Implement chat bot mute on server side (#1).
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03a1a1dc55
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@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false)
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sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isSessionActive(false), m_isKicked(false), m_isMuted(false)
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{
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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@@ -5114,6 +5114,16 @@ bool LocalPlayer::isKicked() const
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return m_isKicked;
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}
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void LocalPlayer::setIsMuted(bool muted)
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{
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m_isMuted = muted;
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}
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bool LocalPlayer::isMuted() const
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{
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return m_isMuted;
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}
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bool LocalPlayer::checkIfINeedToShowCards()
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{
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std::list<unsigned> playerNeedToShowCardsList = currentHand->getBoard()->getPlayerNeedToShowCards();
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@@ -284,6 +284,8 @@ public:
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bool isSessionActive() const;
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void setIsKicked(bool kicked);
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bool isKicked() const;
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void setIsMuted(bool muted);
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bool isMuted() const;
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bool checkIfINeedToShowCards();
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@@ -335,6 +337,7 @@ private:
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unsigned m_actionTimeoutCounter;
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bool m_isSessionActive;
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bool m_isKicked;
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bool m_isMuted;
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boost::timers::portable::microsec_timer m_lastRemoteActionTimer;
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};
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