Implement chat bot mute on server side (#1).

This commit is contained in:
lotodore
2012-01-08 13:02:29 +00:00
parent c3dc99620e
commit 03a1a1dc55
13 changed files with 108 additions and 28 deletions
+15 -1
View File
@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), logHoleCardsDone(false), myCash(sC), mySet(0), myLastRelativeSet(0),
myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(sotS), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false)
lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isSessionActive(false), m_isKicked(false), m_isMuted(false)
{
myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
@@ -563,6 +563,20 @@ ClientPlayer::isKicked() const
return m_isKicked;
}
void
ClientPlayer::setIsMuted(bool muted)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
m_isMuted = muted;
}
bool
ClientPlayer::isMuted() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return m_isMuted;
}
bool ClientPlayer::checkIfINeedToShowCards()
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);