All players within a single ranking game need different ip addresses.
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@@ -61,6 +61,7 @@ public:
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PlayerIdList GetPlayerIdList(SessionData::State state) const;
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bool IsPlayerConnected(const std::string &playerName) const;
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bool IsPlayerConnected(unsigned uniqueId) const;
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bool IsClientAddressConnected(const std::string &clientAddress) const;
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void ForEach(boost::function<void (SessionWrapper)> func);
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