actual -> current ;)
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@@ -274,7 +274,7 @@ void LocalBeRo::run() {
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// aktuelle bero nicht dran, weil alle Sets gleich sind
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//also gehe in naechste bero
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myHand->setActualRound(myBeRoID+1);
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myHand->setCurrentRound(myBeRoID+1);
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//Action loeschen und ActionButtons refresh
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// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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@@ -322,7 +322,7 @@ void LocalBeRo::run() {
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//// !!!!!!!!! attention: exception if player failed before !!!!!!!!
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// if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
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// if( !(myHand->getCurrentQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
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// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
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// naechsten Spieler ermitteln
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@@ -306,10 +306,10 @@ void LocalBeRoPreflop::run() {
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// Preflop nicht dran, weil wir nicht mehr in erster PreflopRunde und alle Sets gleich sind
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//also gehe in Flop
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getMyHand()->setActualRound(GAME_STATE_FLOP);
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getMyHand()->setCurrentRound(GAME_STATE_FLOP);
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// exception no.1 - see above
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// if(getMyHand()->getAllInCondition()) getMyHand()->setActualRound(GAME_STATE_PREFLOP);;
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// if(getMyHand()->getAllInCondition()) getMyHand()->setCurrentRound(GAME_STATE_PREFLOP);;
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//Action loeschen und ActionButtons refresh
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
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@@ -30,7 +30,7 @@
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using namespace std;
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LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, unsigned dP, int sB,int sC)
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
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: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myBeRo(0), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0), smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(false),
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cardsShown(false), bettingRoundsPlayed(0)
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{
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@@ -551,7 +551,7 @@ void LocalHand::switchRounds() {
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myBoard->collectPot();
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myGui->refreshPot();
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myGui->refreshSet();
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actualRound = 4;
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currentRound = 4;
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}
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// prfen der All In Kondition
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// fr All In Prozedur mssen mindestens zwei aktive Player vorhanden sein
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@@ -568,7 +568,7 @@ void LocalHand::switchRounds() {
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// TODO -> runningPlayerList s.u.
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// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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//
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// if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1 && playerArray[i]->getMySet() >= myBeRo[actualRound]->getHighestSet()) {
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// if(playerArray[i]->getMyAction() != 1 && playerArray[i]->getMyAction() != 6 && playerArray[i]->getMyActiveStatus() == 1 && playerArray[i]->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
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// allInCondition = 1;
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// }
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//
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@@ -577,13 +577,13 @@ void LocalHand::switchRounds() {
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for(it_c=runningPlayerList->begin(); it_c!=runningPlayerList->end(); it_c++) {
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if((*it_c)->getMySet() >= myBeRo[actualRound]->getHighestSet()) {
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if((*it_c)->getMySet() >= myBeRo[currentRound]->getHighestSet()) {
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allInCondition = true;
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}
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}
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// if( (*(runningPlayerList.begin()))->getMySet() >= myBeRo[actualRound]->getHighestSet() ) {
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// if( (*(runningPlayerList.begin()))->getMySet() >= myBeRo[currentRound]->getHighestSet() ) {
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// allInCondition = 1;
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// }
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@@ -600,9 +600,9 @@ void LocalHand::switchRounds() {
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// exception
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// no.1: if in first Preflop Round next player is small blind and only all-in-big-blind with less than smallblind amount and other all-in players with less than small blind are nonfold too -> preflop is over
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PlayerListConstIterator smallBlindIt_c = getRunningPlayerIt(myBeRo[actualRound]->getSmallBlindPositionId());
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PlayerListConstIterator bigBlindIt_c = getActivePlayerIt(myBeRo[actualRound]->getBigBlindPositionId());
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if(smallBlindIt_c!=runningPlayerList->end() && bigBlindIt_c!=activePlayerList->end() && actualRound == GAME_STATE_PREFLOP && myBeRo[actualRound]->getFirstRound()) {
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PlayerListConstIterator smallBlindIt_c = getRunningPlayerIt(myBeRo[currentRound]->getSmallBlindPositionId());
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PlayerListConstIterator bigBlindIt_c = getActivePlayerIt(myBeRo[currentRound]->getBigBlindPositionId());
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if(smallBlindIt_c!=runningPlayerList->end() && bigBlindIt_c!=activePlayerList->end() && currentRound == GAME_STATE_PREFLOP && myBeRo[currentRound]->getFirstRound()) {
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// determine player who are all in with less than small blind amount
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int tempCounter = 0;
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for(it_c=activePlayerList->begin(); it_c!=activePlayerList->end(); it_c++) {
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@@ -637,15 +637,15 @@ void LocalHand::switchRounds() {
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myGui->refreshSet();
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myGui->flipHolecardsAllIn();
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if (actualRound < 4) // do not increment past 4
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actualRound++;
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if (currentRound < 4) // do not increment past 4
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currentRound++;
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//log board cards for allin
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if(actualRound >= 1) {
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if(currentRound >= 1) {
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int tempBoardCardsArray[5];
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myBoard->getMyCards(tempBoardCardsArray);
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myGui->logDealBoardCardsMsg(actualRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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myGui->logDealBoardCardsMsg(currentRound, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
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}
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}
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@@ -664,13 +664,13 @@ void LocalHand::switchRounds() {
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}
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myGui->refreshGameLabels((GameState)getActualRound());
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myGui->refreshGameLabels((GameState)getCurrentRound());
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// /*/*/*/*cout <<*/*/*/*/ "NextPlayerSpeed1 stop" << endl;
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//
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// cout << "NextPlayerSpeed2 start" << endl;
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switch(actualRound) {
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switch(currentRound) {
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case 0: {
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// Preflop starten
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myGui->preflopAnimation1();
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@@ -54,7 +54,7 @@ public:
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boost::shared_ptr<BeRoInterface> getTurn() const { return myBeRo[GAME_STATE_TURN]; }
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boost::shared_ptr<BeRoInterface> getRiver() const { return myBeRo[GAME_STATE_RIVER]; }
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GuiInterface* getGuiInterface() const { return myGui; }
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { return myBeRo[actualRound]; }
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boost::shared_ptr<BeRoInterface> getCurrentBeRo() const { return myBeRo[currentRound]; }
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void setMyID(int theValue) { myID = theValue; }
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int getMyID() const { return myID; }
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@@ -62,8 +62,8 @@ public:
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void setStartQuantityPlayers(int theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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void setActualRound(int theValue) { actualRound = theValue; }
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int getActualRound() const { return actualRound; }
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void setCurrentRound(int theValue) { currentRound = theValue; }
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int getCurrentRound() const { return currentRound; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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int getDealerPosition() const { return dealerPosition; }
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@@ -107,7 +107,7 @@ private:
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int myID;
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int startQuantityPlayers;
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unsigned dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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File diff suppressed because it is too large
Load Diff
@@ -67,7 +67,7 @@ public:
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void setMyAction(int theValue, bool blind = 0) {
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myAction = theValue;
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// logging for human player
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if(myAction && !blind) actualHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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if(myAction && !blind) currentHand->getGuiInterface()->logPlayerActionMsg(myName, myAction, mySet);
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}
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int getMyAction() const { return myAction; }
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@@ -88,11 +88,11 @@ public:
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// log flipping cards
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if(myCardsFlip) {
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switch(state) {
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case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
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break;
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case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
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break;
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case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
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break;
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default: ;
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}
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@@ -143,7 +143,7 @@ public:
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void setMyWinnerState ( bool theValue, int pot ) {
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if(theValue) myWinnerState = theValue;
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actualHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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}
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bool getMyWinnerState() const { return myWinnerState;}
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@@ -179,8 +179,8 @@ public:
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private:
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ConfigFile *myConfig;
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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CardsValue *myCardsValue;
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