WebSocket protocol support can now be configured and is only used in the dedicated server.
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@@ -78,7 +78,7 @@ ServerManager::~ServerManager()
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}
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void
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ServerManager::Init(unsigned serverPort, bool ipv6, ServerTransportProtocol proto, const string &logDir)
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ServerManager::Init(unsigned serverPort, unsigned websocketPort, bool ipv6, int proto, const string &logDir)
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{
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GetLobbyThread().Init(logDir);
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@@ -93,9 +93,10 @@ ServerManager::Init(unsigned serverPort, bool ipv6, ServerTransportProtocol prot
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sctpAcceptHelper->Listen(serverPort, ipv6, logDir, m_lobbyThread);
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m_acceptHelperPool.push_back(sctpAcceptHelper);
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}*/
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if (proto & TRANSPORT_PROTOCOL_WEBSOCKET)
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{
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boost::shared_ptr<ServerAcceptInterface> webAcceptHelper(new ServerAcceptWebHelper(GetGui(), m_ioService));
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webAcceptHelper->Listen(7233, true, logDir, m_lobbyThread);
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webAcceptHelper->Listen(websocketPort, ipv6, logDir, m_lobbyThread);
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m_acceptHelperPool.push_back(webAcceptHelper);
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}
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}
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