Working on storing places of all players in ranking games.
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@@ -655,8 +655,7 @@ ServerGameStateStartGame::DoStart(boost::shared_ptr<ServerGame> server)
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else
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{
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server->InternalStartGame();
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if (server->GetGameData().gameType == GAME_TYPE_RANKING)
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server->GetLobbyThread().GetDatabase().AsyncCreateGame(server->GetId(), server->GetName());
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server->GetDatabase().AsyncCreateGame(server->GetId(), server->GetName());
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boost::shared_ptr<NetPacket> packet(new NetPacket(NetPacket::Alloc));
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packet->GetMsg()->present = PokerTHMessage_PR_gameStartMessage;
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@@ -848,7 +847,7 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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&ServerGameStateHand::TimerComputerAction, this, boost::asio::placeholders::error, server));
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}
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// If the player we are waiting for left, continue without him.
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else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyName()))
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else if (!server->GetSessionManager().IsPlayerConnected(curPlayer->getMyUniqueID()))
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{
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PerformPlayerAction(*server, curPlayer, PLAYER_ACTION_FOLD, 0);
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@@ -935,11 +934,11 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
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// Store winner in database.
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boost::shared_ptr<PlayerInterface> winnerPlayer = *(playersWithCash.begin());
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boost::shared_ptr<PlayerData> tmpPlayer = server->GetPlayerDataByUniqueId(winnerPlayer->getMyUniqueID());
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if (server->GetGameData().gameType == GAME_TYPE_RANKING && tmpPlayer && server->GetDBId())
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if (tmpPlayer && server->GetDBId())
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{
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cerr << "Setting winner for game " << server->GetDBId() << " player id " << tmpPlayer->GetDBId() << endl;
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server->GetLobbyThread().GetDatabase().SetGamePlayerPlace(server->GetDBId(), tmpPlayer->GetDBId(), 1);
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server->GetLobbyThread().GetDatabase().EndGame(server->GetDBId());
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server->GetDatabase().SetGamePlayerPlace(server->GetDBId(), tmpPlayer->GetDBId(), 1);
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server->GetDatabase().EndGame(server->GetDBId());
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}
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// View a dialog for a new game - delayed.
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