Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -60,7 +60,7 @@ void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::refreshButton() const {}
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void ServerGuiWrapper::refreshGameLabels() const {}
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void ServerGuiWrapper::refreshGameLabels(GameState state) const {}
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void ServerGuiWrapper::dealHoleCards() {}
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void ServerGuiWrapper::dealFlopCards() {}
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