minimum raise setting (III)
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@@ -32,6 +32,9 @@ public:
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int getHighestCardsValue() const { std::cout << "getHighestCardsValue() in wrong BeRo" << std::endl; return 0; }
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void setHighestCardsValue(int theValue) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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void resetFirstRun() { firstRun = false; }
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void nextPlayer();
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@@ -65,8 +68,7 @@ protected:
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void setLastActionPlayer ( int theValue ) { lastActionPlayer = theValue; }
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int getLastActionPlayer() const { return lastActionPlayer; }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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private:
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@@ -155,7 +155,7 @@ void LocalPlayer::action() {
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void LocalPlayer::preflopEngine() {
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int bet = 0;
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int raise = 0;
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int cBluff;
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@@ -338,11 +338,13 @@ void LocalPlayer::preflopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(myAction == 5) {
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if(raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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// cout << myID << ": " << myOdds << " - " << myNiveau[0] << " " << myNiveau[2] << " - " << "Bluff: " << sBluffStatus << endl;
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@@ -634,10 +636,17 @@ void LocalPlayer::flopEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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if(myAction == 5) {
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if(raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(myAction == 4) { actualHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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switch(myID) {
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@@ -967,7 +976,6 @@ void LocalPlayer::flopEngine() {
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void LocalPlayer::turnEngine() {
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// int tempArray[6];
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// int boardCards[5];
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// int i;
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@@ -1202,10 +1210,17 @@ void LocalPlayer::turnEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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if(myAction == 5) {
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if(raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(myAction == 4) { actualHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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@@ -1518,10 +1533,17 @@ void LocalPlayer::riverEngine() {
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}
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// minimum raise setting and resetting
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if(myAction == 5 && raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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if(myAction == 5) {
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if(raise < actualHand->getCurrentBeRo()->getMinimumRaise()) {
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raise = actualHand->getCurrentBeRo()->getMinimumRaise();
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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}
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actualHand->getCurrentBeRo()->setMinimumRaise(raise);
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if(myAction == 4) { actualHand->getCurrentBeRo()->setMinimumRaise(bet); }
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if(DEBUG_MODE) {
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switch(myID) {
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