All players within a single ranking game need different ip addresses.

This commit is contained in:
lotodore
2010-10-02 19:50:49 +00:00
parent 3141743430
commit 0402313115
5 changed files with 34 additions and 0 deletions
+6
View File
@@ -581,6 +581,12 @@ ServerGame::IsPlayerConnected(unsigned playerId) const
return GetSessionManager().IsPlayerConnected(playerId);
}
bool
ServerGame::IsClientAddressConnected(const std::string &clientAddress) const
{
return GetSessionManager().IsClientAddressConnected(clientAddress);
}
bool
ServerGame::IsRunning() const
{