Cleaned up some networking code. Total sets are now calculated by the client.
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@@ -163,7 +163,6 @@ struct GCC_PACKED NetPacketPlayersActionDoneData
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u_int16_t reserved;
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u_int32_t totalPlayerBet;
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u_int32_t playerMoney;
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u_int32_t curHandBets;
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};
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struct GCC_PACKED NetPacketPlayersActionRejectedData
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@@ -1238,7 +1237,6 @@ NetPacketPlayersActionDone::SetData(const NetPacketPlayersActionDone::Data &inDa
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tmpData->playerAction = htons(inData.playerAction);
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tmpData->totalPlayerBet = htonl(inData.totalPlayerBet);
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tmpData->playerMoney = htonl(inData.playerMoney);
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tmpData->curHandBets = htonl(inData.curHandBets);
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}
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void
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@@ -1252,7 +1250,6 @@ NetPacketPlayersActionDone::GetData(NetPacketPlayersActionDone::Data &outData) c
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outData.playerAction = static_cast<PlayerAction>(ntohs(tmpData->playerAction));
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outData.totalPlayerBet = ntohl(tmpData->totalPlayerBet);
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outData.playerMoney = ntohl(tmpData->playerMoney);
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outData.curHandBets = ntohl(tmpData->curHandBets);
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}
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const NetPacketPlayersActionDone *
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