Preparing guest login in network protocol.

This commit is contained in:
lotodore
2009-10-23 22:11:01 +00:00
parent 3920367851
commit 02b94c87f5
79 changed files with 372 additions and 308 deletions
+4 -4
View File
@@ -77,10 +77,10 @@ static ber_tlv_tag_t asn_DEF_InitAckMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_InitAckMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 2 }, /* latestBetaRevision at 118 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 1 }, /* yourSessionId at 119 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -2, 0 }, /* yourPlayerId at 121 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 0, 0, 0 } /* latestGameVersion at 117 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, 0, 2 }, /* latestBetaRevision at 121 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 2, -1, 1 }, /* yourSessionId at 122 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 3, -2, 0 }, /* yourPlayerId at 124 */
{ (ASN_TAG_CLASS_UNIVERSAL | (16 << 2)), 0, 0, 0 } /* latestGameVersion at 120 */
};
static asn_SEQUENCE_specifics_t asn_SPC_InitAckMessage_specs_1 = {
sizeof(struct InitAckMessage),