actual -> current ;)

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floty committed 2007-10-18 17:40:12 +00:00
1 parent ecb9f91a72
commit 06a8fd5730
21 files changed
+2222 -2222

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+2 -2
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@@ -967,10 +967,10 @@ ClientStateRunHand::InternalProcess(ClientThread &client, boost::shared_ptr<NetP
throw ClientException(ERR_NET_UNKNOWN_PLAYER_ID, 0);
// Set round.
if (curGame->getCurrentHand()->getActualRound() != turnData.gameState)
if (curGame->getCurrentHand()->getCurrentRound() != turnData.gameState)
{
ResetPlayerActions(*curGame);
curGame->getCurrentHand()->setActualRound(turnData.gameState);
curGame->getCurrentHand()->setCurrentRound(turnData.gameState);
// Refresh actions.
client.GetGui().refreshSet();
client.GetGui().refreshAction();