Pass on admin state if the admin leaves the network game, so that someone else can start the game.

This commit is contained in:
lotodore
2007-10-03 13:36:47 +00:00
parent 8385b2e28d
commit 076d44b0ae
19 changed files with 239 additions and 49 deletions
+5 -4
View File
@@ -110,10 +110,11 @@ void ServerGuiWrapper::SignalNetClientGameInfo(int actionID) { if (myClientcb) m
void ServerGuiWrapper::SignalNetClientError(int errorID, int osErrorID) { if (myClientcb) myClientcb->SignalNetClientError(errorID, osErrorID); }
void ServerGuiWrapper::SignalNetClientNotification(int notificationId) { if (myClientcb) myClientcb->SignalNetClientNotification(notificationId); }
void ServerGuiWrapper::SignalNetClientRemovedFromGame(int notificationId) { if (myClientcb) myClientcb->SignalNetClientRemovedFromGame(notificationId); }
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientSelfJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientSelfJoined(playerId, playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerJoined(unsigned playerId, const string &playerName, PlayerRights rights) { if (myClientcb) myClientcb->SignalNetClientPlayerJoined(playerId, playerName, rights); }
void ServerGuiWrapper::SignalNetClientPlayerChanged(unsigned playerId, const string &newPlayerName) { if (myClientcb) myClientcb->SignalNetClientPlayerChanged(playerId, newPlayerName); }
void ServerGuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientPlayerLeft(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { if (myClientcb) myClientcb->SignalNetClientNewGameAdmin(playerId, playerName); }
void ServerGuiWrapper::SignalNetClientGameListNew(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListNew(gameId); }
void ServerGuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { if (myClientcb) myClientcb->SignalNetClientGameListRemove(gameId); }
void ServerGuiWrapper::SignalNetClientGameListUpdateMode(unsigned gameId, GameMode mode) { if (myClientcb) myClientcb->SignalNetClientGameListUpdateMode(gameId, mode); }
+1
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@@ -98,6 +98,7 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
@@ -18,7 +18,7 @@
#include <net/socket_msg.h>
gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), isAdmin(false), inGame(false), myChat(NULL)
: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), myPlayerId(0), isAdmin(false), inGame(false), myChat(NULL)
{
setupUi(this);
@@ -343,6 +343,7 @@ void gameLobbyDialogImpl::clearDialog()
myChat->clearChat();
inGame = false;
isAdmin = false;
myPlayerId = 0;
}
void gameLobbyDialogImpl::checkPlayerQuantity() {
@@ -367,6 +368,7 @@ void gameLobbyDialogImpl::joinedNetworkGame(unsigned playerId, QString playerNam
inGame = true;
joinedGameDialogUpdate();
myPlayerId = playerId;
isAdmin = rights == PLAYER_RIGHTS_ADMIN;
addConnectedPlayer(playerId, playerName, rights);
}
@@ -418,6 +420,15 @@ void gameLobbyDialogImpl::removePlayer(unsigned playerId, QString) {
checkPlayerQuantity();
}
void gameLobbyDialogImpl::newGameAdmin(unsigned playerId, QString)
{
if (myPlayerId == playerId)
{
isAdmin = true;
checkPlayerQuantity();
}
}
void gameLobbyDialogImpl::joinedGameDialogUpdate() {
groupBox_GameInfo->setEnabled(true);
groupBox_GameInfo->setTitle(currentGameName);
@@ -71,6 +71,7 @@ public slots:
void addConnectedPlayer(unsigned, QString, int);
void updatePlayer(unsigned, QString);
void removePlayer(unsigned, QString);
void newGameAdmin(unsigned, QString);
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void refresh(int actionID);
@@ -99,6 +100,7 @@ private:
Session *mySession;
createInternetGameDialogImpl *myCreateInternetGameDialog;
QString currentGameName;
unsigned myPlayerId;
bool isAdmin;
bool inGame;
LobbyChat *myChat;
+1
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@@ -126,6 +126,7 @@ void GuiWrapper::SignalNetClientPlayerLeft(unsigned playerId, const string &play
if (!playerName.empty() && playerName[0] != '#')
myLog->signalLogPlayerLeftMsg(tmpName);
}
void GuiWrapper::SignalNetClientNewGameAdmin(unsigned playerId, const string &playerName) { myW->signalNetClientNewGameAdmin(playerId, QString::fromUtf8(playerName.c_str())); }
void GuiWrapper::SignalNetClientGameListNew(unsigned gameId) { myW->signalNetClientGameListNew(gameId); }
void GuiWrapper::SignalNetClientGameListRemove(unsigned gameId) { myW->signalNetClientGameListRemove(gameId); }
+1
View File
@@ -105,6 +105,7 @@ public:
void SignalNetClientPlayerJoined(unsigned playerId, const std::string &playerName, PlayerRights rights);
void SignalNetClientPlayerChanged(unsigned playerId, const std::string &newPlayerName);
void SignalNetClientPlayerLeft(unsigned playerId, const std::string &playerName);
void SignalNetClientNewGameAdmin(unsigned playerId, const std::string &playerName);
void SignalNetClientChatMsg(const std::string &playerName, const std::string &msg);
void SignalNetClientWaitDialog();
+2
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@@ -659,11 +659,13 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myStartNetworkGameDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myStartNetworkGameDialog, SLOT(updatePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myStartNetworkGameDialog, SLOT(removePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myStartNetworkGameDialog, SLOT(newGameAdmin(unsigned, QString)));
connect(this, SIGNAL(signalNetClientSelfJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(joinedNetworkGame(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerJoined(unsigned, QString, int)), myGameLobbyDialog, SLOT(addConnectedPlayer(unsigned, QString, int)));
connect(this, SIGNAL(signalNetClientPlayerChanged(unsigned, QString)), myGameLobbyDialog, SLOT(updatePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientPlayerLeft(unsigned, QString)), myGameLobbyDialog, SLOT(removePlayer(unsigned, QString)));
connect(this, SIGNAL(signalNetClientNewGameAdmin(unsigned, QString)), myGameLobbyDialog, SLOT(newGameAdmin(unsigned, QString)));
connect(this, SIGNAL(signalNetClientGameListNew(unsigned)), myGameLobbyDialog, SLOT(addGame(unsigned)));
connect(this, SIGNAL(signalNetClientGameListRemove(unsigned)), myGameLobbyDialog, SLOT(removeGame(unsigned)));
+1
View File
@@ -132,6 +132,7 @@ signals:
void signalNetClientPlayerJoined(unsigned playerId, QString playerName, int rights);
void signalNetClientPlayerChanged(unsigned playerId, QString newPlayerName);
void signalNetClientPlayerLeft(unsigned playerId, QString playerName);
void signalNetClientNewGameAdmin(unsigned playerId, QString playerName);
void signalNetClientGameListNew(unsigned gameId);
void signalNetClientGameListRemove(unsigned gameId);
void signalNetClientGameListUpdateMode(unsigned gameId, int mode);
@@ -23,7 +23,7 @@
#include <net/socket_msg.h>
startNetworkGameDialogImpl::startNetworkGameDialogImpl(QWidget *parent, ConfigFile *config)
: QDialog(parent), myW(NULL), isAdmin(false), myConfig(config), mySession(NULL)
: QDialog(parent), myW(NULL), myPlayerId(0), isAdmin(false), myConfig(config), mySession(NULL)
{
setupUi(this);
@@ -64,6 +64,7 @@ void startNetworkGameDialogImpl::refresh(int actionID) {
void startNetworkGameDialogImpl::joinedNetworkGame(unsigned playerId, QString playerName, int rights) {
myPlayerId = playerId;
isAdmin = rights == PLAYER_RIGHTS_ADMIN;
addConnectedPlayer(playerId, playerName, rights);
}
@@ -116,6 +117,15 @@ void startNetworkGameDialogImpl::removePlayer(unsigned playerId, QString) {
checkPlayerQuantity();
}
void startNetworkGameDialogImpl::newGameAdmin(unsigned playerId, QString)
{
if (myPlayerId == playerId)
{
isAdmin = true;
checkPlayerQuantity();
}
}
void startNetworkGameDialogImpl::playerSelected(QTreeWidgetItem* item, QTreeWidgetItem*) {
if (item)
@@ -166,6 +176,8 @@ void startNetworkGameDialogImpl::clearDialog()
pushButton_startGame->setEnabled(false);
treeWidget->clear();
checkBox_fillUpWithComputerOpponents->hide();
myPlayerId = 0;
}
void startNetworkGameDialogImpl::setSession(Session *session)
@@ -49,6 +49,8 @@ public slots:
void addConnectedPlayer(unsigned playerId, QString playerName, int rights);
void updatePlayer(unsigned playerId, QString newPlayerName);
void removePlayer(unsigned playerId, QString playerName);
void newGameAdmin(unsigned playerId, QString playerName);
void playerSelected(QTreeWidgetItem*, QTreeWidgetItem*);
void kickPlayer();
void checkPlayerQuantity();
@@ -67,6 +69,7 @@ private:
mainWindowImpl* myW;
int maxPlayerNumber;
unsigned myPlayerId;
bool isAdmin;
ConfigFile *myConfig;
Session *mySession;