actual -> current ;)

This commit is contained in:
floty
2007-10-18 17:40:12 +00:00
parent ecb9f91a72
commit 06a8fd5730
21 changed files with 2222 additions and 2222 deletions
+2 -2
View File
@@ -24,7 +24,7 @@
using namespace std;
ClientBoard::ClientBoard()
: playerArray(0), actualHand(0), pot(0), sets(0)
: playerArray(0), currentHand(0), pot(0), sets(0)
{
}
@@ -47,7 +47,7 @@ void
ClientBoard::setHand(HandInterface* br)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
actualHand = br;
currentHand = br;
}
void
+1 -1
View File
@@ -60,7 +60,7 @@ private:
PlayerList activePlayerList;
PlayerList runningPlayerList;
HandInterface *actualHand;
HandInterface *currentHand;
std::list<int> winners;
+6 -6
View File
@@ -22,7 +22,7 @@
using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, std::vector<boost::shared_ptr<PlayerInterface> > sl_old, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), actualRound(0),
: myFactory(f), myGui(g), myBoard(b), playerArray(sl_old), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
@@ -166,7 +166,7 @@ ClientHand::getRiver() const
boost::shared_ptr<BeRoInterface>
ClientHand::getCurrentBeRo() const
{
return myBeRo[actualRound];
return myBeRo[currentRound];
}
@@ -205,17 +205,17 @@ ClientHand::getStartQuantityPlayers() const
}
void
ClientHand::setActualRound(int theValue)
ClientHand::setCurrentRound(int theValue)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
actualRound = theValue;
currentRound = theValue;
}
int
ClientHand::getActualRound() const
ClientHand::getCurrentRound() const
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
return actualRound;
return currentRound;
}
void
+6 -6
View File
@@ -57,14 +57,14 @@ class ClientHand : public HandInterface
void setMyID ( int theValue );
int getMyID() const;
void setActualQuantityPlayers ( int theValue );
int getActualQuantityPlayers() const;
void setCurrentQuantityPlayers ( int theValue );
int getCurrentQuantityPlayers() const;
void setStartQuantityPlayers ( int theValue );
int getStartQuantityPlayers() const;
void setActualRound ( int theValue );
int getActualRound() const;
void setCurrentRound ( int theValue );
int getCurrentRound() const;
void setDealerPosition ( int theValue );
int getDealerPosition() const;
@@ -106,8 +106,8 @@ class ClientHand : public HandInterface
int myID;
int startQuantityPlayers;
int dealerPosition; // -1 -> neutral
int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
unsigned dealerPosition;
int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
int smallBlind;
int startCash;
+6 -6
View File
@@ -23,7 +23,7 @@ using namespace std;
ClientPlayer::ClientPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB)
: PlayerInterface(), myConfig(c), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
: PlayerInterface(), myConfig(c), currentHand(0), currentBoard(b), myCardsValue(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
{
}
@@ -37,7 +37,7 @@ void
ClientPlayer::setHand(HandInterface* br)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
actualHand = br;
currentHand = br;
}
int
@@ -244,11 +244,11 @@ ClientPlayer::setMyCardsFlip(bool theValue, int state)
// log flipping cards
if (myCardsFlip) {
switch(state) {
case 1: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
case 1: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt);
break;
case 2: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
case 2: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1]);
break;
case 3: actualHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
case 3: currentHand->getGuiInterface()->logFlipHoleCardsMsg(myName, myCards[0], myCards[1], myCardsValueInt, "has");
break;
default: ;
}
@@ -379,7 +379,7 @@ ClientPlayer::setMyWinnerState(bool theValue, int pot)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
if(theValue) myWinnerState = theValue;
actualHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
}
bool
+2 -2
View File
@@ -132,8 +132,8 @@ private:
mutable boost::recursive_mutex m_syncMutex;
ConfigFile *myConfig;
HandInterface *actualHand;
BoardInterface *actualBoard;
HandInterface *currentHand;
BoardInterface *currentBoard;
CardsValue *myCardsValue;