actual -> current ;)
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+8
-8
@@ -73,11 +73,11 @@ public:
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int getMyGameID() const { return myGameID; }
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void setActualSmallBlind(int theValue) { actualSmallBlind = theValue; }
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int getActualSmallBlind() const { return actualSmallBlind; }
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void setCurrentSmallBlind(int theValue) { currentSmallBlind = theValue; }
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int getCurrentSmallBlind() const { return currentSmallBlind; }
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void setActualHandID(int theValue) { actualHandID = theValue; }
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int getActualHandID() const { return actualHandID; }
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void setCurrentHandID(int theValue) { currentHandID = theValue; }
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int getCurrentHandID() const { return currentHandID; }
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boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
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boost::shared_ptr<PlayerInterface> getCurrentPlayer();
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@@ -88,8 +88,8 @@ private:
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boost::shared_ptr<EngineFactory> myFactory;
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GuiInterface *myGui;
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HandInterface *actualHand;
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BoardInterface *actualBoard;
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HandInterface *currentHand;
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BoardInterface *currentBoard;
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std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
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PlayerList seatsList;
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@@ -106,8 +106,8 @@ private:
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int guiPlayerNum;
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//Laufvariablen
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int actualSmallBlind;
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int actualHandID;
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int currentSmallBlind;
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int currentHandID;
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unsigned dealerPosition;
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int lastHandBlindsRaised;
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int lastTimeBlindsRaised;
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