Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
This commit is contained in:
1 parent
cfdc52a8d5
commit
05a86be4fe
16 files changed
+223
-126
No files matched your search
@@ -355,7 +355,7 @@ void LocalHand::switchRounds() {
|
||||
//unhighlight actual players groupbox
|
||||
if(playerArray[lastPlayersTurn]->getMyActiveStatus() == 1) myGui->refreshGroupbox(lastPlayersTurn,1);
|
||||
|
||||
myGui->refreshGameLabels();
|
||||
myGui->refreshGameLabels((GameState)getActualRound());
|
||||
// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
|
||||
//
|
||||
// cout << "NextPlayerSpeed2 start" << endl;
|
||||
|
||||
Reference in new issue
Block a user