtf8(mySession->getClientGameInfo(gameIdOfPlayer).name.c_str()));
}
else {
} else {
playerInGameInfoString = tr("%1 is not playing at the moment.").arg(QString::fromUtf8(mySession->getClientPlayerInfo(playerUid).playerName.c_str()));
}
nickListPlayerInGameInfo->setText(playerInGameInfoString);
@@ -1492,7 +1510,8 @@ void gameLobbyDialogImpl::showInfoMsgBox()
dialog.exec(2, tr("You have entered a game with type \"invite-only\".\nFeel free to invite other players by right-clicking on their nick in the available players list."), tr("PokerTH - Info Message"), QPixmap(":/gfx/ktip.png"), QDialogButtonBox::Ok, true);
}
break;
default:;
default:
;
break;
}
}
@@ -1502,8 +1521,7 @@ void gameLobbyDialogImpl::showInvitationDialog(unsigned gameId, unsigned playerI
if(inviteDialogIsCurrentlyShown || playerIsOnIgnoreList(playerIdFrom)) {
mySession->rejectGameInvitation(gameId, DENY_GAME_INVITATION_BUSY);
}
else {
} else {
inviteDialogIsCurrentlyShown = true;
@@ -1512,8 +1530,7 @@ void gameLobbyDialogImpl::showInvitationDialog(unsigned gameId, unsigned playerI
mySession->acceptGameInvitation(gameId);
inviteDialogIsCurrentlyShown = false;
}
else {
} else {
mySession->rejectGameInvitation(gameId, DENY_GAME_INVITATION_NO);
inviteDialogIsCurrentlyShown = false;
}
@@ -1538,7 +1555,8 @@ void gameLobbyDialogImpl::chatInfoPlayerRejectedInvitation(unsigned gameId, unsi
}
bool gameLobbyDialogImpl::playerIsOnIgnoreList(unsigned playerId) {
bool gameLobbyDialogImpl::playerIsOnIgnoreList(unsigned playerId)
{
list<std::string> playerIgnoreList = myConfig->readConfigStringList("PlayerIgnoreList");
list<std::string>::iterator it1;
@@ -1552,7 +1570,8 @@ bool gameLobbyDialogImpl::playerIsOnIgnoreList(unsigned playerId) {
}
void gameLobbyDialogImpl::putPlayerOnIgnoreList() {
void gameLobbyDialogImpl::putPlayerOnIgnoreList()
{
if(myNickListSelectionModel->currentIndex().isValid()) {
@@ -1599,8 +1618,7 @@ void gameLobbyDialogImpl::updateAutoStartTimer()
if(autoStartTimerCounter) {
QString string(tr("The game will start in<br><b>%1</b> seconds.").arg(autoStartTimerCounter));
autoStartTimerOverlay->setText("<span style='color:#008B00; font-size:9pt;'>"+string+"</span>");
}
else {
} else {
autoStartTimer->stop();
autoStartTimerOverlay->hide();
}
@@ -35,7 +35,8 @@ class MyNickListSortFilterProxyModel;
@author FThauer FHammer <webmaster@pokerth.net>
*/
class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog {
class gameLobbyDialogImpl: public QDialog, public Ui::gameLobbyDialog
{
Q_OBJECT
public:
gameLobbyDialogImpl(startWindowImpl *parent = 0, ConfigFile* = 0);
@@ -44,12 +45,19 @@ public:
void exec();
ChatTools *getMyChat() { return myChat; }
ChatTools *getMyChat() {
return myChat;
}
void setSession(boost::shared_ptr<Session> session);
boost::shared_ptr<Session> getSession() { assert(mySession.get()); return mySession; }
boost::shared_ptr<Session> getSession() {
assert(mySession.get());
return mySession;
}
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setMyW ( gameTableImpl* theValue ) {
myW = theValue;
}
public slots:
@@ -69,9 +77,15 @@ public slots:
void updateStats(ServerStats stats);
void refreshGameStats();
void refreshPlayerStats();
void setCurrentGameName ( const QString& theValue ) { currentGameName = theValue; }
QString getCurrentGameName() const { return currentGameName; }
gameTableImpl* getMyW() const { return myW; }
void setCurrentGameName ( const QString& theValue ) {
currentGameName = theValue;
}
QString getCurrentGameName() const {
return currentGameName;
}
gameTableImpl* getMyW() const {
return myW;
}
void checkPlayerQuantity();
void blinkingStartButtonAnimation();
void joinedNetworkGame(unsigned, QString, bool);
@@ -7,7 +7,8 @@ MyGameListSortFilterProxyModel::MyGameListSortFilterProxyModel(QObject *parent)
{
}
bool MyGameListSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const {
bool MyGameListSortFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const
{
QModelIndex index0 = sourceModel()->index(sourceRow, 0, sourceParent);
QModelIndex index1 = sourceModel()->index(sourceRow, 1, sourceParent);
@@ -9,10 +9,18 @@ Q_OBJECT
public:
MyGameListSortFilterProxyModel(QObject *parent = 0);
void setColumn1RegExp(QRegExp column1) { column1RegExp = column1; }
void setColumn2RegExp(QRegExp column2) { column2RegExp = column2; }
void setColumn3RegExp(QRegExp column3) { column3RegExp = column3; }
void setColumn4RegExp(QRegExp column4) { column4RegExp = column4; }
void setColumn1RegExp(QRegExp column1) {
column1RegExp = column1;
}
void setColumn2RegExp(QRegExp column2) {
column2RegExp = column2;
}
void setColumn3RegExp(QRegExp column3) {
column3RegExp = column3;
}
void setColumn4RegExp(QRegExp column4) {
column4RegExp = column4;
}
protected:
bool filterAcceptsRow(int sourceRow, const QModelIndex &sourceParent) const;
@@ -28,7 +28,8 @@ MyGameListTreeWidget::~MyGameListTreeWidget()
{
}
void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString)
{
gameListBGPixmap.load(pmString);
}
@@ -53,7 +54,8 @@ void MyGameListTreeWidget::setGameListBackgroundImage(QString pmString) {
// QTreeWidget::paintEvent(event);
// }
void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy ) {
void MyGameListTreeWidget::scrollContentsBy ( int dx, int dy )
{
viewport()->update();
File diff suppressed because it is too large Load Diff
+27 -9
View File
@@ -51,7 +51,8 @@ class CardDeckStyleReader;
class SDLPlayer;
class gameTableImpl: public QMainWindow, public Ui::gameTable {
class gameTableImpl: public QMainWindow, public Ui::gameTable
{
Q_OBJECT
public:
@@ -60,14 +61,28 @@ public:
~gameTableImpl();
boost::shared_ptr<Session> getSession();
SDLPlayer* getMySDLPlayer() const { return mySDLPlayer; }
ChatTools* getMyChat() const { return myChat; }
ConfigFile* getMyConfig() const { return myConfig; }
GameTableStyleReader* getMyGameTableStyle() const { return myGameTableStyle; }
bool getGuestMode() const { return guestMode; }
SDLPlayer* getMySDLPlayer() const {
return mySDLPlayer;
}
ChatTools* getMyChat() const {
return myChat;
}
ConfigFile* getMyConfig() const {
return myConfig;
}
GameTableStyleReader* getMyGameTableStyle() const {
return myGameTableStyle;
}
bool getGuestMode() const {
return guestMode;
}
void setStartWindow(startWindowImpl* s) { myStartWindow = s; }
void setGuiLog(guiLog* l) { myGuiLog = l; }
void setStartWindow(startWindowImpl* s) {
myStartWindow = s;
}
void setGuiLog(guiLog* l) {
myGuiLog = l;
}
void setSpeeds();
@@ -160,7 +175,10 @@ public slots:
void startTimeoutAnimation(int playerId, int timoutSec);
void stopTimeoutAnimation(int playerId);
void setGameSpeed(const int theValue) { guiGameSpeed = theValue; setSpeeds(); } // Achtung Faktor 10!!!
void setGameSpeed(const int theValue) {
guiGameSpeed = theValue; // Achtung Faktor 10!!!
setSpeeds();
}
void callSettingsDialog();
void applySettings(settingsDialogImpl*);
File diff suppressed because it is too large Load Diff
+4 -5
View File
@@ -25,7 +25,8 @@ MyActionButton::~MyActionButton()
}
void MyActionButton::paintEvent(QPaintEvent * event) {
void MyActionButton::paintEvent(QPaintEvent * event)
{
QPushButton::paintEvent(event);
@@ -37,11 +38,9 @@ void MyActionButton::paintEvent(QPaintEvent * event) {
painter.setFont(f);
if(objectName()==("pushButton_AllIn")) {
painter.drawText(6,6,15,15,Qt::AlignLeft,fKeyText);
}
else if(objectName()==("pushButton_showMyCards")){
} else if(objectName()==("pushButton_showMyCards")) {
painter.drawText(6,6,15,15,Qt::AlignLeft,QString("F5"));
}
else {
} else {
painter.drawText(8,15,15,15,Qt::AlignLeft,fKeyText);
}
}
+6 -2
View File
@@ -25,9 +25,13 @@ public:
~MyActionButton();
void paintEvent(QPaintEvent * event);
void setFKeyText ( const QString& theValue ){fKeyText = theValue;}
void setFKeyText ( const QString& theValue ) {
fKeyText = theValue;
}
void setMyStyle ( GameTableStyleReader* theValue ) { myStyle = theValue; }
void setMyStyle ( GameTableStyleReader* theValue ) {
myStyle = theValue;
}
private:
+46 -64
View File
@@ -47,7 +47,8 @@ MyAvatarLabel::~MyAvatarLabel()
{
}
void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event )
{
assert(myW->getSession()->getCurrentGame());
if (myW->getSession()->isNetworkClientRunning()) {
@@ -67,8 +68,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
if(activePlayerCounter > 2 && !voteRunning && info.data.gameType != GAME_TYPE_RANKING && !myW->getGuestMode()) {
setVoteOnKickContextMenuEnabled(TRUE);
}
else {
} else {
setVoteOnKickContextMenuEnabled(FALSE);
}
@@ -78,12 +78,10 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
for (it_c=seatList->begin(); it_c!=seatList->end(); ++it_c) {
if(myId == j) {
if(j == 0)
{
if(j == 0) {
action_EditTip->setDisabled(true);
}
if(myW->myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK)
{
if(myW->myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_NETWORK) {
action_EditTip->setDisabled(true);
}
@@ -94,8 +92,7 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
if(myW->getSession()->getGameType() == Session::GAME_TYPE_INTERNET && !((*it_c)->getMyAvatar().empty()) ) {
action_ReportBadAvatar->setVisible(TRUE);
}
else {
} else {
action_ReportBadAvatar->setVisible(FALSE);
}
}
@@ -115,7 +112,8 @@ void MyAvatarLabel::contextMenuEvent ( QContextMenuEvent *event ) {
}
}
void MyAvatarLabel::showContextMenu(const QPoint &pos) {
void MyAvatarLabel::showContextMenu(const QPoint &pos)
{
myContextMenu->popup(pos);
}
@@ -133,18 +131,14 @@ std::string separator="(!#$%)";
std::list<std::string>::iterator iterator;
for(iterator = tipsList.begin(); iterator != tipsList.end(); ++iterator) {
tipInfo=QString::fromUtf8(iterator->c_str()).split("(!#$%)", QString::KeepEmptyParts, Qt::CaseSensitive);
if(tipInfo.at(0)==playerInfoList.at(0))
{
if(tipInfo.at(0)==playerInfoList.at(0)) {
result.push_back(tipInfo.at(0).toUtf8().constData()+separator+tipInfo.at(1).toUtf8().constData()+separator+playerInfoList.at(1).toUtf8().constData()+separator);
found=1;
}
else
{
} else {
result.push_back(tipInfo.at(0).toUtf8().constData()+separator+tipInfo.at(1).toUtf8().constData()+separator+tipInfo.at(2).toUtf8().constData()+separator);
}
}
if(found==0)
{
if(found==0) {
result.push_back(playerInfoList.at(0).toUtf8().constData()+separator+separator+playerInfoList.at(1).toUtf8().constData()+separator);
}
myW->getMyConfig()->writeConfigStringList("PlayerTooltips", result);
@@ -155,13 +149,10 @@ refreshStars();
void MyAvatarLabel::startChangePlayerTip(QString playerName)
{
if(myW->tabWidget_Left->widget(2) == myW->tab_Kick)
{
if(myW->tabWidget_Left->widget(2) == myW->tab_Kick) {
myW->tabWidget_Left->insertTab(3, myW->tab_editTip, playerName);
myW->tabWidget_Left->setCurrentIndex(3);
}
else
{
} else {
myW->tabWidget_Left->insertTab(2, myW->tab_editTip, playerName);
myW->tabWidget_Left->setCurrentIndex(2);
}
@@ -179,12 +170,10 @@ for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c, seatPl
if(myW->myStartWindow->getSession()->getGameType() == Session::GAME_TYPE_INTERNET && !myW->getSession()->getClientPlayerInfo((*it_c)->getMyUniqueID()).isGuest && (*it_c)->getMyType() != PLAYER_TYPE_COMPUTER)
if((*it_c)->getMyStayOnTableStatus() == TRUE && (*it_c)->getMyName()!="" && seatPlace!=0) {
int playerStars=getPlayerRating(QString::fromUtf8((*it_c)->getMyName().c_str()));
for(int i=1;i<=5;i++)
{
for(int i=1; i<=5; i++) {
myW->playerStarsArray[i][seatPlace]->setText("<a style='color: yellow;' href='"+QString::fromUtf8((*it_c)->getMyName().c_str())+"\""+QString::number(i)+"'>&#9734;</a>");
}
for(int i=1;i<=playerStars;i++)
{
for(int i=1; i<=playerStars; i++) {
myW->playerStarsArray[i][seatPlace]->setText("<a style='color: #"+myW->getMyGameTableStyle()->getRatingStarsColor()+";' href='"+QString::fromUtf8((*it_c)->getMyName().c_str())+"\""+QString::number(i)+"'>&#9733;</a>");
}
@@ -192,7 +181,8 @@ for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c, seatPl
}
}
void MyAvatarLabel::refreshTooltips() {
void MyAvatarLabel::refreshTooltips()
{
boost::shared_ptr<Game> currentGame = myW->myStartWindow->getSession()->getCurrentGame();
PlayerListConstIterator it_c;
int seatPlace;
@@ -200,22 +190,19 @@ void MyAvatarLabel::refreshTooltips() {
for (seatPlace=0,it_c=seatsList->begin(); it_c!=seatsList->end(); ++it_c, seatPlace++) {
if((*it_c)->getMyStayOnTableStatus() == TRUE || (*it_c)->getMyActiveStatus()) {
bool computerPlayer = false;
if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) { computerPlayer = true; }
if(!computerPlayer && getPlayerTip(QString::fromUtf8((*it_c)->getMyName().c_str()))!="")
{
if((*it_c)->getMyType() == PLAYER_TYPE_COMPUTER) {
computerPlayer = true;
}
if(!computerPlayer && getPlayerTip(QString::fromUtf8((*it_c)->getMyName().c_str()))!="") {
myW->playerTipLabelArray[(*it_c)->getMyID()]->setText(QString("<a style='text-decoration: none; color: #"+myW->getMyGameTableStyle()->getPlayerInfoHintTextColor()+"; font-size: 14px; font-weight: bold; font-family:serif;' href=\'")+QString::fromUtf8((*it_c)->getMyName().c_str())+"\'>i</a>");
myW->playerTipLabelArray[(*it_c)->getMyID()]->setToolTip( getPlayerTip(QString::fromUtf8((*it_c)->getMyName().c_str())) );
myW->playerAvatarLabelArray[(*it_c)->getMyID()]->setToolTip( getPlayerTip(QString::fromUtf8((*it_c)->getMyName().c_str())) );
}
else
{
} else {
myW->playerTipLabelArray[(*it_c)->getMyID()]->setText("");
myW->playerTipLabelArray[(*it_c)->getMyID()]->setToolTip("");
myW->playerAvatarLabelArray[(*it_c)->getMyID()]->setToolTip("");
}
}
else
{
} else {
myW->playerTipLabelArray[(*it_c)->getMyID()]->setText("");
myW->playerTipLabelArray[(*it_c)->getMyID()]->setToolTip("");
myW->playerAvatarLabelArray[(*it_c)->getMyID()]->setToolTip("");
@@ -235,8 +222,7 @@ QStringList playerInfo;
QString result="0";
for(iterator = tipsList.begin(); iterator != tipsList.end(); ++iterator) {
playerInfo=QString::fromUtf8(iterator->c_str()).split("(!#$%)", QString::KeepEmptyParts, Qt::CaseSensitive);
if(playerInfo.at(0)==playerName)
{
if(playerInfo.at(0)==playerName) {
result=playerInfo.at(2);
break;
}
@@ -272,29 +258,22 @@ std::list<std::string> result;
std::list<std::string>::iterator iterator;
for(iterator = tipsList.begin(); iterator != tipsList.end(); ++iterator) {
playerInfo=QString::fromUtf8(iterator->c_str()).split("(!#$%)", QString::KeepEmptyParts, Qt::CaseSensitive);
if(QString::fromUtf8(playerName.c_str())==playerInfo.at(0))
{
if(QString::fromUtf8(playerName.c_str())==playerInfo.at(0)) {
result.push_back(playerName+separator+QString::fromUtf8(tip.c_str()).toUtf8().constData()+separator+playerInfo.at(2).toStdString()+separator);
found=1;
}
else
{
} else {
result.push_back(playerInfo.at(0).toUtf8().constData()+separator+playerInfo.at(1).toUtf8().constData()+separator+playerInfo.at(2).toStdString()+separator);
}
}
if(found==0)
{
if(found==0) {
result.push_back(playerName.c_str()+separator+QString::fromUtf8(tip.c_str()).toUtf8().constData()+separator+QString("0").toStdString()+separator);
}
myW->getMyConfig()->writeConfigStringList("PlayerTooltips", result);
myW->getMyConfig()->writeBuffer();
if(myW->tabWidget_Left->widget(3) == myW->tab_editTip)
{
if(myW->tabWidget_Left->widget(3) == myW->tab_editTip) {
myW->tabWidget_Left->removeTab(3);
}
else if(myW->tabWidget_Left->widget(2) == myW->tab_editTip)
{
} else if(myW->tabWidget_Left->widget(2) == myW->tab_editTip) {
myW->tabWidget_Left->removeTab(2);
}
refreshTooltips();
@@ -316,7 +295,8 @@ void MyAvatarLabel::setVoteOnKickContextMenuEnabled(bool b)
action_VoteForKick->setEnabled(b);
}
void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans)
{
myPixmap = pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
transparent = trans;
@@ -324,19 +304,16 @@ void MyAvatarLabel::setPixmap ( const QPixmap &pix, const bool trans) {
}
void MyAvatarLabel::setPixmapAndCountry ( const QPixmap &pix,QString countryString, int seatPlace, const bool trans) {
void MyAvatarLabel::setPixmapAndCountry ( const QPixmap &pix,QString countryString, int seatPlace, const bool trans)
{
QPixmap resultAvatar(pix.scaled(50,50, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
QPainter painter(&resultAvatar);
int showCountryFlags = myW->getMyConfig()->readConfigInt("ShowCountryFlagInAvatar");
if(showCountryFlags && !countryString.isEmpty())
{
if(seatPlace<=2||seatPlace>=8)
{
if(showCountryFlags && !countryString.isEmpty()) {
if(seatPlace<=2||seatPlace>=8) {
painter.drawPixmap(resultAvatar.width()-(QPixmap(countryString)).width(),resultAvatar.height()-(QPixmap(countryString)).height(),QPixmap(countryString));
}
else
{
} else {
painter.drawPixmap(resultAvatar.width()-(QPixmap(countryString)).width(),0,QPixmap(countryString));
}
}
@@ -347,7 +324,8 @@ void MyAvatarLabel::setPixmapAndCountry ( const QPixmap &pix,QString countryStri
}
void MyAvatarLabel::paintEvent(QPaintEvent*) {
void MyAvatarLabel::paintEvent(QPaintEvent*)
{
QPainter painter(this);
if(transparent)
@@ -358,7 +336,8 @@ void MyAvatarLabel::paintEvent(QPaintEvent*) {
painter.drawPixmap(0,0,myPixmap);
}
bool MyAvatarLabel::playerIsOnIgnoreList(QString playerName) {
bool MyAvatarLabel::playerIsOnIgnoreList(QString playerName)
{
list<std::string> playerIgnoreList = myW->getMyConfig()->readConfigStringList("PlayerIgnoreList");
list<std::string>::iterator it1;
@@ -372,7 +351,8 @@ bool MyAvatarLabel::playerIsOnIgnoreList(QString playerName) {
}
void MyAvatarLabel::putPlayerOnIgnoreList() {
void MyAvatarLabel::putPlayerOnIgnoreList()
{
QStringList list;
PlayerListConstIterator it_c;
@@ -396,7 +376,8 @@ void MyAvatarLabel::putPlayerOnIgnoreList() {
}
}
void MyAvatarLabel::reportBadAvatar() {
void MyAvatarLabel::reportBadAvatar()
{
boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
int j=0;
@@ -425,7 +406,8 @@ void MyAvatarLabel::reportBadAvatar() {
}
void MyAvatarLabel::startEditTip() {
void MyAvatarLabel::startEditTip()
{
boost::shared_ptr<Game> currentGame = myW->getSession()->getCurrentGame();
int j=0;
PlayerListConstIterator it_c;
+12 -4
View File
@@ -27,8 +27,12 @@ public:
MyAvatarLabel(QGroupBox*);
~MyAvatarLabel();
void setMyW(gameTableImpl* theValue) { myW = theValue; }
void setMyId ( int theValue ) { myId = theValue; }
void setMyW(gameTableImpl* theValue) {
myW = theValue;
}
void setMyId ( int theValue ) {
myId = theValue;
}
void contextMenuEvent ( QContextMenuEvent * event );
QString getPlayerTip(QString);
int getPlayerRating(QString);
@@ -39,10 +43,14 @@ public slots:
void sendTriggerVoteOnKickSignal();
void setEnabledContextMenu(bool);
void setVoteOnKickContextMenuEnabled(bool);
void setVoteRunning ( bool theValue ) { voteRunning = theValue; }
void setVoteRunning ( bool theValue ) {
voteRunning = theValue;
}
void setPixmap ( const QPixmap &, const bool = FALSE);
void setPixmapAndCountry ( const QPixmap &, QString country, int seatPlace, const bool = FALSE);
void setPixmapPath ( const QString theValue) { myPath = theValue; }
void setPixmapPath ( const QString theValue) {
myPath = theValue;
}
void paintEvent(QPaintEvent*);
void putPlayerOnIgnoreList();
bool playerIsOnIgnoreList(QString playerName);
+50 -29
View File
@@ -43,13 +43,20 @@ MyCardsPixmapLabel::~MyCardsPixmapLabel()
{
}
void MyCardsPixmapLabel::startFadeOut(int speed) {
void MyCardsPixmapLabel::startFadeOut(int speed)
{
frameOpacity = 1.0;
if(speed <= 4) { opacityRaiseInterval = 0.01; }
if(speed > 4 && speed <= 7) { opacityRaiseInterval = 0.02; }
if(speed > 7 && speed <= 10) { opacityRaiseInterval = 0.04; }
if(speed <= 4) {
opacityRaiseInterval = 0.01;
}
if(speed > 4 && speed <= 7) {
opacityRaiseInterval = 0.02;
}
if(speed > 7 && speed <= 10) {
opacityRaiseInterval = 0.04;
}
if(speed != 11) {
fadeOutAction = TRUE;
@@ -59,7 +66,8 @@ void MyCardsPixmapLabel::startFadeOut(int speed) {
}
void MyCardsPixmapLabel::stopFadeOut() {
void MyCardsPixmapLabel::stopFadeOut()
{
fadeOutTimer->stop();
fadeOutAction = FALSE;
@@ -69,13 +77,13 @@ void MyCardsPixmapLabel::stopFadeOut() {
void MyCardsPixmapLabel::nextFadeOutFrame() {
void MyCardsPixmapLabel::nextFadeOutFrame()
{
if (frameOpacity > 0.25) {
frameOpacity -= opacityRaiseInterval;
update();
}
else {
} else {
fadeOutTimer->stop();
// fadeOutAction = FALSE;
@@ -83,7 +91,8 @@ void MyCardsPixmapLabel::nextFadeOutFrame() {
}
void MyCardsPixmapLabel::startFlipCards(int speed, const QPixmap &frontPix, const QPixmap &flipsidePix) {
void MyCardsPixmapLabel::startFlipCards(int speed, const QPixmap &frontPix, const QPixmap &flipsidePix)
{
stopFadeOut();
@@ -98,10 +107,18 @@ void MyCardsPixmapLabel::startFlipCards(int speed, const QPixmap &frontPix, cons
front = frontPix.scaled(width(), height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);;
flipside = flipsidePix.scaled(width(), height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);;
if(speed <= 4) { flipCardsScaleIntervall = 0.1; }
if(speed > 4 && speed <= 6) { flipCardsScaleIntervall = 0.20; }
if(speed > 6 && speed <= 8) { flipCardsScaleIntervall = 0.25; }
if(speed > 8 && speed <= 10) { flipCardsScaleIntervall = 0.5; }
if(speed <= 4) {
flipCardsScaleIntervall = 0.1;
}
if(speed > 4 && speed <= 6) {
flipCardsScaleIntervall = 0.20;
}
if(speed > 6 && speed <= 8) {
flipCardsScaleIntervall = 0.25;
}
if(speed > 8 && speed <= 10) {
flipCardsScaleIntervall = 0.5;
}
//
if(speed != 11) {
@@ -111,7 +128,8 @@ void MyCardsPixmapLabel::startFlipCards(int speed, const QPixmap &frontPix, cons
}
void MyCardsPixmapLabel::stopFlipCardsAnimation() {
void MyCardsPixmapLabel::stopFlipCardsAnimation()
{
flipCardsTimer->stop();
flipCardsAction1 = FALSE;
@@ -120,26 +138,24 @@ void MyCardsPixmapLabel::stopFlipCardsAnimation() {
update();
}
void MyCardsPixmapLabel::nextFlipCardsFrame() {
void MyCardsPixmapLabel::nextFlipCardsFrame()
{
if (frameFlipCardsAction1Size > 0.1 ) {
//erst flipside verkleinern
frameFlipCardsAction1Size -= flipCardsScaleIntervall;
update();
}
else {
} else {
if(flipCardsAction1) {
flipCardsAction1 = FALSE;
flipCardsAction2 = TRUE;
}
else {
} else {
//dann front vergrößern
if (frameFlipCardsAction2Size < 0.9 ) {
frameFlipCardsAction2Size += flipCardsScaleIntervall;
update();
}
else {
} else {
flipCardsAction2 = FALSE;
flipCardsTimer->stop();
}
@@ -148,18 +164,21 @@ void MyCardsPixmapLabel::nextFlipCardsFrame() {
}
}
void MyCardsPixmapLabel::setPixmap(const QPixmap &pic, const bool flipsideIs) {
void MyCardsPixmapLabel::setPixmap(const QPixmap &pic, const bool flipsideIs)
{
QLabel::setPixmap(pic);
isFlipside = flipsideIs;
}
void MyCardsPixmapLabel::setHiddenFrontPixmap ( const QPixmap &pic ) {
void MyCardsPixmapLabel::setHiddenFrontPixmap ( const QPixmap &pic )
{
myHiddenFront = pic.scaled(width(), height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);;
}
void MyCardsPixmapLabel::paintEvent(QPaintEvent * event) {
void MyCardsPixmapLabel::paintEvent(QPaintEvent * event)
{
if (!(flipCardsAction1 || flipCardsAction2 || fadeOutAction)) {
QLabel::paintEvent(event);
@@ -203,19 +222,20 @@ void MyCardsPixmapLabel::paintEvent(QPaintEvent * event) {
}
}
void MyCardsPixmapLabel::fastFlipCards(bool front){
void MyCardsPixmapLabel::fastFlipCards(bool front)
{
if (front) {
fastFlipCardsFront = TRUE;
update();
}
else {
} else {
fastFlipCardsFront = FALSE;
update();
}
}
void MyCardsPixmapLabel::mousePressEvent(QMouseEvent * event) {
void MyCardsPixmapLabel::mousePressEvent(QMouseEvent * event)
{
if (!mousePress && objectName().contains("pixmapLabel_card0")) {
mousePress = TRUE;
@@ -226,7 +246,8 @@ void MyCardsPixmapLabel::mousePressEvent(QMouseEvent * event) {
QLabel::mousePressEvent(event);
}
void MyCardsPixmapLabel::mouseReleaseEvent(QMouseEvent * event) {
void MyCardsPixmapLabel::mouseReleaseEvent(QMouseEvent * event)
{
if (mousePress && objectName().contains("pixmapLabel_card0")) {
mousePress = FALSE;
+21 -7
View File
@@ -27,20 +27,32 @@ public:
~MyCardsPixmapLabel();
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setMyW ( gameTableImpl* theValue ) {
myW = theValue;
}
void setIsFlipside(bool theValue){ isFlipside = theValue;}
bool getIsFlipside() const{ return isFlipside;}
void setIsFlipside(bool theValue) {
isFlipside = theValue;
}
bool getIsFlipside() const {
return isFlipside;
}
void setFadeOutAction(bool theValue) { fadeOutAction = theValue; }
bool getFadeOutAction() const { return fadeOutAction;}
void setFadeOutAction(bool theValue) {
fadeOutAction = theValue;
}
bool getFadeOutAction() const {
return fadeOutAction;
}
void startFadeOut(int);
void stopFadeOut();
void startFlipCards(int, const QPixmap & , const QPixmap &);
void stopFlipCardsAnimation();
void setFlipsidePix(QPixmap p) { flipside = p; }
void setFlipsidePix(QPixmap p) {
flipside = p;
}
void paintEvent(QPaintEvent * event);
@@ -63,7 +75,9 @@ public slots:
void mousePressEvent ( QMouseEvent *);
void mouseReleaseEvent ( QMouseEvent *);
void setFront ( const QPixmap& theValue ) { front = theValue; }
void setFront ( const QPixmap& theValue ) {
front = theValue;
}
private:
+52 -21
View File
@@ -72,7 +72,8 @@ void MyChanceLabel::refreshChance(vector< vector<int> > chance)
update();
}
void MyChanceLabel::paintEvent(QPaintEvent * /*event*/) {
void MyChanceLabel::paintEvent(QPaintEvent * /*event*/)
{
QPainter painter(this);
@@ -95,44 +96,74 @@ void MyChanceLabel::paintEvent(QPaintEvent * /*event*/) {
QColor possible("#"+myStyle->getChanceLabelPossibleColor());
QColor impossible("#"+myStyle->getChanceLabelImpossibleColor());
if(RFChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(RFChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,0), QPointF(85,13)),Qt::AlignRight,"Royal Flush");
painter.drawText(QRectF(QPointF(196,0), QPointF(236,13)),Qt::AlignRight,QString("%1%").arg(RFChance[0]));
if(SFChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(SFChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,13), QPointF(85,26)),Qt::AlignRight,"Straight Flush");
painter.drawText(QRectF(QPointF(196,13), QPointF(236,26)),Qt::AlignRight,QString("%1%").arg(SFChance[0]));
if(FOAKChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(FOAKChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,26), QPointF(85,39)),Qt::AlignRight,"Four of a Kind");
painter.drawText(QRectF(QPointF(196,26), QPointF(236,39)),Qt::AlignRight,QString("%1%").arg(FOAKChance[0]));
if(FHChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(FHChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,39), QPointF(85,52)),Qt::AlignRight,"Full House");
painter.drawText(QRectF(QPointF(196,39), QPointF(236,52)),Qt::AlignRight,QString("%1%").arg(FHChance[0]));
if(FLChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(FLChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,52), QPointF(85,65)),Qt::AlignRight,"Flush");
painter.drawText(QRectF(QPointF(196,52), QPointF(236,65)),Qt::AlignRight,QString("%1%").arg(FLChance[0]));
if(STRChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(STRChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,65), QPointF(85,78)),Qt::AlignRight,"Straight");
painter.drawText(QRectF(QPointF(196,65), QPointF(236,78)),Qt::AlignRight,QString("%1%").arg(STRChance[0]));
if(TOAKChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(TOAKChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,78), QPointF(85,91)),Qt::AlignRight,"Three of a Kind");
painter.drawText(QRectF(QPointF(196,78), QPointF(236,91)),Qt::AlignRight,QString("%1%").arg(TOAKChance[0]));
if(TPChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(TPChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,91), QPointF(85,104)),Qt::AlignRight,"Two Pairs");
painter.drawText(QRectF(QPointF(196,91), QPointF(236,104)),Qt::AlignRight,QString("%1%").arg(TPChance[0]));
if(OPChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(OPChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,104), QPointF(85,117)),Qt::AlignRight,"One Pair");
painter.drawText(QRectF(QPointF(196,104), QPointF(236,117)),Qt::AlignRight,QString("%1%").arg(OPChance[0]));
if(HCChance[1] == 0) { painter.setPen(impossible); }
else { painter.setPen(possible); }
if(HCChance[1] == 0) {
painter.setPen(impossible);
} else {
painter.setPen(possible);
}
painter.drawText(QRectF(QPointF(2,117), QPointF(85,130)),Qt::AlignRight,"Highest Card");
painter.drawText(QRectF(QPointF(196,117), QPointF(236,130)),Qt::AlignRight,QString("%1%").arg(HCChance[0]));
+6 -2
View File
@@ -28,8 +28,12 @@ public:
~MyChanceLabel();
void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
void setMyStyle ( GameTableStyleReader* theValue ) { myStyle = theValue; }
void setMyW ( gameTableImpl* theValue ) {
myW = theValue;
}
void setMyStyle ( GameTableStyleReader* theValue ) {
myStyle = theValue;
}
void paintEvent(QPaintEvent * event);
void refreshChance(std::vector< std::vector<int> >);
void resetChance();
+20 -6
View File
@@ -25,18 +25,32 @@ MyLeftTabWidget::~MyLeftTabWidget()
{
}
void MyLeftTabWidget::startBlinkChatTab() { /*chatBlinkTimer->start(500);*/ }
void MyLeftTabWidget::stopBlinkChatTab() { /*chatBlinkTimer->stop();*/ }
void MyLeftTabWidget::showDefaultChatTab() { /*myTabBar->setTabTextColor(1, QColor(240,240,240));*/ }
void MyLeftTabWidget::disableTab(int tabIndex, bool yesNo) { myTabBar->setTabEnabled(tabIndex, !yesNo); }
void MyLeftTabWidget::startBlinkChatTab()
{
/*chatBlinkTimer->start(500);*/
}
void MyLeftTabWidget::stopBlinkChatTab()
{
/*chatBlinkTimer->stop();*/
}
void MyLeftTabWidget::showDefaultChatTab()
{
/*myTabBar->setTabTextColor(1, QColor(240,240,240));*/
}
void MyLeftTabWidget::disableTab(int tabIndex, bool yesNo)
{
myTabBar->setTabEnabled(tabIndex, !yesNo);
}
void MyLeftTabWidget::blinkChatTab() {
void MyLeftTabWidget::blinkChatTab()
{
//TODO doesnt work while stylesheet is set :(
// if(myTabBar->tabTextColor(1).red() == 240) myTabBar->setTabTextColor(1, QColor(113,162,0));
// else myTabBar->setTabTextColor(1, QColor(240,240,240));
}
void MyLeftTabWidget::paintEvent(QPaintEvent * event) {
void MyLeftTabWidget::paintEvent(QPaintEvent * event)
{
QTabWidget::paintEvent(event);
+3 -1
View File
@@ -35,7 +35,9 @@ public slots:
void blinkChatTab();
QTabBar* getMyTabBar() const { return myTabBar; }
QTabBar* getMyTabBar() const {
return myTabBar;
}
private:
+2 -1
View File
@@ -9,7 +9,8 @@ MyMenuBar::MyMenuBar(QMainWindow* parent)
#endif
}
void MyMenuBar::paintEvent(QPaintEvent *e) {
void MyMenuBar::paintEvent(QPaintEvent *e)
{
QMenuBar::paintEvent(e);
}
+7 -8
View File
@@ -24,7 +24,8 @@ MyNameLabel::~MyNameLabel()
{
}
void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool computerplayer) {
void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool computerplayer)
{
QString text;
QColor transColor;
@@ -35,8 +36,7 @@ void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool compu
if(trans) {
this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerNameLabelFontSize()+"px; font-weight: bold; color: rgba("+red+", "+green+", "+blue+", 80); }");
}
else {
} else {
this->setStyleSheet("QLabel { "+ myW->getMyGameTableStyle()->getFont2String() +" font-size: "+myW->getMyGameTableStyle()->getPlayerNameLabelFontSize()+"px; font-weight: bold; color: #"+myW->getMyGameTableStyle()->getPlayerNickTextColor()+"; }");
}
@@ -49,18 +49,17 @@ void MyNameLabel::setText ( const QString &t, bool trans, bool guest, bool compu
if(trans) {
text = "<a style='color: rgba("+red+", "+green+", "+blue+", 80);' href='"+linkString+"'>"+t+"</a>";
}
else {
} else {
text = "<a style='color: #"+myW->getMyGameTableStyle()->getPlayerNickTextColor()+";' href='"+linkString+"'>"+t+"</a>";
}
}
else {
} else {
this->setTextFormat(Qt::PlainText);
text = t;
}
} else {
text = t;
}
else { text = t; }
QLabel::setText(text);
+3 -1
View File
@@ -26,7 +26,9 @@ public:
MyNameLabel(QGroupBox*);
~MyNameLabel();
void setMyW(gameTableImpl* theValue) { myW = theValue; }
void setMyW(gameTableImpl* theValue) {
myW = theValue;
}
public slots:
+2 -1
View File
@@ -24,7 +24,8 @@ MyRightTabWidget::~MyRightTabWidget()
{
}
void MyRightTabWidget::paintEvent(QPaintEvent * event) {
void MyRightTabWidget::paintEvent(QPaintEvent * event)
{
QTabWidget::paintEvent(event);
+3 -1
View File
@@ -26,7 +26,9 @@ public:
void paintEvent(QPaintEvent * event);
QTabBar* getMyTabBar() const { return myTabBar; }
QTabBar* getMyTabBar() const {
return myTabBar;
}
public slots:
+2 -1
View File
@@ -25,7 +25,8 @@ MySetLabel::~MySetLabel()
{
}
void MySetLabel::paintEvent(QPaintEvent * event) {
void MySetLabel::paintEvent(QPaintEvent * event)
{
QLabel::paintEvent(event);
}

Some files were not shown because too many files have changed in this diff Show More