actual -> current ;)
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@@ -57,14 +57,14 @@ class ClientHand : public HandInterface
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void setMyID ( int theValue );
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int getMyID() const;
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void setActualQuantityPlayers ( int theValue );
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int getActualQuantityPlayers() const;
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void setCurrentQuantityPlayers ( int theValue );
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int getCurrentQuantityPlayers() const;
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void setStartQuantityPlayers ( int theValue );
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int getStartQuantityPlayers() const;
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void setActualRound ( int theValue );
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int getActualRound() const;
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void setCurrentRound ( int theValue );
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int getCurrentRound() const;
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void setDealerPosition ( int theValue );
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int getDealerPosition() const;
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@@ -106,8 +106,8 @@ class ClientHand : public HandInterface
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int myID;
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int startQuantityPlayers;
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int dealerPosition; // -1 -> neutral
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int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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unsigned dealerPosition;
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int currentRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
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int smallBlind;
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int startCash;
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