All players within a single ranking game need different ip addresses.
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@@ -76,6 +76,7 @@ public:
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PlayerIdList GetPlayerIdList() const;
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bool IsPlayerConnected(const std::string &name) const;
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bool IsPlayerConnected(unsigned playerId) const;
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bool IsClientAddressConnected(const std::string &clientAddress) const;
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bool IsRunning() const;
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