Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -355,7 +355,7 @@ void LocalHand::switchRounds() {
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//unhighlight actual players groupbox
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if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
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myGui->refreshGameLabels();
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myGui->refreshGameLabels((GameState)getActualRound());
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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//
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// cout << "NextPlayerSpeed2 start" << endl;
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