actual -> current ;)
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@@ -274,7 +274,7 @@ void LocalBeRo::run() {
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// aktuelle bero nicht dran, weil alle Sets gleich sind
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//also gehe in naechste bero
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myHand->setActualRound(myBeRoID+1);
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myHand->setCurrentRound(myBeRoID+1);
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//Action loeschen und ActionButtons refresh
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// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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@@ -322,7 +322,7 @@ void LocalBeRo::run() {
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//// !!!!!!!!! attention: exception if player failed before !!!!!!!!
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// if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
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// if( !(myHand->getCurrentQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
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// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
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// naechsten Spieler ermitteln
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