Rejoin works.
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@@ -812,7 +812,7 @@ ServerGame::RemoveDisconnectedPlayers()
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if ((tmpPlayer->getMyType() == PLAYER_TYPE_HUMAN && !GetSessionManager().IsPlayerConnected(tmpPlayer->getMyUniqueID()))
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|| (tmpPlayer->getMyType() == PLAYER_TYPE_COMPUTER && !IsComputerPlayerActive(tmpPlayer->getMyUniqueID()))) {
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// Setting player cash to 0 will deactivate the player.
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tmpPlayer->setMyCash(0);
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//tmpPlayer->setMyCash(0);
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tmpPlayer->setIsConnected(false);
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}
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++i;
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