actual -> current ;)

This commit is contained in:
floty
2007-10-18 17:40:12 +00:00
parent ecb9f91a72
commit 06a8fd5730
21 changed files with 2222 additions and 2222 deletions
+8 -8
View File
@@ -73,11 +73,11 @@ public:
int getMyGameID() const { return myGameID; }
void setActualSmallBlind(int theValue) { actualSmallBlind = theValue; }
int getActualSmallBlind() const { return actualSmallBlind; }
void setCurrentSmallBlind(int theValue) { currentSmallBlind = theValue; }
int getCurrentSmallBlind() const { return currentSmallBlind; }
void setActualHandID(int theValue) { actualHandID = theValue; }
int getActualHandID() const { return actualHandID; }
void setCurrentHandID(int theValue) { currentHandID = theValue; }
int getCurrentHandID() const { return currentHandID; }
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
@@ -88,8 +88,8 @@ private:
boost::shared_ptr<EngineFactory> myFactory;
GuiInterface *myGui;
HandInterface *actualHand;
BoardInterface *actualBoard;
HandInterface *currentHand;
BoardInterface *currentBoard;
std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // available seats --> seatList !!! TODO // delete
PlayerList seatsList;
@@ -106,8 +106,8 @@ private:
int guiPlayerNum;
//Laufvariablen
int actualSmallBlind;
int actualHandID;
int currentSmallBlind;
int currentHandID;
unsigned dealerPosition;
int lastHandBlindsRaised;
int lastTimeBlindsRaised;