Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.

This commit is contained in:
lotodore
2007-06-07 14:06:22 +00:00
parent cfdc52a8d5
commit 05a86be4fe
16 changed files with 223 additions and 126 deletions
+1 -1
View File
@@ -58,7 +58,7 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
void GuiWrapper::refreshGameLabels() const { myW->signalRefreshGameLabels(); }
void GuiWrapper::refreshGameLabels(GameState state) const { myW->signalRefreshGameLabels(state); }
void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }