All players within a single ranking game need different ip addresses.

This commit is contained in:
lotodore
2010-10-02 19:50:49 +00:00
parent 3141743430
commit 0402313115
5 changed files with 34 additions and 0 deletions
+1
View File
@@ -61,6 +61,7 @@ public:
PlayerIdList GetPlayerIdList(SessionData::State state) const;
bool IsPlayerConnected(const std::string &playerName) const;
bool IsPlayerConnected(unsigned uniqueId) const;
bool IsClientAddressConnected(const std::string &clientAddress) const;
void ForEach(boost::function<void (SessionWrapper)> func);