All players within a single ranking game need different ip addresses.
This commit is contained in:
@@ -581,6 +581,12 @@ ServerGame::IsPlayerConnected(unsigned playerId) const
|
||||
return GetSessionManager().IsPlayerConnected(playerId);
|
||||
}
|
||||
|
||||
bool
|
||||
ServerGame::IsClientAddressConnected(const std::string &clientAddress) const
|
||||
{
|
||||
return GetSessionManager().IsClientAddressConnected(clientAddress);
|
||||
}
|
||||
|
||||
bool
|
||||
ServerGame::IsRunning() const
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user