Cleaned up some networking code. Total sets are now calculated by the client.

This commit is contained in:
lotodore committed 2007-06-08 20:19:21 +00:00
1 parent 4b8049e9dd
commit 056ae1aa32
8 files changed
+79 -86

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@@ -48,6 +48,9 @@ ClientBoard::setHand(HandInterface* br)
void
ClientBoard::collectSets()
{
sets = 0;
int i;
for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) sets += playerArray[i]->getMySet();
}
void