minimum raise setting (III)
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@@ -32,6 +32,9 @@ public:
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int getHighestCardsValue() const { std::cout << "getHighestCardsValue() in wrong BeRo" << std::endl; return 0; }
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void setHighestCardsValue(int theValue) { }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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void resetFirstRun() { firstRun = false; }
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void nextPlayer();
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@@ -65,8 +68,7 @@ protected:
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void setLastActionPlayer ( int theValue ) { lastActionPlayer = theValue; }
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int getLastActionPlayer() const { return lastActionPlayer; }
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void setMinimumRaise ( int theValue ) { minimumRaise = theValue; }
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int getMinimumRaise() const { return minimumRaise; }
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private:
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