Fixing "game does not start automatically" issue.
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@@ -51,7 +51,7 @@ public:
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void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions without player data
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void AddSession(SessionWrapper session);
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void SetSessionPlayerData(SessionId session, boost::shared_ptr<PlayerData> playerData);
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void RemoveSession(SessionId session);
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bool RemoveSession(SessionId session);
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SessionWrapper GetSessionById(SessionId id) const;
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SessionWrapper GetSessionByPlayerName(const std::string playerName) const;
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