Removed client code which is no longer needed now. Networking still somewhat broken.
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@@ -21,10 +21,7 @@
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#include "clienthand.h"
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#include "clientboard.h"
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#include "clientplayer.h"
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#include "clientpreflop.h"
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#include "clientflop.h"
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#include "clientturn.h"
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#include "clientriver.h"
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#include "clientbero.h"
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@@ -57,15 +54,11 @@ std::vector<boost::shared_ptr<BeRoInterface> > ClientEngineFactory::createBeRo(H
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std::vector<boost::shared_ptr<BeRoInterface> > myBeRo;
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPreflop(hi, id, aP, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoFlop(hi, id, aP, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoTurn(hi, id, aP, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoRiver(hi, id, aP, dP, sB)));
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// myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRoPostRiver(hi, id, aP, dP, sB)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, aP, dP, sB, GAME_STATE_PREFLOP)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, aP, dP, sB, GAME_STATE_FLOP)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, aP, dP, sB, GAME_STATE_TURN)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, aP, dP, sB, GAME_STATE_RIVER)));
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myBeRo.push_back(boost::shared_ptr<BeRoInterface>(new ClientBeRo(hi, id, aP, dP, sB, GAME_STATE_POST_RIVER)));
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return myBeRo;
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