Adding pokerth console client. Written in C#, .NET 2.0, License is Gnu AGPL 3 or later. Very early stuff, currently only displays list of games. Runs with Mono.
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using System.Xml;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace pokerth_console
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{
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class Program
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{
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static int Main(string[] args)
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{
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// Retrieve server list.
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WebClient webcl = new WebClient();
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string tmpFilePath = Path.GetTempPath();
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string tmpZipFileName = tmpFilePath + "pokerth_serverlist.xml.z";
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string tmpXmlFileName = tmpFilePath + "pokerth_serverlist.xml";
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webcl.DownloadFile("http://pokerth.net/serverlist.xml.z", tmpZipFileName);
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ZlibHelper.UncompressFile(tmpZipFileName, tmpXmlFileName);
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FileStream f = new FileStream(tmpXmlFileName, FileMode.Open, FileAccess.Read);
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XmlReader x = XmlReader.Create(f);
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x.Read();
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x.ReadStartElement("ServerList");
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x.ReadStartElement("Server");
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x.ReadToFollowing("IPv4Address");
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x.MoveToFirstAttribute();
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string ipAddress = x.Value;
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x.ReadToFollowing("Port");
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x.MoveToFirstAttribute();
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int port = Convert.ToInt32(x.Value);
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x.Close();
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f.Close();
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File.Delete(tmpZipFileName);
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File.Delete(tmpXmlFileName);
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// Connect to the server.
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TcpClient client = new TcpClient(ipAddress, port);
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NetPacket test = new NetPacketInit();
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test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMajor, "4");
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test.Properties.Add(NetPacket.PropertyType.PropRequestedVersionMinor, "2");
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test.Properties.Add(NetPacket.PropertyType.PropPlayerName, "Loto");
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test.Properties.Add(NetPacket.PropertyType.PropPlayerPassword, "");
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byte[] buf = test.ToByteArray();
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client.GetStream().Write(buf, 0, buf.Length);
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GameInfoList list = new GameInfoList();
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ReceiverThread t = new ReceiverThread(client.GetStream(), list);
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ReceiverThread.Run(t);
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Thread.Sleep(5000);
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t.SetTerminateFlag();
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Console.Write(list.ToString());
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t.WaitTermination();
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return 0;
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}
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}
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}
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