Cleaned up some networking code. Total sets are now calculated by the client.

This commit is contained in:
lotodore
2007-06-08 20:19:21 +00:00
parent 4b8049e9dd
commit 056ae1aa32
8 changed files with 79 additions and 86 deletions
-3
View File
@@ -163,7 +163,6 @@ struct GCC_PACKED NetPacketPlayersActionDoneData
u_int16_t reserved;
u_int32_t totalPlayerBet;
u_int32_t playerMoney;
u_int32_t curHandBets;
};
struct GCC_PACKED NetPacketPlayersActionRejectedData
@@ -1238,7 +1237,6 @@ NetPacketPlayersActionDone::SetData(const NetPacketPlayersActionDone::Data &inDa
tmpData->playerAction = htons(inData.playerAction);
tmpData->totalPlayerBet = htonl(inData.totalPlayerBet);
tmpData->playerMoney = htonl(inData.playerMoney);
tmpData->curHandBets = htonl(inData.curHandBets);
}
void
@@ -1252,7 +1250,6 @@ NetPacketPlayersActionDone::GetData(NetPacketPlayersActionDone::Data &outData) c
outData.playerAction = static_cast<PlayerAction>(ntohs(tmpData->playerAction));
outData.totalPlayerBet = ntohl(tmpData->totalPlayerBet);
outData.playerMoney = ntohl(tmpData->playerMoney);
outData.curHandBets = ntohl(tmpData->curHandBets);
}
const NetPacketPlayersActionDone *