actual -> current ;)

This commit is contained in:
floty
2007-10-18 17:40:12 +00:00
parent ecb9f91a72
commit 06a8fd5730
21 changed files with 2222 additions and 2222 deletions
+2 -2
View File
@@ -274,7 +274,7 @@ void LocalBeRo::run() {
// aktuelle bero nicht dran, weil alle Sets gleich sind
//also gehe in naechste bero
myHand->setActualRound(myBeRoID+1);
myHand->setCurrentRound(myBeRoID+1);
//Action loeschen und ActionButtons refresh
// for(i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
@@ -322,7 +322,7 @@ void LocalBeRo::run() {
//// !!!!!!!!! attention: exception if player failed before !!!!!!!!
// if( !(myHand->getActualQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
// if( !(myHand->getCurrentQuantityPlayers() < 3 && firstHeadsUpRound == 1) || myHand->getPlayerArray()[playersTurn]->getMyActiveStatus() == 0 ) {
// not first round in heads up (for headsup dealer is smallblind so it is dealers turn)
// naechsten Spieler ermitteln