Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -58,7 +58,7 @@ void GuiWrapper::refreshPot() const { myW->signalRefreshPot(); }
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void GuiWrapper::refreshGroupbox(int playerID, int status) const { myW->signalRefreshGroupbox(playerID, status); }
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void GuiWrapper::refreshPlayerName() const { myW->signalRefreshPlayerName(); }
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void GuiWrapper::refreshButton() const { myW->signalRefreshButton(); }
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void GuiWrapper::refreshGameLabels() const { myW->signalRefreshGameLabels(); }
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void GuiWrapper::refreshGameLabels(GameState state) const { myW->signalRefreshGameLabels(state); }
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void GuiWrapper::dealHoleCards() { myW->signalDealHoleCards(); }
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void GuiWrapper::dealFlopCards() { myW->signalDealFlopCards0(); }
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