actual -> current ;)
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@@ -306,10 +306,10 @@ void LocalBeRoPreflop::run() {
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// Preflop nicht dran, weil wir nicht mehr in erster PreflopRunde und alle Sets gleich sind
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//also gehe in Flop
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getMyHand()->setActualRound(GAME_STATE_FLOP);
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getMyHand()->setCurrentRound(GAME_STATE_FLOP);
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// exception no.1 - see above
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// if(getMyHand()->getAllInCondition()) getMyHand()->setActualRound(GAME_STATE_PREFLOP);;
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// if(getMyHand()->getAllInCondition()) getMyHand()->setCurrentRound(GAME_STATE_PREFLOP);;
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//Action loeschen und ActionButtons refresh
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for(it_c=getMyHand()->getRunningPlayerList()->begin(); it_c!=getMyHand()->getRunningPlayerList()->end(); it_c++) {
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