bugfix: playerNeedToShowCards-List for all in situations
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@@ -239,9 +239,24 @@ void LocalBoard::distributePot() {
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void LocalBoard::determinePlayerNeedToShowCards() {
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void LocalBoard::determinePlayerNeedToShowCards() {
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playerNeedToShowCards.clear();
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playerNeedToShowCards.clear();
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// in All In Condition everybody have to show the cards
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if(currentHand->getAllInCondition()) {
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PlayerListConstIterator it_c;
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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playerNeedToShowCards.push_back((*it_c)->getMyUniqueID());
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}
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}
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}
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else {
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// all winners have to show their cards
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// all winners have to show their cards
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// playerNeedToShowCards = winners;
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// playerNeedToShowCards = winners;
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@@ -274,7 +289,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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for(it_c = activePlayerList->begin(); it_c != activePlayerList->end(); it_c++) {
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if((*it_c)->getMyUniqueID() == currentHand->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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if((*it_c)->getMyUniqueID() == currentHand->getLastActionPlayer() && (*it_c)->getMyAction() != PLAYER_ACTION_FOLD) {
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lastActionPlayerIt = it_c;
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lastActionPlayerIt = it_c;
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// cout << (*it_c)->getMyUniqueID() << endl;
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cout << (*it_c)->getMyUniqueID() << endl;
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break;
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break;
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}
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}
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}
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}
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@@ -291,6 +306,8 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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// the player who has done the last action has to show his cards first
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// the player who has done the last action has to show his cards first
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playerNeedToShowCards.push_back((*lastActionPlayerIt)->getMyUniqueID());
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playerNeedToShowCards.push_back((*lastActionPlayerIt)->getMyUniqueID());
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cout << (*lastActionPlayerIt)->getMyUniqueID() << " - " << (*lastActionPlayerIt)->getMyName() << endl;
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int *level_tmp = new int[2];
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int *level_tmp = new int[2];
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// get position und cardsValue of the player who show his cards first
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// get position und cardsValue of the player who show his cards first
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level_tmp[0] = (*lastActionPlayerIt)->getMyCardsValueInt();
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level_tmp[0] = (*lastActionPlayerIt)->getMyCardsValueInt();
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@@ -298,7 +315,7 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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// level_tmp = {(*lastActionPlayerIt)->getMyCardsValueInt(),(*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash()};
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// level_tmp = {(*lastActionPlayerIt)->getMyCardsValueInt(),(*lastActionPlayerIt)->getMyRoundStartCash()-(*lastActionPlayerIt)->getMyCash()};
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// cout << level_tmp[0] << "," << level_tmp[1] << endl;
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cout << level_tmp[0] << "," << level_tmp[1] << endl;
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level.push_back(level_tmp);
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level.push_back(level_tmp);
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@@ -340,9 +357,9 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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next_level_it = level_it;
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next_level_it = level_it;
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next_level_it++;
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next_level_it++;
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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}
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
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if(next_level_it == level.end() || (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash() > (*next_level_it)[1]) {
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@@ -359,15 +376,15 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[0] = (*it_c)->getMyCardsValueInt();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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level_tmp[1] = (*it_c)->getMyRoundStartCash()-(*it_c)->getMyCash();
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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}
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level.insert(level_it,level_tmp);
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level.insert(level_it,level_tmp);
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// for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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for(level_it_tmp = level.begin(); level_it_tmp != level.end(); level_it_tmp++) {
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// cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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cout << (*level_it_tmp)[0] << "," << (*level_it_tmp)[1] << endl;
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// }
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}
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break;
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break;
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}
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}
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@@ -403,15 +420,18 @@ void LocalBoard::determinePlayerNeedToShowCards() {
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//// }
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//// }
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// }
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// }
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}
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// sort and unique the list
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// sort and unique the list
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playerNeedToShowCards.sort();
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playerNeedToShowCards.sort();
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playerNeedToShowCards.unique();
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playerNeedToShowCards.unique();
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std::_List_iterator<unsigned> playerNeedToShowCardsIt;
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std::_List_iterator<unsigned> playerNeedToShowCardsIt;
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// for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
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for(playerNeedToShowCardsIt = playerNeedToShowCards.begin(); playerNeedToShowCardsIt!=playerNeedToShowCards.end(); playerNeedToShowCardsIt++) {
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// cout << (*playerNeedToShowCardsIt) << '\t';
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cout << (*playerNeedToShowCardsIt) << '\t';
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// }
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}
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// cout << endl;
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cout << endl;
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}
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}
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