Adding pokerth console client. Written in C#, .NET 2.0, License is Gnu AGPL 3 or later. Very early stuff, currently only displays list of games. Runs with Mono.

This commit is contained in:
lotodore
2008-12-19 00:36:04 +00:00
parent 53af719071
commit 03c82b3e7c
13 changed files with 1528 additions and 0 deletions
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/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
/*
struct GCC_PACKED GameInfoData
{
u_int16_t maxNumberOfPlayers;
u_int16_t raiseIntervalMode;
u_int16_t raiseSmallBlindInterval;
u_int16_t raiseMode;
u_int16_t endRaiseMode;
u_int16_t numberOfManualBlinds;
u_int16_t proposedGuiSpeed;
u_int16_t playerActionTimeout;
u_int32_t firstSmallBlind;
u_int32_t endRaiseSmallBlindValue;
u_int32_t startMoney;
};
*/
/*
struct GCC_PACKED NetPacketGameListNewData
{
NetPacketHeader head;
u_int32_t gameId;
u_int32_t adminPlayerId;
u_int16_t gameMode;
u_int16_t gameNameLength;
u_int16_t curNumberOfPlayers;
u_int16_t gameFlags;
GameInfoData gameData;
};
*/
namespace pokerth_console
{
class NetPacketGameListNew : NetPacket
{
public NetPacketGameListNew()
: base(NetPacket.NetTypeGameListNew)
{
}
public NetPacketGameListNew(int size, BinaryReader r)
: base(NetPacket.NetTypeGameListNew)
{
if (size < 20)
throw new NetPacketException("NetPacketGameListNew invalid size.");
Properties.Add(PropertyType.PropGameId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.PropAdminPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
Properties.Add(PropertyType.PropGameMode,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
int gameNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.PropCurNumPlayers,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
Properties.Add(PropertyType.PropGameFlags,
Convert.ToString(IPAddress.NetworkToHostOrder((short)r.ReadUInt16())));
r.ReadBytes(28); // Skip game info block for now.
byte[] tmpName = r.ReadBytes(gameNameLen);
Properties.Add(PropertyType.PropGameName,
Encoding.UTF8.GetString(tmpName));
}
public override byte[] ToByteArray()
{
throw new NotImplementedException();
}
}
}