Preparing guest login in network protocol.

This commit is contained in:
lotodore
2009-10-23 22:11:01 +00:00
parent 3920367851
commit 02b94c87f5
79 changed files with 372 additions and 308 deletions
+3 -3
View File
@@ -43,9 +43,9 @@ static ber_tlv_tag_t asn_DEF_PlayersTurnMessage_tags_1[] = {
(ASN_TAG_CLASS_UNIVERSAL | (16 << 2))
};
static asn_TYPE_tag2member_t asn_MAP_PlayersTurnMessage_tag2el_1[] = {
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 373 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 374 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 376 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 0, 0, 1 }, /* gameId at 376 */
{ (ASN_TAG_CLASS_UNIVERSAL | (2 << 2)), 1, -1, 0 }, /* playerId at 377 */
{ (ASN_TAG_CLASS_UNIVERSAL | (10 << 2)), 2, 0, 0 } /* gameState at 379 */
};
static asn_SEQUENCE_specifics_t asn_SPC_PlayersTurnMessage_specs_1 = {
sizeof(struct PlayersTurnMessage),