Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -49,7 +49,7 @@ public:
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virtual void refreshAll() const=0;
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virtual void refreshPlayerName() const=0;
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virtual void refreshButton() const =0;
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virtual void refreshGameLabels() const=0;
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virtual void refreshGameLabels(GameState state) const=0;
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// // Karten-Funktionen
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virtual void dealHoleCards()=0;
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