Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -52,7 +52,7 @@ public:
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void refreshAll() const;
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void refreshPlayerName() const;
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void refreshButton() const;
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void refreshGameLabels() const;
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void refreshGameLabels(GameState state) const;
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void dealHoleCards();
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void dealFlopCards();
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