Fixing "game does not start automatically" issue.
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@@ -73,11 +73,11 @@ SessionManager::SetSessionPlayerData(SessionId session, boost::shared_ptr<Player
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pos->second.playerData = playerData;
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}
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void
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bool
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SessionManager::RemoveSession(SessionId session)
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{
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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m_sessionMap.erase(session);
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return m_sessionMap.erase(session) == 1;
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}
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SessionWrapper
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