Preparing guest login in network protocol.

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lotodore committed 2009-10-23 22:11:01 +00:00
1 parent 3920367851
commit 02b94c87f5
79 files changed
+372 -308

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@@ -130,11 +130,11 @@ static ber_tlv_tag_t asn_DEF_GameListNew_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_GameListNew_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 182 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 184 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 181 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 183 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 186 */
{ (ASN_TAG_CLASS_UNIVERSAL | (1 << 2)), 1, 0, 0 }, /* isPrivate at 185 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, 0, 0 }, /* adminPlayerId at 187 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 0, 0, 0 }, /* gameMode at 184 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 2, 0, 1 }, /* playerIds at 186 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 4, -1, 0 } /* gameInfo at 189 */
};
static asn_SEQUENCE_specifics_t asn_SPC_GameListNew_specs_1 = {
sizeof(struct GameListNew),