Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -582,7 +582,7 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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connect(this, SIGNAL(signalRefreshAll()), this, SLOT(refreshAll()));
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connect(this, SIGNAL(signalRefreshPlayerName()), this, SLOT(refreshPlayerName()));
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connect(this, SIGNAL(signalRefreshButton()), this, SLOT(refreshButton()));
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connect(this, SIGNAL(signalRefreshGameLabels()), this, SLOT(refreshGameLabels()));
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connect(this, SIGNAL(signalRefreshGameLabels(int)), this, SLOT(refreshGameLabels(int)));
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connect(this, SIGNAL(signalMeInAction()), this, SLOT(meInAction()));
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@@ -1186,9 +1186,9 @@ void mainWindowImpl::refreshGroupbox(int playerID, int status) {
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}
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}
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void mainWindowImpl::refreshGameLabels() {
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void mainWindowImpl::refreshGameLabels(int gameState) {
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switch(mySession->getCurrentGame()->getCurrentHand()->getActualRound()) {
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switch(gameState) {
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case 0: {
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textLabel_handLabel->setText("Preflop");
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} break;
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