Delay after showing cards when all in condition is true. Added option TCP_NODELAY. Round is now shown before dealing cards.
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@@ -255,6 +255,7 @@ protected:
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static void SetHighestSet(Game &curGame, int highestSet);
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static int GetPlayersTurn(Game &curGame);
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static void SetPlayersTurn(Game &curGame, int playersTurn);
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static void ResetPlayerActions(Game &curGame);
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};
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// State: Final (just for testing, should not be used).
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